Emektar Üye
[font=tahoma, Geneva, sans-serif]WALL HACK[/FONT]
Kod:
Aygıt->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); // pDevice or Aygıt
Aygıt->SetRenderState(D3DRS_ZFUNC, D3DCMP_NEVER);
Aygıt->SetTexture(0, texGreen);
pDrawIndexedPrimitive(Aygıt, pType D3DparamvalX, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
Aygıt->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
Aygıt->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
Aygıt->SetTexture(0, texGreen);
[font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif]Full Bright [/FONT][/FONT]
Kod:
pDevice->SetRenderState(D3DRS_LIGHTING, false); //d3d lighting off
pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255,255,255,255)); // use all colors to glow up the lighting ingame
[font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif]NO FOG[/FONT][/FONT][/FONT]
Kod:
pDevice->SetRenderState(D3DRS_FOGENABLE, false);
[font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif]Wireframe[/FONT][/FONT][/FONT][/FONT]
Kod:
pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);
[font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif][font=tahoma, Geneva, sans-serif]Asus Wall Hack[/FONT][/FONT][/FONT][/FONT][/FONT]
Kod:
pDevice->SetRenderState( D3DRS_SRCBLEND, 3 );
pDevice->SetRenderState( D3DRS_DESTBLEND, 4 );
pDevice->SetRenderState( D3DRS_ALPHABLENDENABLE, true );