not work
GameLoop
wtime : 1000
System.ApplicationException: Unable to stop service 0changedstatus False
at #=zcWc2oZ39BZCCv0y13A==.#=zs4geYQM=(IntPtr #=zKQ$lb40=)
at #=zcWc2oZ39BZCCv0y13A==.#=z_4XyT0U=(String #=z6I1b1cc=)
at #=zuGjQW2gzMkfbu7IM8EBbrvQ=.#=z8lovRXq$xVAI()
Search..
Search DONE..
Time Estimated : 00:00:12.1047473
Something is wrong
CoreStatus : ENT:FAIL - VM:FAIL
Loading Plugins..
[Overlay] Method 2
author : Rexy
name : AdvancedESP
version : 2
Desc : [This Plugin increases your MAP Awareness its points your enemies with Drawing Triangles]
author : LeftSpace & Nader11ndeu & CauS & Rexy
name : Aimbot
version : 3
Desc : [This Plugin An Aimbot Makes the aiming easy. and its contains No Recoil and No Spread but its Risky! Use at your own RISK! Don't blame me after u got banned when used this
) ]
author : LeftSpace
name : Awareness
version : 2
Desc : [This Plugin increases your MAP Awareness. detect enemies around you with small dots.]
author : Original Code Credits to LeftSpace89. Code updated by Hammad Rafique
name : CRadar
version : 2
Desc : []
author : LeftSpace & Nader11ndeu
name : ESP
version : 3
Desc : [This Plugin Contains too much ESP Options, You Can see the enemies behind the walls.]
author : Amiral Router
name : ESPX
version : 1003
Desc : [Its Custom ESP. But its getting colors and names from file]
author : LeftSpace
name : Radar
version : 2
Desc : [This Plugin used for detecting enemies long range. behind or front doesn't matter.]
All Plugins Loaded
Unhandled Exception: System.IO.FileNotFoundException: Could not load file or assembly 'zx_58f2df0d343a4b0bba1b36f3eaf6178a, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean forIntrospection)
at System.Reflection.RuntimeAssembly.InternalLoad(String assemblyString, Evidence assemblySecurity, StackCrawlMark& stackMark, Boolean forIntrospection)
at System.Reflection.Assembly.Load(String assemblyString)
at #=qReT4n72Ca62U1wTe4jBN66J$s1bXVJg0WrTaty__kes=.#=z_mJ$ag3IMoqfL3o4lkmws$szgLnG.#=zaBEuajvTHwGV2z0wCyWA0cv5mIt2(String #=zm5lRhhZCpRLEf750hAXJrcOeoDSj)
at #=qReT4n72Ca62U1wTe4jBN66J$s1bXVJg0WrTaty__kes=.#=z_mJ$ag3IMoqfL3o4lkmws$szgLnG.#=zsSBa0vQrVFopGPq87R0i44bopBEV()
at #=qReT4n72Ca62U1wTe4jBN66J$s1bXVJg0WrTaty__kes=.#=zSvS52_NXt6P96nkItoyvC0dIlNdK(Object #=zYHXMGSFOSE2OTNHQXTiXdsX4T0N$, ResolveEventArgs #=z4ovke4Wywwc06EvPq0Djn8E=)
at System.AppDomain.OnResourceResolveEvent(RuntimeAssembly assembly, String resourceName)
at System.Reflection.RuntimeAssembly.GetResource(RuntimeAssembly assembly, String resourceName, UInt64& length, StackCrawlMarkHandle stackMark, Boolean skipSecurityCheck)
at System.Reflection.RuntimeAssembly.GetManifestResourceStream(String name, StackCrawlMark& stackMark, Boolean skipSecurityCheck)
at System.Resources.ResourceManager.GetResourceSet(CultureInfo culture, Boolean createIfNotExists, Boolean tryParents)
at #=zdaRjUkqq1bGs7qssRw==..ctor(Factory #=z_QwPmsw=)
at dje_zMPXRVAR4H796JUKTER4D52847BNA_ejd.#=zo2ZbCipGUwP9XoCbSg==(Object #=zibQzQE4=, SetupGraphicsEventArgs #=zjvOIRyA=)
at GameOverlay.Windows.GraphicsWindow.GraphicsWindowThread()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
plzzzzzzzzzzzzzzz
Help