LoL 13.19 Offset

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Onaylı Üye
Katılım
11 Eki 2018
Mesajlar
51
Tepki puanı
3
Ödüller
5
7 HİZMET YILI
Namespace Offsets:

Kod:
{
    enum Functions {
        IsHero = 0x25B650,                                         //13.19
        IsMinion = 0x25B6B0,                                    //13.19
        IsMissile = 0x25B6E0,                                     //13.19
        IsTurret = 0x25B550,                                    //13.19
        IsAlive = 0x244C20,                                        //13.19


        fGetAttackDelay = 0x3BE9E0,                                //13.19
        fGetAttackCastDelay = 0x3BE8E0,                            //13.19
        IssueClick = 0x8B1F70,                                    //13.19


        GetPing = 0x4951B0,                                        //13.19    //search string "game.enetLatency"
        GetBoundingRadius = 0x1FC480,                            //13.19
        HudCastSpell = 0x88EC90,                                //13.19
        HudCastSpellPacket = 0x6FA6E0,                            //13.18
        SpoofGadget = 0xF7F0E3,                                    //13.5     ////// search "FF 23"
        //BaseDrawPosition = 0x1FEED0,                            //13.
        GetCollisionFlags = 0xD8EFB0,                            //13.19
        GetObjectFromNetId = 0x39E360,                            //13.19
        OnProcessSpellCast = 0x70BB50,                            //13.19
        WorldToScreen = 0xE18A50,                                //13.19
        SendPing = 0x190A80,                                    //13.19
        GetRespawnTime = 0x202D10,                                //13.19




    };


    enum Data {
        GameTime = 0x21B8D2C,                                     //13.19
        NetClient = 0x21A9858,                                    //13.19
        ViewProjMatrix = 0x220D4D0,                             //13.19
        Viewport = 0x21AC7B0,                                     //13.19
        Renderer = 0x2215E60,                                    //13.19
        RendererWidth = 0xC,                                    //13.19
        RendererHeight = 0x10,                                    //13.19


        LocalPlayer = 0x21C4A28,                                //13.19
        HeroManager = 0x21A9988,                                //13.19


        HudInstance = 0x21A9878,                                //13.19
        HudInstance_Input = 0x28,                                //13.19
        HudInstance_UserData = 0x60,                            //13.17
        HudInstance_SpellInfo = 0x68,                            //13.17
        HudInstance_Camera = 0x18,                                //13.19
        HudInstance_CameraZoom = 0x2B8,                            //13.19


        BuildingManager = 0x21A5AE8,                            //13.19
        MinionManager = 0x21AC7F0,                                //13.19
        TurretManager = 0x21B3090,                                //13.19
        ObjectManager = 0x21A9868,                                //13.19
        MissileManager = 0x21C5CF0,                                //13.19
        InhibManager = 0x21C5EE8,                                //13.19
        UnderMouseObject = 0x21AC9E0,                            //13.19
        ZoomInstance = 0x21AEE50,                                //13.19
        ZoomInstance_MaxZoom = 0x28                                //13.19


    };


    enum gObject {
        Team = 0x3C,                                            //13.19
        NetworkID = 0x10,                                        //13.19
        Pos = 0x220,                                            //13.19
        Visibility = 0x310,                                        //13.19
        CombatType = 0x1FB8,                                    //13.5        //83 B9 ? ? ? ? ? 0F 94 C0 C3 CC CC CC CC CC 51 0F B6 81 ? ? ? ? 56
        Mana = 0x0340,                                            //13.19
        MaxMana = 0x358,                                        //13.19
        ManaRegen = 0x14cc,                                        //13.19
        RecallState = 0xF40,                                    //13.19
        Health = 0x1058,                                        //13.19
        HealthRegen = 0x16A8,                                    //13.19
        MaxHealth = 0x1070,                                        //13.19
    
        LifeStealPercent = 0x1650,                                //13.19
    
        AbilityHaste = 0x1498,                                    //13.19
        LethalityPercent = 0x1598,                                //13.19
    
        Armor = 0x1694,                                            //13.19
        BonusArmor = 0x1698,                                    //13.19
    
        MagicRes = 0x169C,                                        //13.19
        BonusMagicRes = 0x16A0,                                    //13.19
    
        AbilityPower = 0x15E8,                                    //13.19
        AbilityPowerPercent = 0x15EC,                            //13.19


        BaseAtkDamage = 0x166C,                                    //13.19
        BonusAtkDamage = 0x15d8,                                //13.19
    
