WARZ OYNAYANLAR BILIR ZONSONFIRE
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Apex legends sezon 8 offsetleri
Elimde sourcede var aşırı istek olursa onuda paylaşırım ama source code biraz eski çalışıyormu ne durumda bilmiyorum.
Elimde sourcede var aşırı istek olursa onuda paylaşırım ama source code biraz eski çalışıyormu ne durumda bilmiyorum.
Kod:
#define ENTITY_SIZE_DEF 0x42E0 //biggest entity offset //0x42E0
#define OFFSET_ENTITYLIST 0x18C62F8 //cl_entitylist
#define OFFSET_LOCAL_ENT 0x1C75558 //LocalPlayer
#define OFFSET_TEAM 0x0450 //m_iTeamNum
#define OFFSET_HEALTH 0x0440 //m_iHealth
#define OFFSET_NAME 0x0589 //m_iName
#define OFFSET_SIG_NAME 0x0580 //m_iSignifierName
#define OFFSET_SHIELD 0x0170 //m_shieldHealth
#define OFFSET_MAX_SHIELD 0x0174 //m_shieldHealth +0x4
#define OFFSET_VISIBLE_TIME 0x1A4C //m_visibletime
#define OFFSET_LIFE_STATE 0x0798 //m_lifeState
#define OFFSET_BLEED_OUT_STATE 0x25F0 //m_bleedoutState
#define OFFSET_ITEM_ID 0x1618 //m_customScriptInt
#define OFFSET_BULLET_SPEED 0x1E50 //m_flProjectileSpeed
#define OFFSET_BULLET_GRAVITY 0x1E58 //m_flProjectileScale
#define OFFSET_CURRENT_WEAPON 0x19EC //m_latestPrimaryWeapons
#define OFFSET_ORIGIN 0x14C //m_vecAbsOrigin
#define OFFSET_BONES 0xF38 //m_nForceBone + 0x50 - 0x8 -> 48 8B 97 ?? ?? ?? ?? 48 8D 04 5B 48 C1
#define OFFSET_AIMPUNCH 0x2390 //m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS 0x1E30 // Search CameraPos, first movss at bottom
#define OFFSET_VIEWANGLES 0x2470 //m_ammoPoolCapacity - 0x14 -> 0F 57 C0 8B 86 ?? ?? ?? ?? F3
#define OFFSET_BREATH_ANGLES (OFFSET_VIEWANGLES - 0x10)
#define OFFSET_OBSERVER_MODE 0x32A4 //m_iObserverMode
#define OFFSET_OBSERVING_TARGET 0x32A8 //m_hObserverTarget
#define OFFSET_HELMET_TYPE 0x4270 //m_helmetType
#define GLOW_CONTEXT 0x3C8 //Script_Highlight_SetCurrentContext
#define GLOW_LIFE_TIME 0x3A4 //Script_Highlight_SetLifeTime + 4
#define GLOW_DISTANCE 0x3B4 //Script_Highlight_SetFarFadeDist
#define GLOW_TYPE 0x2C4 //Script_Highlight_GetState + 4
#define GLOW_COLOR 0x1D0 //Script_CopyHighlightState 15th mov
#define GLOW_VISIBLE_TYPE 0x3D0 //Script_Highlight_SetVisibilityType 5th mov
#define GLOW_FADE 0x388 //Script_Highlight_GetCurrentInsideOpacity 3rd result of 3 offsets consecutive or first + 8
#define OFFSET_MATRIX 0x1B3BD0 //ViewMatrix
#define OFFSET_RENDER 0x4076FC0 //ViewRender