public static void GameStatee()
{
while (GetModuleAdress())
{
int EngineBase = vindica.ReadInt32((IntPtr)engineModule.modulAdress + Pointer_Offset_List.ClientState);
int GameState = vindica.ReadInt32((IntPtr)EngineBase + Pointer_Offset_List.GameState);
sa = GameState;
}
}
private void Form1_Load(object sender, EventArgs e)
{
label1.Text = clientModule.modulAdress.ToString();
label2.Text = engineModule.modulAdress.ToString();
Thread stateInf = new Thread (new ThreadStart(GameStatee));
stateInf.Start();
}