//BRIGHTNIGHT
if (brightnight > 0) {
if (vSize == 1392) {
float xColor[4] = { 1.15f, 1.15f, 1.15f, 1.15f };
pDevice->SetPixelShaderConstantF(0, xColor, 1);
pDevice->SetPixelShaderConstantF(1, xColor, 1);
pDevice->SetPixelShaderConstantF(3, xColor, 1);
}
if (vSize == 640 || vSize == 944 || vSize == 1028 || vSize == 1036 || vSize == 1136 || vSize == 1104 || vSize == 1176 || vSize == 1216 || vSize == 1472 || vSize == 2048) {
float yColor[4] = { 1.25f, 1.25f, 1.25f, 1.25f };
pDevice->SetPixelShaderConstantF(0, yColor, 1);
pDevice->SetPixelShaderConstantF(1, yColor, 1);
pDevice->SetPixelShaderConstantF(3, yColor, 1);
}
if (vSize == 766 || vSize == 1640) {
float zColor[4] = { 2.85f, 2.85f, 2.85f, 2.85f };
pDevice->SetPixelShaderConstantF(0, zColor, 1);
pDevice->SetPixelShaderConstantF(1, zColor, 1);
pDevice->SetPixelShaderConstantF(3, zColor, 1);
}
}