kitty face
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viego w sunu evadeye eklemek istiyorum hileyi load ettiğim zaman eski haline dönüyor
lpreborn inject edebileceğim dll injector var mı
lpreborn inject edebileceğim dll injector var mı
Kod:
"Viego": {
"Q": [
{
"Stage": "Default",
"SpellData": {
"SpellEffectType": "AoE",
"DamageType": "Physical",
"Damages": [ 80, 120, 160, 200, 240 ],
"BonusDamages": [
{
"DamageType": "Physical",
"DamagePercentages": [ 1.2, 1.2, 1.2, 1.2, 1.2 ],
"ScalingTarget": "Source",
"ScalingType": "BonusAttackPoints"
}
]
}
}
],
"W": [
{
"Stage": "Default",
"SpellData": {
"SpellEffectType": "AoE",
"DamageType": "Physical",
"Damages": [ 55, 80, 105, 130, 155 ],
"BonusDamages": [
{
"DamageType": "Physical",
"DamagePercentages": [ 0.7, 0.7, 0.7, 0.7, 0.7 ],
"ScalingTarget": "Source",
"ScalingType": "BonusAttackPoints"
}
]
}
}
],
"E": [
{
"Stage": "Default",
"SpellData": {
"SpellEffectType": "AoE",
"DamageType": "Magical",
"Damages": [ 80, 120, 160, 200, 240 ],
"BonusDamages": [
{
"DamageType": "Magical",
"DamagePercentages": [ 0.8, 0.8, 0.8, 0.8, 0.8 ],
"ScalingTarget": "Source",
"ScalingType": "AbilityPoints"
}
]
}
}
],
"R": [
{
"Stage": "Default",
"SpellData": {
"SpellEffectType": "AoE",
"DamageType": "Magical",
"Damages": [ 100, 175, 250 ],
"BonusDamages": [
{
"DamageType": "Magical",
"DamagePercentages": [ 0.5, 0.5, 0.5 ],
"ScalingTarget": "Source",
"ScalingType": "AbilityPoints"
}
]
}
},
{
"Stage": "DamagePerTime",
"SpellData": {
"SpellEffectType": "AoE",
"DamageType": "Magical",
"Damages": [ 65, 105, 145 ],
"BonusDamages": [
{
"DamageType": "Magical",
"DamagePercentages": [ 0.45, 0.45, 0.45 ],
"ScalingTarget": "Source",
"ScalingType": "AbilityPoints"
}
]
}
}
]
},
using Lpreborn;
using Lpreborn.SDK;
using Lpreborn.SDK.MenuUI;
using SharpDX;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DominationAIO.Lpreborn
{
public static class MyViego
{
private static class ViegoMenu
{
public static class QCombo
{
public static MenuBool useQCombo = new MenuBool("UseQCombo", "Use Q Combo and Harass");
public static MenuBool QCancelAA = new MenuBool("QcancelAA", "Accept Q cancel AA");
public static MenuBool QCheckQPassive = new MenuBool("CheckQPassive", "Check Q Passive");
}
public static class WCombo
{
public static MenuBool useWCombo = new MenuBool("UseWCombo", "Use W Combo and Harass");
public static MenuBool WCancelAA = new MenuBool("WcancelAA", "Accept W cancel AA");
public static MenuBool WCheckQPassive = new MenuBool("WCheckQPassive", "Check Q Passive");
}
public static class ECombo
{
public static MenuBool useECombo = new MenuBool("UseECombo", "Use E Combo", false);
public static MenuBool CheckWall = new MenuBool("CheckWall", "Check Wall");
}
public static class RCombo
{
public static MenuBool useR = new MenuBool("UseR", "R in Combo");
public static MenuBool TakeSoul = new MenuBool("TakeSoul", "Take Soul");
public static MenuSlider TargetHeath = new MenuSlider("TargetHeath", "Target Heath <= x% ", 40, 0, 101);
public static MenuKeyBind useRinturret = new MenuKeyBind("useRinturret", "Accept R Turret", Keys.T, KeyBindType.Toggle);
}
}
private static Menu ViegoRoot = null;
private static string Soul = "ViegoSoul";
private static string Mark = "viegoqmark";
private static Spell Q, W, E, Esoul, R = null;
public static void ViegoLoad()
{
Q = new Spell(SpellSlot.Q, 600f);
