Apex Legends Offset

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WARZ OYNAYANLAR BILIR ZONSONFIRE
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Apex legends sezon 8 offsetleri

Elimde sourcede var aşırı istek olursa onuda paylaşırım ama source code biraz eski çalışıyormu ne durumda bilmiyorum.


Kod:
#define ENTITY_SIZE_DEF                0x42E0            //biggest entity offset //0x42E0
 
#define OFFSET_ENTITYLIST            0x18C62F8        //cl_entitylist
#define OFFSET_LOCAL_ENT            0x1C75558        //LocalPlayer
 
#define OFFSET_TEAM                    0x0450            //m_iTeamNum
#define OFFSET_HEALTH                0x0440            //m_iHealth
#define OFFSET_NAME                    0x0589            //m_iName
#define OFFSET_SIG_NAME                0x0580            //m_iSignifierName
#define OFFSET_SHIELD                0x0170            //m_shieldHealth
#define OFFSET_MAX_SHIELD            0x0174            //m_shieldHealth +0x4
#define OFFSET_VISIBLE_TIME         0x1A4C          //m_visibletime
 
#define OFFSET_LIFE_STATE            0x0798            //m_lifeState
#define OFFSET_BLEED_OUT_STATE        0x25F0            //m_bleedoutState
 
#define OFFSET_ITEM_ID                0x1618            //m_customScriptInt
 
#define OFFSET_BULLET_SPEED            0x1E50            //m_flProjectileSpeed
#define OFFSET_BULLET_GRAVITY        0x1E58            //m_flProjectileScale
 
#define OFFSET_CURRENT_WEAPON        0x19EC            //m_latestPrimaryWeapons
#define OFFSET_ORIGIN                0x14C            //m_vecAbsOrigin
#define OFFSET_BONES                0xF38            //m_nForceBone + 0x50 - 0x8 -> 48 8B 97 ?? ?? ?? ?? 48 8D 04 5B 48 C1
#define OFFSET_AIMPUNCH                0x2390            //m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS            0x1E30            // Search CameraPos, first movss at bottom
#define OFFSET_VIEWANGLES            0x2470            //m_ammoPoolCapacity - 0x14  -> 0F 57 C0 8B 86 ?? ?? ?? ?? F3
#define OFFSET_BREATH_ANGLES        (OFFSET_VIEWANGLES - 0x10)
#define OFFSET_OBSERVER_MODE        0x32A4            //m_iObserverMode
#define OFFSET_OBSERVING_TARGET        0x32A8            //m_hObserverTarget
 
#define OFFSET_HELMET_TYPE            0x4270            //m_helmetType
 
#define GLOW_CONTEXT 0x3C8 //Script_Highlight_SetCurrentContext
#define GLOW_LIFE_TIME 0x3A4 //Script_Highlight_SetLifeTime + 4
#define GLOW_DISTANCE 0x3B4 //Script_Highlight_SetFarFadeDist
#define GLOW_TYPE 0x2C4 //Script_Highlight_GetState + 4
#define GLOW_COLOR 0x1D0 //Script_CopyHighlightState 15th mov
#define GLOW_VISIBLE_TYPE 0x3D0 //Script_Highlight_SetVisibilityType 5th mov
#define GLOW_FADE 0x388 //Script_Highlight_GetCurrentInsideOpacity 3rd result of 3 offsets consecutive or first + 8
 
#define OFFSET_MATRIX                0x1B3BD0        //ViewMatrix
#define OFFSET_RENDER                0x4076FC0          //ViewRender
 
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UD bi Driverımız olsada kullansak. Sağ ol paylaşım için.
 
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new apex offsets :
C++:
#define ENTITY_SIZE_DEF                0x42E0            //biggest entity offset

#define OFFSET_ENTITYLIST            0x19127E8        // cl_entitylist
#define OFFSET_LOCAL_ENT            0x1CC2088        // LocalPlayer


#define OFFSET_TEAM                    0x0448            //m_iTeamNum  
#define OFFSET_HEALTH                0x0438            //m_iHealth
#define OFFSET_NAME                    0x0589            //m_iName
#define OFFSET_SIG_NAME                0x0580            //m_iSignifierName
#define OFFSET_SHIELD                0x0170            //m_shieldHealth
#define OFFSET_MAX_SHIELD            0x0174            //m_shieldHealth +0x4
#define OFFSET_ITEM_ID                0x1698

#define OFFSET_IN_ATTACK            0x041e72b0
#define OFFSET_IN_JUMP                0x041e7330
#define OFFSET_IN_RELOAD            0x041e72d0

#define OFFSET_GLOBALVARS            0x12af5e0

#define OFFSET_ORIGIN                0x14C            //m_vecAbsOrigin
#define OFFSET_BONES                0xF38             //m_bConstrainBetweenEndpoints
#define OFFSET_AIMPUNCH                0x2430            //m_vecPunchWeapon_Angle
#define OFFSET_CAMERAPOS            0x1ED0          
#define OFFSET_VIEWANGLES            0x252c            
#define OFFSET_OBSERVING_TARGET        0x3398             //m_hObserverTarget
#define OFFSET_NameList                0x83838d0 // //0x81330F0

#define OFFSET_MATRIX               0x1b3bd0
#define OFFSET_VIEWRENDER           0x41E4A08//  0x408B8E8

#define OFFSET_ITEM_GLOW            0x2C0 //m_highlightFunctionBits

#define OFFSET_CURRENT_WEAPON        0x1A6C //m_latestPrimaryWeapons
#define OFFSET_BULLET_SPEED         0x1ED0
#define OFFSET_BULLET_GRAVITY       0x1ED8
#define OFFSET_ZOOM_FOV             0x16F8 + 0xb8 //m_playerData + m_curZoomFOV

#define OFFSET_VISIBLE_TIME         0x1ACC
#define OFFSET_ZOOMING              0x1BE1 //m_bZooming

#define OFFSET_LIFE_STATE            0x798  //m_lifeState, >0 = dead
#define OFFSET_BLEED_OUT_STATE        0x26C8 //m_bleedoutState, >0 = knocked

#define OFFSET_BREATH_ANGLES        OFFSET_VIEWANGLES - 0x10

#define OFFSET_ABS_VELOCITY         0x140 //m_vecAbsVelocity
//"Highlight: function parameter id should"

#define OFFSET_GLOW_ENABLE          0x3c8 //7 = enabled, 2 = disabled
#define OFFSET_GLOW_THROUGH_WALLS   0x3d0 //2 = enabled, 5 = disabled
#define GLOW_TYPE                    0x2C4 //0x2C4 //OK Script_Highlight_GetState + 4 / m_highlightFunctionBits  + 4?
#define GLOW_COLOR_R                0x1D0 //OK Script_CopyHighlightState mov tcx n¨¬7  / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_G                0x1D4 //OK Script_CopyHighlightState mov tcx n¨¬7  / m_highlightParams + 24 (0x18)
#define GLOW_COLOR_B                0x1D8 //OK Script_CopyHighlightState mov tcx n¨¬7  / m_highlightParams + 24 (0x18)
#define GLOW_DISTANCE                0x3B4 //OK Script_Highlight_SetFarFadeDist / m_highlightServerFadeEndTimes + 52(0x34)

#define OFFSET_HELMET_TYPE            0x4470            //m_helmetType
 
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ne hilesi ya da ne demek istiyorsun?
 
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