Mobile2 Global UE4-Pointer

Uzman Üye
Katılım
12 Nis 2022
Mesajlar
169
Tepki puanı
112
Ödüller
4
Yaş
27
4 HİZMET YILI
C++:
struct Mobile2Global
{
    DWORD UWorld = 0x0427F288;
    // UWorld
    DWORD GameInstance = 0x188;
    DWORD LocalPlayers = 0x50;
    DWORD PlayerController = 0x38;
    DWORD Pawn = 0x258;
    // UWorld Helper
    DWORD CapsuleComponent = 0x298;
    DWORD RootComponent = 0x138;
    // Character
    DWORD playerLowSpeed = 0x75C; // Player Movement Speed
    DWORD turnSpeed = 0x744; // Player Rotate Speed
    DWORD cameraZoomSpeed = 0x740; // Camera Zoom Speed
    // NoClip | CapsuleComponent
    DWORD BodyInstanceObjectType = 0x2F6; // NoClip Type
    DWORD BodyInstanceCollisionEnabled = 0x2F8; // NoClip
    // Player | RootComponent (Float)
    DWORD PlayerCoordsY = 0x1E8;
    DWORD PlayerCoordsX = 0x1E4;
    DWORD PlayerCoordsZ = 0x1E0;
    // Player Slace | RootComponent (Float)
    DWORD RelativeScale3DX = 0x13C;
    DWORD RelativeScale3DY = 0x140;
    DWORD RelativeScale3DZ = 0x144;
    // Others
    DWORD CustomTimeDilation = 0xA0; // Character Speed
    DWORD bCanBeDamaged = 0x62;
    DWORD bActorEnableCollision = 0x64;
    DWORD animSpeed = 0x74C;
    DWORD TargetDROP = 0x5D8;
    DWORD ViewportClient = 0x78;
    DWORD SkillDist = 0x5AC;
    DWORD IsDead = 0x770;
    DWORD MaxWalkSpeedCrouched = 0x1A0;
    DWORD PlayerCameraManager = 0x2C0;
    DWORD PlayerCameraManagerClass = 0x2C8;
    __forceinline Mobile2Global* operator->() { return this; }
};
struct Servers
{
    Mobile2Global Mobile2Global;
    __forceinline Servers* operator->() { return this; }
};
inline Servers Client;


C++:
enum class EMovementMode
{
    MOVE_None = 0,
    MOVE_Walking = 1,
    MOVE_NavWalking = 2,
    MOVE_Falling = 3,
    MOVE_Swimming = 4,
    MOVE_Flying = 5,
    MOVE_Custom = 6,
    MOVE_MAX = 7,
};
enum class ETeleportType
{
    None = 0,
    TeleportPhysics = 1,
    ResetPhysics = 2,
    ETeleportType_MAX = 3,
};
enum U_World
{
    UWorld = 0x427D288,
    UName = 0x40FDE00,
    Loader = 0x8530,
    // ===== Extra ===== //
    AcknowledgedPawn = 0x2A8,
    CharacterMovement = 0x290,
    CapsuleComponent = 0x298,
    RootComponent = 0x138,
    Character = 0x268,
    Anim = 0x678,
    // ===== Extra ===== //
    NetworkManager = 0x60,
    CharacterMovement = 0x290,
    PlayerState = 0x248,
};
enum U_Acttor
{
    CameraManager = 0x2C0,
    ULevel = 0x38,
    AActorCount = 0xA8,
    AActors = 0xA0,
    CAActor = 0x8,
};
enum U_Instance
{
    OwningGameInstance = 0x188,
    LocalPlayers = 0x50,
    PlayerController = 0x38,
    Pawn = 0x258,
};
enum U_NK
{
    BadPacketLossThreshold = 0x228,
    SeverePacketLossThreshold = 0x22C,
    BadPingThreshold = 0x230,
    SeverePingThreshold = 0x234,
    AdjustedNetSpeed = 0x238,
    LastNetSpeedUpdateTime = 0x23C,
    TotalNetBandwidth = 0x240,
    MinDynamicBandwidth = 0x244,
    MaxDynamicBandwidth = 0x248,
    bHasStandbyCheatTriggered = 0x24C,
    bIsStandbyCheckingEnabled = 0x24C,
    StandbyRxCheatTime = 0x250,
    StandbyTxCheatTime = 0x254,
    PercentMissingForRxStandby = 0x258,
    PercentMissingForTxStandby = 0x25C,
    PercentForBadPing = 0x260,
    JoinInProgressStandbyWaitTime = 0x264,
    MoveRepSize = 0x268,
    MAXPOSITIONERRORSQUARED = 0x26C,
    MAXNEARZEROVELOCITYSQUARED = 0x270,
    CLIENTADJUSTUPDATECOST = 0x274,
    MAXCLIENTUPDATEINTERVAL = 0x278,
    MaxClientForcedUpdateDuration = 0x27C,
    ServerForcedUpdateHitchThreshold = 0x280,
    ServerForcedUpdateHitchCooldown = 0x284,
    MaxMoveDeltaTime = 0x288,
    MaxClientSmoothingDeltaTime = 0x28C,
    ClientNetSendMoveDeltaTime = 0x290,
    ClientNetSendMoveDeltaTimeThrottled = 0x294,
    ClientNetSendMoveDeltaTimeStationary = 0x298,
    ClientNetSendMoveThrottleAtNetSpeed = 0x29C,
    ClientNetSendMoveThrottleOverPlayerCount = 0x2A0,
    ClientAuthorativePosition = 0x2A4,
    ClientErrorUpdateRateLimit = 0x2A8,
    ClientNetCamUpdateDeltaTime = 0x2AC,
    ClientNetCamUpdatePositionLimit = 0x2B0,
    bMovementTimeDiscrepancyDetection = 0x2B4,
    bMovementTimeDiscrepancyResolution = 0x2B5,
    MovementTimeDiscrepancyMaxTimeMargin = 0x2B8,
    MovementTimeDiscrepancyMinTimeMargin = 0x2BC,
    MovementTimeDiscrepancyResolutionRate = 0x2C0,
    MovementTimeDiscrepancyDriftAllowance = 0x2C4,
    bMovementTimeDiscrepancyForceCorrectionsDuringResolution = 0x2C8,
    bUseDistanceBasedRelevancy = 0x2C9,
};
enum U_Pawn
{
    playerLowSpeed = 0x75C,
    turnSpeed = 0x744,
    cameraZoomSpeed = 0x740,
    CustomTimeDilation = 0xA0,
    attackTurnSpeed = 0x748,
    cameraZoomSpeed = 0x740,
    bCanBeDamaged = 0x62,
    MovementModeChangedDelegate = 0x378,
    OnCharacterMovementUpdated = 0x388,
    Alpha = 0x780,
    isGM = 0x8C0,
    // ===== Liste ===== //
    goTargetSkillNpc = 0x5A0,
    goTargetSkillId = 0x5A8,
    goTargetSkill = 0x59D,
    goTarget = 0x59C,
    nowUseSkill = 0x878,
    goTargetSkillDistance = 0x5AC,
    goTargetPos_X = 0x5B0,
    goTargetPos_Y = 0x5B4,
    goTargetPos_Z = 0x5B8,
};

enum U_CapsuleComponent
{
     BodyInstanceObjectType = 0x2F6,
     BodyInstanceCollisionEnabled = 0x2F8,
};
enum U_RootComponent
{
     HitResultTraceDistance = 0x45C,
     PlayerCoordsY = 0x1E8,
     PlayerCoordsX = 0x1E4,
     PlayerCoordsZ = 0x1E0,
     RelativeScale3DX = 0x13C,
     RelativeScale3DY = 0x140,
     RelativeScale3DZ = 0x144,
};
enum U_PlayerController
{
