kmode exception
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C++:
#pragma once
namespace Offsets
{
constexpr auto
State = 0x9ed7b80, //W
Key = 0x9ED7BB8, //W
relative_rotation = 0x170, //NC
ProcessEvent = 0x3c7bed0, //W
StaticFindObject = 0x3c90570, //W
gobj_state = 0x8FEFDC0, //NC
gobj_key = 0x8FEFDE6, //NC
Pointer = 0x80, //NC
SkinChanger = 0x2BD45A0, //NC
SkinChangerPointer = 0x318, //NC
StaticLoadObject = 0x3c91020, //W
TriggerVEH = 0x1daa9a0,//W
bone_matrix = 0x5729fa0, //W
PlayerCameraManager = 0x478,//NC
ChamsOffset = 0X11D0, //NC
portrait_map = 0x1180, //NC
character_map = 0x1188, //NC
Inventory = 0x9a8, //NC
get_spread_values_fn = 0x2b9db50, //W
get_spread_angles_fn = 0x32ee2f0,//W
get_firing_location_and_direction_fn = 0x30f5f40,//W
to_vector_and_normalize_fn = 0x398bde0,//W
to_angle_and_normalize_fn = 0x39885d0,//W
CurrentEquippable = 0x248; //NC
}
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