        //MagicPenetrationPercent = 0x15d8,                        //13.19
    
        MoveSpeed = 0x16AC,                                        //13.19
        PlayerName = 0x60,                                        //13.19
        Name = 0x3858,                                            //13.19
        Lvl = 0x3FC0,                                            //13.19
        Crit = 0x1C78,                                            //13.19
        AtkRange = 0x16B4,                                        //13.19
        Targetable = 0xEB0,                                        //13.19
        Direction = 0x2190,                                        //13.19
        isInvulnerable = 0x4F0,                                    //13.19
        IsTargetableToTeam = 0xD14,                                //13.5
        ActionState = 0x13C3,                                    //13.17
        Scale = 0x1684,                                            //13.19 // or 16a8
        CurrentTargetIndex = 0x3890                                //13.19
    };


    enum Missile
    {
        MissileInfo = 0x2E8,                                        //13.18
        MissileInfoMissileName1 = 0x28,                                //13.18
        MissileInfoMissileName2 = 0x118,                            //13.18
        MissileInfoMissileName3 = 0x208,                            //13.18
        MissileInfoMissileName4 = 0x2F8,                            //13.18
        MissileInfoMissileName5 = 0x3E8,                            //13.18
        MissileInfoMissileName6 = 0x4D8,                            //13.18
    


        MissileData = 0x28,                                            //13.18




        MissileStartPos = 0x38C,                                    //13.17 //Vector3
        MissileEndPos = 0x398,                                        //13.17 //Vector3
        MissileDstIndex = 0x3C8,                                    //13.18
        MissileSrcIndex = 0x370,                                    //13.18 //attackers netid
        MissileName = 0x60,                                            //13.18
        MissileCasterName = 0x308,                                    //13.18 // name of the obj, that is casting missile


    };


    enum Spells {


        //Q=0,W=1,E=2,3=R
        //SpellObject : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *SPELLINDEX)]
        //SpellSlotLevel : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *3)]+0x28
        //SpellSlotCooldown : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *3)]+0x30
        //SpellSlotCooldownSmite : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *5)]+0x68
        //SpellSlotTotalCooldown : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *3)]+0x74
        //SpellSlotDamage : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *3)]+0x90
        //SpellSlotStacks : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *3)] idk
    
        //SpellSlotSpellInput : [[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x128]
        //SpellInputTargetNetId : [[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x128]+0x14
        //SpellInputSourceNetId : [[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x128]+0x10
        //SpellInputStartPos : [[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x128]+0x18
        //SpellInputEndPos : [[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x128]+0x24
    
        //SpellSlotSpellInfo : [[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x130]
        //SpellInfoSpellData : [[[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x130]+0x60]
        //SpellDataSpellName : [[[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x130]+0x60]+0x80
        //SpellDataManaCostArray :  [[[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x130]+0x60]+0x604
        //SpellDataCooldown :  [[[[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *1)]+0x130]+0x60]+0x2f4


        
        //        *SpellObject
        //            -SpellSlotLevel
        //            -SpellSlotCooldown
        //            -SpellSlotTotalCooldown
        //            -SpellSlotStacks
        //            -SpellSlotDamage
        //         
        //            +SpellSlotSpellInput
        //                -SpellInputTargetNetId
        //                -SpellInputStartPos
        //                -SpellInputEndPos
        //
        //            +SpellSlotSpellInfo
        //                -SpellInfoSpellData
        //                    -SpellDataSpellName
        //                    -SpellDataManaCostArray




        Spellbook = 0x30B8,                                        //13.19


        HudInstanceSpellInfo = 0x68,                            //13.17
        SpellBookSpellSlot = 0x6D0,                                //13.17 //idk, need to recheck, i think broken
    
        SpellBookSpellCast = 0x2A20,                            //13.18
        SpellCastSpellInfo = 0x8,                                 //13.
        SpellCastSpellType = 0x10,                                 //13.18
        SpellCastSpellId = 0x124,                                 //13.


        SpellSlotLevel = 0x28,                                     //13.19
        SpellSlotCooldown = 0x30,                                 //13.19 final gametime, when spell is ready
        SpellSlotCooldownSmite = 0x68,                             //13.19
        SpellSlotStacks = 0x5C,                                 //13.
        SpellSlotTotalCooldown = 0x74,                             //13.19 total cooldown time
        SpellSlotDamage = 0x90,                                 //13.19 //smite, ignite
        SpellSlotSpellInfo = 0x130,                             //13.19
        SpellInfoSpellData = 0x60,                                 //13.19
    
        SpellDataSpellName = 0x80,                                 //13.19
        SpellDataManaCostArray = 0x604,                         //13.19 ARRAY, add + 0x4
        SpellDataCooldown = 0x2f4,                                 //13.19 ARRAY, add + 0x4


        SpellSlotSpellInput = 0x128,                             //13.19
        SpellInputTargetNetId = 0x14,                             //13.19 // attacker's source // mostly spells like nasus w, evelyn e...
        SpellInputSourceNetId = 0x10,                             //13.19 // attacker
        SpellInputStartPos = 0x18,                                 //13.19 vec3
        SpellInputEndPos = 0x24,                                 //13.19 vec3




    };


    enum Chat {
        ChatInst = 0x21C5D90,                                    //13.19
        IsOpen = 0xCA0,                                            //13.19
        PrintChat = 0x855430                                    //13.19
    };


    enum BuffManager
    {
        Instance = 0x27C8,                                        //13.19
    
        ArrayStart = 0x18,                                        //13.19
        ArrayEnd = 0x20,                                        //13.19
    
        StartTime = 0x18,                                        //13.19
        BuffEntry = 0x10,                                        //13.19
        EndTime = 0x1C,                                            //13.19
        BuffType = 0x8,                                            //13.19
        BuffCount = 0x3C,                                        //13.19
        BuffCountAlt = 0x38,                                    //13.19
        BuffCountAlt2 = 0x28,                                    //13.19
        BuffName = 0x8,                                            //13.19
        BuffNamePtr = 0x10,                                        //13.19
        BuffHash = 0x88                                            //13.5 // didnt check


    };


    enum Items
    {
        //ItemList = 0x40A8; ??


        ItemList = 0xC,                                            //13.5    //increment by 1, for each item //13.5
        ItemInfo = 0x20,                                        //13.5
        ItemInfoId = 0x68,                                        //13.5
    };


    enum Map
    {
        MinimapObject = 0x21B8D98,                                //13.19 OR: search "Dragonkill" string, go to function above at the begin, after all the stuff : ecx, dword_xxxxxx, above that is: " eax, ___security_cookie"
        MinimapObjectHud = 0x320,                                //13.19
        MinimapHudPos = 0x60,                                    //13.19
        MinimapHudSize = 0x68                                    //13.19


    };


    enum AIManager
    {
        AIManager_Instance = 0x36F0,                            //13.19
        AiManager_Manager = 0x10,
        TargetPosition = 0x14,
        IsMoving = 0x2BC,
        CurrentSegment = 0x2C0,
        PathStart = 0x2D0,
        PathEnd = 0x2DC,
        Segments = 0x2E8,
        SegmentsCount = 0x2F0,
        DashSpeed = 0x300,
        IsDashing = 0x324,
        Position = 0x414,
    };


    // Others
    enum CharacterData {
        //SpellObject : [[<League of Legends.exe> + 0x21C4A28]+30B8 +(0x8 *SPELLINDEX)]


        //        *CharData
        //        -SkinName
        //        -Stack
        //        -SkinHash
        //        -Size
        //        -ObjTypeDetailed
        //        -ObjType
        //
        //            *CharData_Data
        //                -HPBarHeight
        //             
        //             
        //             




        CharData = 0x3590,                                        //13.19
        Stack_Push = 0x19B9C0,                                    //13.19
        Stack_Update = 0x185800,                                //13.19


        SkinName = 0x8,                                            //13.19
        Stack = 0x35C0,                                            //13.19 // 48 8D 8B ? ? ? ? 48 89 44 24 ? C7 44 24
        SkinHash = 0x18,                                        //13.19


        Size = 0xD7,                                            //13.18
        ObjTypeDetailed = 0x20,                                    //13.17
        ObjType = 0x7A9,                                        //13.18


        CharData_Data = 0x28,                                    //13.19
        HPBarHeight = 0xC4,                                        //13.19
    
        //Idk, need to find more
        GetCharacterPackage = 0xC4,                                //13.  //E8 ?? ?? ?? ?? 41 C1 EE 1F 41 B9 01 00 00 00




    };


    enum VFunc {
        VF_OnProcessSpellCast = 30,                                //13.18
        VF_BoundingRadius = 36,                                    //13.18
    
        VF_AiManager = 150,
        VF_GetRespawnTimeRemaining = 222,
        VF_GetBuffManager = 216,
        VF_GetSpellbook = 217,
        VF_GetRespawnTime = 235,
        VF_GetRemainingRespawnTime = 236,
    };
};

Bunları bir arkadaşım attı. Çoğunu test etmedim ama belki işinize yarar diye attım.
 
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ghost boy clique
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paylaştığınız şey tam olarak nedir acaba
 
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paylaştığınız şey tam olarak ne
 
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ne işe yarıyor bu?
 
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paylaştığınız şey tam olarak nedir acaba
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