W = new Spell(SpellSlot.W, 400f);
E = new Spell(SpellSlot.E, 700f);
Esoul = new Spell(SpellSlot.Unknown, 400f);
R = new Spell(SpellSlot.R, 500f);
Q.SetSkillshot(0.35f, 60f, float.MaxValue, false, SpellType.Line);
W.SetSkillshot(0.25f, 60f, 800f, true, SpellType.Line);
W.SetCharged("ViegoW", "ViegoW", 400, 900, 1f);
R.SetSkillshot(1f, 100f, float.MaxValue, false, SpellType.Circle);
Game.Print("Viego Loaded. Not support Passive champions");
ViegoRoot = new Menu("FunnySlayerViego", "FunnySlayer Viego", true);
var Qmenu = new Menu("Qmenu", "Q Settings");
var Wmenu = new Menu("Wmenu", "W Settings");
var Emenu = new Menu("Emenu", "E Settings");
var Rmenu = new Menu("Rmenu", "R Settings");
Qmenu.Add(ViegoMenu.QCombo.useQCombo);
Qmenu.Add(ViegoMenu.QCombo.QCancelAA);
Qmenu.Add(ViegoMenu.QCombo.QCheckQPassive);
Wmenu.Add(ViegoMenu.WCombo.useWCombo);
Wmenu.Add(ViegoMenu.WCombo.WCancelAA);
Wmenu.Add(ViegoMenu.WCombo.WCheckQPassive);
Emenu.Add(ViegoMenu.ECombo.useECombo);
Emenu.Add(ViegoMenu.ECombo.CheckWall);
Rmenu.Add(ViegoMenu.RCombo.useR);
Rmenu.Add(ViegoMenu.RCombo.useRinturret).Permashow();
Rmenu.Add(ViegoMenu.RCombo.TargetHeath);
Rmenu.Add(ViegoMenu.RCombo.TakeSoul).Permashow();
var GetEnemy = ObjectManager.Get<AIHeroClient>().Where(i => !i.IsAlly);
foreach (var enemy in GetEnemy.Where(i => i.CharacterName != ObjectManager.Player.CharacterName))
{
Rmenu.Add(new MenuSeparator(enemy.NetworkId + enemy.CharacterName + enemy.Name, enemy.CharacterName + " Not support !"));
}
ViegoRoot.Add(Qmenu);
ViegoRoot.Add(Wmenu);
ViegoRoot.Add(Emenu);
ViegoRoot.Add(Rmenu);
ViegoRoot.Attach();
Game.OnUpdate += Game_OnUpdate;
Game.OnUpdate += Game_OnUpdate1;
Game.OnUpdate += Game_OnUpdate2;
}
private static void Game_OnUpdate2(EventArgs args)
{
if (ObjectManager.Player.IsDead || !Q.IsReady())
return;
if (Orbwalker.ActiveMode != OrbwalkerMode.LaneClear)
return;
if (FunnySlayerCommon.OnAction.OnAA || FunnySlayerCommon.OnAction.BeforeAA)
return;
var Qminions = ObjectManager.Get<AIBaseClient>().Where(i => !i.IsDead && i.Health > 0 && i.IsEnemy && i.IsValidTarget(600f) && (i.Type == GameObjectType.AIMinionClient || i.Type == GameObjectType.AIHeroClient || i.IsMinion() || i.IsJungle())).OrderBy(i => i.Type == GameObjectType.AIHeroClient);
if(Qminions != null)
{
foreach(var minion in Qminions)
{
if (minion == null)
return;
if (minion.Type == GameObjectType.AIHeroClient)
{
if (!Helper.UnderTower(ObjectManager.Player.Position))
{
var pred = Q.GetPrediction(minion);
if(pred.Hitchance >= HitChance.Medium)
{
if (Q.Cast(pred.CastPosition))
return;
}
}
}
else
{
var farmpred = Q.GetLineFarmLocation(Qminions.ToList());
if(farmpred.MinionsHit >= 1)
{
if (Q.Cast(farmpred.Position))
return;
}
}
}
}
}
private static bool OnAA, BAA = false;
private static void Game_OnUpdate1(EventArgs args)
{
OnAA = FunnySlayerCommon.OnAction.OnAA;
BAA = FunnySlayerCommon.OnAction.BeforeAA;
if (W.IsCharging)
{
Orbwalker.AttackEnabled = false;
}
else
{
Orbwalker.AttackEnabled = true;
}
}
private static bool CanUseR(AIBaseClient target = null, bool checkhp = true)
{
if (target == null)
return false;
var pred = R.GetPrediction(target);
return (!OnAA && !BAA) && ViegoMenu.RCombo.useR.Enabled && (!Helper.UnderTower(target.Position) || ViegoMenu.RCombo.useRinturret.Active) && pred.Hitchance >= HitChance.High && (target.HealthPercent <= ViegoMenu.RCombo.TargetHeath.Value || !checkhp);
