re work
Süper Üye
League of Legends Patch 11.3 OFFSETS.
Ne işe yarar ; En basit yoldan anlatacak olursam patch gelince scriptler ve özellikleri bu adresler sayesinde güncelleniyor.
C++ dili için geçerli. Yani olaya uzaksanız benden yorumlara cevap beklememenizi rica ederim.
int Offsets::Renderer = 0x02f73e78;
int Offsets::ViewMatrix = 0x02f71098;
int Offsets::MinimapObject = 0x034ec5f0; // Not updated. (Çalışmıyor şuan.)
int Offsets::LocalPlayer = 0x02f4f764;
int Offsets::GameTime = 0x02f4759c;
int Offsets::ChampionManager = 0x02f48610;
int Offsets::FnCharacterDataStackUpdate = 0x0010e530;
int Offsets::ChampionManagerChampionEntries = 0xC;
int Offsets::ChampionEntryName = 0x4;
int Offsets::ChampionEntrySkinEntries = 0x58;
int Offsets::SkinEntryId = 0x0;
int Offsets::SkinEntryName = 0x4;
int Offsets:
int Offsets::ObjIndex = 0x20;
int Offsets::ObjTeam = 0x4C;
int Offsets::ObjNetworkID = 0xCC;
int Offsets::ObjPos = 0x1d8;
int Offsets::ObjVisibility = 0x270;
int Offsets::ObjSpawnCount = 0x284;
int Offsets::ObjSrcIndex = 0x290;
int Offsets::ObjMana = 0x298;
int Offsets::ObjHealth = 0xD98;
int Offsets::ObjMaxHealth = 0xDA8;
int Offsets::ObjArmor = 0x1298;
int Offsets::ObjMagicRes = 0x12A0;
int Offsets::ObjBaseAtk = 0x1270;
int Offsets::ObjBonusAtk = 0x11F0;
int Offsets::ObjMoveSpeed = 0x12B0;
int Offsets::ObjSpellBook = 0x2b80;
int Offsets::ObjName = 0x2F6C;
int Offsets::ObjLvl = 0x36BC;
int Offsets::ObjExpiry = 0x298;
int Offsets::ObjCrit = 0x1294;
int Offsets::ObjCritMulti = 0x1284;
int Offsets::ObjAbilityPower = 0x1200;
int Offsets::ObjAtkSpeedMulti = 0x126C;
int Offsets::ObjAtkRange = 0x12B8;
int Offsets::ObjItemList = 0x3708;
int Offsets::ItemListItem = 0xC;
int Offsets::ItemInfo = 0x20;
int Offsets::ItemInfoId = 0x68;
int Offsets::RendererWidth = 0x10;
int Offsets::RendererHeight = 0x14;
int Offsets::SpellSlotLevel = 0x20;
int Offsets::SpellSlotTime = 0x28;
int Offsets::SpellSlotValue = 0x94;
int Offsets::SpellSlotSpellInfo = 0x13C;
int Offsets::SpellInfoSpellData = 0x44;
int Offsets::SpellDataSpellName = 0x64;
int Offsets::SpellDataMissileName = 0x64;
int Offsets::UnderMouseObject = 0x2300BD8;
int Offsets::ObjectMapCount = 0x2C;
int Offsets::ObjectMapRoot = 0x28;
int Offsets::ObjectMapNodeNetId = 0x10;
int Offsets::ObjectMapNodeObject = 0x14;
int Offsets::MissileSpellInfo = 0x230;
int Offsets::MissileSrcIdx = 0x290;
int Offsets::MissileDestIdx = 0x2E8;
int Offsets::MissileStartPos = 0x2A8;
int Offsets::MissileEndPos = 0x2B4;
int Offsets::MinimapObjectHud = 0x88;
int Offsets::MinimapHudPos = 0x5C;
int Offsets::MinimapHudSize = 0x64;
int Offsets::CharacterDataStack = 0x2F60;
int Offsets::CharacterDataStackSkinId = 0x18;[/CODE]
Ek olarak minimap güncel adresleri konuya dahil edilmiştir;
Kod:
int Offsets::MinimapObject = 0x02F6BBBC; // A3 ? ? ? ? 89 35 ? ? ? ? 85 DB;
int Offsets::MinimapObjectHud = 0xCC;
int Offsets::MinimapHudPos = 0x5C;
int Offsets::MinimapHudSize = 0x64;
Son düzenleme: