#define ENTITY_SIZE_DEF 0x42E0 //biggest entity offset
#define OFFSET_ENTITYLIST 0x19127E8 // cl_entitylist
#define OFFSET_LOCAL_ENT 0x1CC2088 // LocalPlayer
#define OFFSET_TEAM 0x0448 //m_iTeamNum
#define OFFSET_HEALTH 0x0438 //m_iHealth
#define OFFSET_NAME 0x0589 //m_iName
#define OFFSET_SIG_NAME 0x0580 //m_iSignifierName
#define OFFSET_SHIELD 0x0170 //m_shieldHealth
#define OFFSET_MAX_SHIELD 0x0174 //m_shieldHealth +0x4
#define OFFSET_ITEM_ID 0x1698
#define OFFSET_IN_ATTACK 0x041e72b0
#define OFFSET_IN_JUMP 0x041e7330
#define OFFSET_IN_RELOAD 0x041e72d0
#define OFFSET_GLOBALVARS 0x12af5e0
#define OFFSET_ORIGIN 0x14C //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH 0x2430 //m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1ED0
#define OFFSET_VIEWANGLES 0x252c
#define OFFSET_OBSERVING_TARGET 0x3398 //m_hObserverTarget
#define OFFSET_NameList 0x83838d0 // //0x81330F0
#define OFFSET_MATRIX 0x1b3bd0
#define OFFSET_VIEWRENDER 0x41E4A08// 0x408B8E8
#define OFFSET_ITEM_GLOW 0x2C0 //m_highlightFunctionBits
#define OFFSET_CURRENT_WEAPON 0x1A6C //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED 0x1ED0
#define OFFSET_BULLET_GRAVITY 0x1ED8
#define OFFSET_ZOOM_FOV 0x16F8 + 0xb8 //m_playerData + m_curZoomFOV
#define OFFSET_VISIBLE_TIME 0x1ACC
#define OFFSET_ZOOMING 0x1BE1 //m_bZooming
#define OFFSET_LIFE_STATE 0x798 //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE 0x26C8 //m_bleedoutState, >0 = knocked
#define OFFSET_BREATH_ANGLES OFFSET_VIEWANGLES - 0x10
#define OFFSET_ABS_VELOCITY 0x140 //m_vecAbsVelocity
//"Highlight: function parameter id should"
#define OFFSET_GLOW_ENABLE 0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS 0x3d0 //2 = enabled, 5 = disabled
#define GLOW_TYPE 0x2C4 //0x2C4 //OK Script_Highlight_GetState + 4 / m_highlightFunctionBits + 4?
#define GLOW_COLOR_R 0x1D0 //OK Script_CopyHighlightState mov tcx n¨¬7 / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_G 0x1D4 //OK Script_CopyHighlightState mov tcx n¨¬7 / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_B 0x1D8 //OK Script_CopyHighlightState mov tcx n¨¬7 / m_highlightParams + 24 (0x18)
#define GLOW_DISTANCE 0x3B4 //OK Script_Highlight_SetFarFadeDist / m_highlightServerFadeEndTimes + 52(0x34)
#define OFFSET_HELMET_TYPE 0x4470 //m_helmetType