}
private static bool CanUseQ(AIBaseClient target = null)
{
if (target == null)
return false;
var pred = Q.GetPrediction(target);
return !ObjectManager.Player.IsDashing() && (!target.HasBuff(Mark) || !target.IsValidTarget(150 + ObjectManager.Player.GetCurrentAutoAttackRange())) && ViegoMenu.QCombo.useQCombo.Enabled && pred.Hitchance >= HitChance.High && (ViegoMenu.QCombo.QCancelAA.Enabled || (!OnAA && !BAA));
}
private static bool CanUseW(AIBaseClient target = null)
{
if (target == null)
return false;
var tempw = new Spell(SpellSlot.Unknown, 800f);
tempw.SetSkillshot(0.25f, 60f, 800f, true, SpellType.Line);
var pred = SebbyLibPorted.Prediction.Prediction.GetPrediction(tempw, target); ;
return !ObjectManager.Player.IsDashing() && (!target.HasBuff(Mark) || !target.IsValidTarget(150 + ObjectManager.Player.GetCurrentAutoAttackRange())) && ViegoMenu.WCombo.useWCombo.Enabled && pred.Hitchance >= SebbyLibPorted.Prediction.HitChance.High && (ViegoMenu.WCombo.WCancelAA.Enabled || (!OnAA && !BAA));
}
private static bool CanUseE(AIBaseClient target = null)
{
if (target == null)
return false;
var circles = new Geometry.Circle(target.Position, 400f).Points.OrderBy(c => c.DistanceToPlayer());
var check = false;
foreach (var circle in circles)
{
for (int i = 0; i <= 700; i++)
{
var flag = NavMesh.GetCollisionFlags((ObjectManager.Player.Position.ToVector2().Extend(circle, i)).ToVector3());
if (flag.HasFlag(CollisionFlags.Building) || flag.HasFlag(CollisionFlags.Wall))
{
check = true;
i += 800;
}
else
{
check = false;
}
}
if (!check)
continue;
}
return (!OnAA && !BAA) && ViegoMenu.ECombo.useECombo.Enabled && (check || !ViegoMenu.ECombo.CheckWall.Enabled);
}
private static Vector3 EcastPos(AIBaseClient target = null)
{
if (target == null)
return Vector3.Zero;
var circles = new Geometry.Circle(target.Position, 400f).Points.OrderBy(c => c.DistanceToPlayer());
var check = false;
var pos = Vector3.Zero;
foreach (var circle in circles)
{
for (int i = 0; i <= 700; i++)
{
var flag = NavMesh.GetCollisionFlags((ObjectManager.Player.Position.ToVector2().Extend(circle, i)).ToVector3());
if (flag.HasFlag(CollisionFlags.Building) || flag.HasFlag(CollisionFlags.Wall))
{
check = true;
i += 800;
pos = circle.ToVector3();
}
else
{
check = false;
}
}
if (!check)
continue;
}
if (check)
{
return pos;
} else
return Vector3.Zero;
}
private static void Game_OnUpdate(EventArgs args)
{
if (ObjectManager.Player.IsDead)
return;
if (Orbwalker.ActiveMode > OrbwalkerMode.Harass)
return;
var target = TargetSelector.GetTarget(900, DamageType.Physical);
if (target == null)
return;
if (Q.Name == "ViegoQ")
{
if (W.IsCharging)
{
var Wpred = SebbyLibPorted.Prediction.Prediction.GetPrediction(W, target);
if (Wpred.Hitchance >= SebbyLibPorted.Prediction.HitChance.High)
{
if (W.Cast(Wpred.CastPosition))
return;
}
}
else
{
var Rtarget = TargetSelector.GetTarget(R.Range, DamageType.Physical);
if (Rtarget != null)
{
if (R.IsReady() && ViegoMenu.RCombo.useR.Enabled && CanUseR(Rtarget))
{
var Rpred = R.GetPrediction(Rtarget);
if (Rpred.Hitchance >= HitChance.High)
{
if (R.Cast(Rpred.CastPosition))
return;
}
}
else
{
if (!R.IsReady() && R.Level >= 1 && ViegoMenu.RCombo.TakeSoul.Enabled)
{
var gettargetsoul = ObjectManager.Get<AIBaseClient>().Where(i => !i.IsAlly && i.Health <= 0 && i.DistanceToPlayer() <= ObjectManager.Player.GetCurrentAutoAttackRange() + 200).OrderByDescending(i => i.MaxHealth).FirstOrDefault();
