Kod:
local hurt = false
Citizen.CreateThread(function()
while true do
Wait(0)
if GetEntityHealth(GetPlayerPed(-1)) <= 199 then
setHurt()
elseif hurt and GetEntityHealth(GetPlayerPed(-1)) > 200 then
setNotHurt()
end
end
end)
function setHurt()
hurt = true
RequestAnimSet("move_m@injured")
SetPedMovementClipset(GetPlayerPed(-1), "move_m@injured", true)
end
function setNotHurt()
hurt = false
ResetPedMovementClipset(GetPlayerPed(-1))
ResetPedWeaponMovementClipset(GetPlayerPed(-1))
ResetPedStrafeClipset(GetPlayerPed(-1))
end