    HitResultTraceDistance = 0x45C,
    PlayerCameraManager = 0x2C0,
    PlayerCameraManagerClass = 0x2C8,
};
enum U_Loaders
{
    getCreateShop = 0x609,
    getCreateShopPriemium = 0x60A,
    getTakeShopItems = 0x60B,
    doReSpawn = 0x5E0,
    closeTrade = 0x661,
    closeShop = 0x72C,
    groupDelete = 0x5A8,
    // ===== Extra ===== //
    charData_MovementSpeed = 0x7CC,
    charData_AttackSpeed = 0x808,
    charData_HP = 0x7BC,
    charData_EXP = 0x7F8,
    charData_Level = 0x818,
    charData_Sp = 0x7C4,
    canFish = 0x2DA,
};
enum U_OwningGameInstance
{
    serverSettings_updated = 0x78E8,
    serverSettings_isNight = 0x78E9,
    serverSettings_isNightRain = 0x78EA,
    serverSettings_isSnow = 0x78EB,
    droppingItem = 0x8788,
    serverAuthReady = 0x1B1,
    isEs2 = 0x1CA,
    isMobile = 0x1CB,
    IsEditor = 0x1CC,
    firstInit = 0x1CD,
    loadingMap = 0x1CE,
    uiPress = 0x1CF,
    uiHover = 0x1D0,
    dc = 0x1D1,
    removeThis = 0x1D2,
    instanceInitOk = 0x1D3,
    firstConOk = 0x1D4,
    reConnectStarted = 0x1D5,
    canReCon = 0x1D6,
    enteredGame = 0x1D7,
    canCamMove = 0x1D8,
    connectedServer = 0x77C8,
    noInternet = 0x77C9,
    serverShutDown = 0x77CA,
    versionOld = 0x77CB,
    androidLink = 0x77D0,
    IOSLink = 0x77E0,
    mapLoginOk = 0x77F0,
    resetGame = 0x77F1,
    goingLogin = 0x77F2,
    wmenus = 0x77F8,
    doMapper = 0x7838,
    authLogin = 0x7870,
    mobs = 0x7948,
    npcListSets = 0x7998,
    npcList = 0x79E8,
    warriorArmorData = 0x7A98,
    warriorHairData = 0x7AE8,
    localeGame = 0x8268,
    localeInter = 0x82B8,
    hitSlot = 0x8618,
    draggingItemID = 0x8640,
    draggingSlot = 0x8630,
    shopWindow = 0x87C0,
    slotCount = 0x87AC,
    playerInvCount = 0x87F8,
    maxStackableCount = 0x88AC,
    draggingSkill = 0x88BA,
    charSelect = 0x88F8,
    rPlayer = 0x8900,
    otoPots = 0x8908,
    okeygame = 0x8920,
    ItemShop = 0x8928,
    ItemShopCamera = 0x8930,
    Channel = 0x8944,
    costumeAttr = 0x8948,
    locTemp = 0x8950,
    ItemShopPay = 0x8988,
    isCinematicMode = 0x8998,
    unfocus = 0x89C8,
    ItemShopOpenCatId = 0x89D8,
    chatHistoryWindow = 0x89F8,
    bIsVisible = 0x1FC,
};
enum U_Animation
{
    haveMount = 0x311,
    DropCharacter = 0x33A,
    dropAnimSpeed = 0x33C,
    damge = 0x339,
};
enum U_Character
{
    cm = 0x688,
    MaxWalkSpeed = 0x19C,
    BaseEyeHeight = 0x234,
    JumpMaxCount = 0x344,
    JumpCurrentCount = 0x348,
    JumpCurrentCountPreJump = 0x34C,
    weaponSpecular = 0x840,
    weapon2Specular = 0x848,
    wsId = 0x838,
    effects = 0x850,
    Playerid = 0x168,
    NavDataChunks = 0x108,
};
enum U_AcknowledgedPawn
{
    NPC = 0x5D0,
    // ===== Liste ===== //
    bHidden = 0x60,
    bCanBeDamaged = 0x62,
    bBlockInput = 0x62,
    CustomTimeDilation = 0xA0,
    SpawnCollisionHandlingMethod = 0xFA,
    TargetLocationX = 0x308,
    TargetLocationY = 0x30C,
    TargetLocationZ = 0x310,
    thismobBATTLE_TYPE = 0x370,
    thismobLevel = 0x374,
    thismobonClick = 0x3D0,
    thismobst = 0x3D4,
    thismobdx = 0x3D8,
    thismobht = 0x3DC,
    thismobiq = 0x3E0,
    thismobdamge_min = 0x3E4,
    thismobdamge_max = 0x3E8,
    thismobmaxhp = 0x3EC,
    thismobREGEN_CYCLE = 0x3F0,
    thismobREGEN_PERCENT = 0x3F4,
    thismobGOLD_MIN = 0x3F8,
    thismobGOLD_MAX = 0x3FC,
    thismobExp = 0x400,
    thismobdef = 0x404,
    thismobATTACK_SPEED = 0x408,
    thismobMOVE_SPEED = 0x40C,
    thismobAGGRESSIVE_HP_PCT = 0x410,
    thismobAGGRESSIVE_SIGHT = 0x414,
    thismobATTACK_RANGE = 0x418,
    thismobDROP_ITEM = 0x41C,
    thismobRESURRECTION_VNUM = 0x420,
    thismobENCHANT_CURSE = 0x424,
    thismobENCHANT_SLOW = 0x428,
    thismobENCHANT_POISON = 0x42C,
    thismobENCHANT_STUN = 0x430,
    thismobENCHANT_CRITICAL = 0x434,
    thismobENCHANT_PENETRATE = 0x438,
    thismobRESIST_SWORD = 0x43C,
    thismobRESIST_TWOHAND = 0x440,
    thismobRESIST_DAGGER = 0x444,
    thismobRESIST_BELL = 0x448,
    thismobRESIST_FAN = 0x44C,
    thismobRESIST_BOW = 0x450,
    thismobRESIST_FIRE = 0x454,
    thismobRESIST_ELECT = 0x458,
    thismobRESIST_MAGIC = 0x45C,
    thismobRESIST_WIND = 0x460,
    thismobRESIST_POISON = 0x464,
    thismobDAM_MULTIPLY = 0x468,
    thismobSummon = 0x46C,
    thismobDRAIN_SP = 0x470,
    thismobMOB_COLOR = 0x474,
    thismobPOLYMORPH_ITEM = 0x478,
    thismobSKILL_LEVEL0 = 0x47C,
    thismobSKILL_VNUM0 = 0x480,
    thismobSKILL_LEVEL1 = 0x484,
    thismobSKILL_VNUM1 = 0x488,
    thismobSKILL_LEVEL2 = 0x48C,
    thismobSKILL_VNUM2 = 0x490,
    thismobSKILL_LEVEL3 = 0x494,
    thismobSKILL_VNUM3 = 0x498,
    thismobSKILL_LEVEL4 = 0x49C,
    thismobSKILL_VNUM4 = 0x4A0,
    thismobSP_BERSERK = 0x4A4,
    thismobSP_STONESKIN = 0x4A8,
    thismobSP_GODSPEED = 0x4AC,
    thismobSP_DEATHBLOW = 0x4B0,
    thismobSP_REVIVE = 0x4B4,
    thismobHeight = 0x4B8,
    Remove = 0x4EA,
    spawned = 0x4EE,
    dead = 0x4F4,
    ID = 0x534,
    // extra
    thismobName = 0x340,
    name = 0x0,
};
 
Son düzenleme:
Onaylı Üye
Katılım
2 Ocak 2016
Mesajlar
51
Tepki puanı
1
Ödüller
8
10 HİZMET YILI
bu değil de kral bize sen bi şu oto vuran hileden yapsana
 
My Love K
Uzman Üye
Katılım
4 Ocak 2022
Mesajlar
286
Tepki puanı
7
Ödüller
3
Yaş
27
Sosyal
4 HİZMET YILI
bu kodu nasıl kullanabiliyorz
 
Üye
Katılım
17 Eyl 2023
Mesajlar
1
Tepki puanı
0
Ödüller
1
2 HİZMET YILI
mob XYZ kordinatları var mıdır? pointer olarak