STATE OF DEVELOPMENT V2
Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th
We’ve picked up steam on the development side and have strike teams working on the below features and improvements:
GAMEPLAY
- Team communication incl. voice chat!
- General squads / duo polish
- Ongoing shooting and balance tweaks
- Map POI (points of interest) and loot density improvements
- Spectating improvements
- Inventory improvements
- Quality of life bug fixes
CONTROLLER
- Alternate configurations
- Controller revamp
- Input latency improvements on console
- Aim assist improvements
UI
- 10’ console experience of HUD
- “Invite system” polish
- MOTD system improvements
- QOL features for streamers and content creators (hiding HUD elements, etc.)
Progression
- Stats
- Leaderboards
- Cosmetics / loadout
- Progression
- Compendium / mission logs
Engine
- Anti-cheat
- Console performance, stability, and memory
- Server performance and hitch optimizations
- Reduction of initial download size and ongoing patch sizes
- Level streaming to allow variation for cosmetics
- Low end PC compatibility support / improvements
Online
- Spinning up more data centers to reduce average ping times
- Public test realm
Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and
is my favorite post on software development estimates ;-)
Continue the discussion on our
!
NOT :
Due to an error with our internal anti-cheat detection, you may receive a message stating you were kicked/banned. Please disregard and attempt to reconnect.
For those folks banned we will be doing right by you and reaching out via email!
We thank you so much for your patience as we work through this and apologize for the inconvenience!