if (gettargetsoul != null)
{
ObjectManager.Player.IssueOrder(GameObjectOrder.AttackUnit, gettargetsoul);
}
}
{
var Etarget = TargetSelector.GetTarget(E.Range, DamageType.Physical);
if (Etarget != null)
{
if (E.IsReady() && CanUseE(Etarget))
{
if(EcastPos(Etarget) != Vector3.Zero)
{
if (E.Cast(EcastPos(Etarget)))
return;
}
else
{
if (Q.IsReady() && CanUseQ(target))
{
var Qtarget = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
if (target != null)
{
var Qpred = Q.GetPrediction(Qtarget);
if (Qpred.Hitchance >= HitChance.High)
{
if (Q.Cast(Qpred.CastPosition))
return;
}
}
}
else
{
if (!W.IsCharging && W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
}
else
{
if (Q.IsReady() && CanUseQ(target))
{
var Qtarget = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
if (target != null)
{
var Qpred = Q.GetPrediction(Qtarget);
if (Qpred.Hitchance >= HitChance.High)
{
if (Q.Cast(Qpred.CastPosition))
return;
}
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
}
else
{
var Qtarget = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
if (Qtarget != null)
{
if (Q.IsReady() && CanUseQ(Qtarget))
{
var Qpred = Q.GetPrediction(Qtarget);
if (Qpred.Hitchance >= HitChance.High)
{
if (Q.Cast(Qpred.CastPosition))
return;
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
}
}
}
else
{
{
if (!R.IsReady() && R.Level >= 1 && CanUseR(target) && ViegoMenu.RCombo.TakeSoul.Enabled)
{
var gettargetsoul = ObjectManager.Get<AIBaseClient>().Where(i => !i.IsAlly && i.DistanceToPlayer() <= ObjectManager.Player.GetCurrentAutoAttackRange() + 200 && i.Health <= 0).OrderByDescending(i => i.MaxHealth);
if (gettargetsoul != null)
{
foreach (var targetsoul in gettargetsoul)
{
ObjectManager.Player.IssueOrder(GameObjectOrder.AttackUnit, targetsoul);
}
}
}
{
var Etarget = TargetSelector.GetTarget(800, DamageType.Physical);
if (Etarget != null)
{
if (E.IsReady() && CanUseE(Etarget))
{
if (EcastPos(Etarget) != Vector3.Zero)
{
if (E.Cast(EcastPos(Etarget)))
return;
}
else
{
if (Q.IsReady() && CanUseQ(target))
{
var Qtarget = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
if (target != null)
{
var Qpred = Q.GetPrediction(Qtarget);
if (Qpred.Hitchance >= HitChance.High)
{
if (Q.Cast(Qpred.CastPosition))
return;
}
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
}
else
{
if (Q.IsReady() && CanUseQ(target))
{
var Qtarget = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
if (target != null)
{
var Qpred = Q.GetPrediction(Qtarget);
if (Qpred.Hitchance >= HitChance.High)
{
if (Q.Cast(Qpred.CastPosition))
return;
}
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
}
else
{
var Qtarget = TargetSelector.GetTarget(Q.Range, DamageType.Physical);
if (Qtarget != null)
{
if (Q.IsReady() && CanUseQ(Qtarget))
{
var Qpred = Q.GetPrediction(Qtarget);
if (Qpred.Hitchance >= HitChance.High)
{
if (Q.Cast(Qpred.CastPosition))
return;
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
else
{
if (W.IsReady() && CanUseW(target) && Orbwalker.ActiveMode == OrbwalkerMode.Combo)
{
if (W.StartCharging())
return;
}
}
}
}
}
}
}
}
else
{
if (R.IsReady() && CanUseR(target, false))
{
var Rpred = R.GetPrediction(target);
if(Rpred.Hitchance >= HitChance.High)
{
if (R.Cast(Rpred.CastPosition))
return;
}
}
}
}
}
}
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