Çözüldü pubg mobile emulator Esp Kaybolma Sorunu

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Onaylı Üye
Katılım
5 Şub 2021
Mesajlar
74
Çözümler
1
Tepki puanı
7
Ödüller
3
Yaş
36
5 HİZMET YILI
Merhaba Arkadaşlar iyi günler benim kaynağımda Esp kaybolma sorunu var 5 ila 10 maç atıyorum bazen 5 bazen 10 da esp çizmiyor gidiyor
Kullandıgım Data Cpp Şu Şekilde
C++:
#include "Data.h"
#include<thread>
#include<algorithm>
Espp* g_pEsp = new Espp();
DWORD Data::ViewMatrixBase;
DWORD Data::UWorld = 0;

INT Offset::MyTeamID = 0;
BYTE ViewMatrixSearch[] =
{
    0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x01
};

DWORD Data::GetViewMatrixBase(DWORD StartAddress, DWORD EndAddress)
{

    DWORD ViewMatrixBase = 0;
    std::vector<DWORD_PTR> FoundedBase;
    Utility::MemSearchh(ViewMatrixSearch, sizeof(ViewMatrixSearch), StartAddress, EndAddress, 0, 0, FoundedBase);

    for (int i = 0; i < FoundedBase.size(); i++)
    {
        DWORD Cand = FoundedBase[i] - 0x20;
        DWORD Eng = Utility::ReadMemory<DWORD>(Cand) + 0x20;
        DWORD Tmp = Utility::ReadMemory<DWORD>(Eng) + 0x200;

        float v1, v2, v3, v4;
        v1 = Utility::ReadMemory<float>(Tmp + 0x8);
        v2 = Utility::ReadMemory<float>(Tmp + 0x18);
        v3 = Utility::ReadMemory<float>(Tmp + 0x28);
        v4 = Utility::ReadMemory<float>(Tmp + 0x38);

        if (v1 == 0 && v2 == 0 && v3 == 0 && v4 >= 3)
        {
            ViewMatrixBase = Cand;

            FoundedBase.clear();

        }


    }


    return ViewMatrixBase;

}

std::string GetEntity(DWORD gNames, int id)
{
    auto gname = Utility::ReadMemoryEx<DWORD>(gNames);
    auto fNamePtr = Utility::ReadMemoryEx<DWORD>(gname + int(id / 16384) * 0x4);
    auto fName = Utility::ReadMemoryEx<DWORD>(fNamePtr + int(id % 16384) * 0x4);
    auto entryOffset = fName + 0x8;
    auto nameEntry = Utility::ReadMemoryEx<INT16>(entryOffset);

    auto nameLength = nameEntry >> 6;
    char buff[1028];

    if ((uint32_t)nameLength && nameLength > 0)
    {
        Utility::RPM(LPCVOID(entryOffset), buff, nameLength, 0);

        buff[nameLength] = '\0';

        std::string name_str(buff, nameLength);

        return name_str.c_str();
    }
    else
        return "";

    return "";
}
string GetString(DWORD BaseAddress)
{
    char* String = new char[34];
    for (int i = 0; i < 34; i++)
    {
        String[i] = Utility::ReadMemoryEx<char>(BaseAddress + i);
    }

    string Result = String;

    delete[] String;
    return Result;
}
std::string ReadString(DWORD adds, int size)
{
    char* temp = new char[size];
    for (int i = 0; i < size; i++)
    {
        temp[i] = Utility::ReadMemoryEx< char>(adds + i);
    }
    std::string ret = temp;
    delete temp;
    return ret;
}

std::wstring read_unicode(const std::uintptr_t address, std::size_t size)
{
    const auto buffer = std::make_unique<wchar_t[]>(size);
    Utility::RPM((LPVOID)address, buffer.get(), size * 2, 0);
    return std::wstring(buffer.get());
}

std::string GetPlayerName(DWORD adds)
{
    char* temp = new char[34];
    for (int i = 0; i < 34; i++)
    {
        temp[i] = Utility::ReadMemoryEx<char>(adds + i * 2);
    }
    std::string ret = temp;
    delete temp;
    return ret;
}
string GetPlayerFlag(DWORD BaseAddress)
{
    char* String = new char[34];
    for (int i = 0; i < 34; i++)
    {
        String[i] = Utility::ReadMemoryEx<char>(BaseAddress + i * 2);
    }

    string Name = String;

    delete[] String;
    return Name;
}
string GetEntityType(long GNames, LONG Id)
{
    string Result = "";

    DWORD GName = Utility::ReadMemoryEx<DWORD>(GNames);

    if (Id > 0 && Id < 2000000)
    {
        DWORD  Page = Id / 16384;
        DWORD  Index = Id % 16384;
        DWORD  SecPartAddv = Utility::ReadMemoryEx<DWORD>(GName + Page * 4);

        if (SecPartAddv > 0)
        {
            long NameAddv = Utility::ReadMemoryEx<DWORD>(SecPartAddv + Index * 4);

            if (NameAddv > 0)
            {
                Result = ReadString(NameAddv + 8, 34);
            }
        }
    }

    return Result;
}
struct ObjectName
{
    char Data[64];
};

string GetEntityType2(LONG GNames, LONG Id)
{
    DWORD GNamee = Utility::ReadMemoryEx<DWORD>(GNames);
    LONG NamePtr = Utility::ReadMemoryEx<DWORD>(GNamee + int(Id / 16384) * 0x4);
    LONG Name = Utility::ReadMemoryEx<LONG>(NamePtr + int(Id % 16384) * 0x4);
    ObjectName pBuffer = Utility::ReadMemoryEx<ObjectName>(Name + 0x8);

    return string(pBuffer.Data);
}

bool IsPlayer(std::string str)
{

    if (str.find("BP_PlayerPawn") != std::string::npos)
    {
        return true;
    }

    if (str.find("PlayerCharacter") != std::string::npos)
    {
        return true;
    }

    if (str.find("BP_PlayerPawn_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerPawn_Rune_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlayerPawn_Infec_InvisibleZombie_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlayerPawn_Infec_Human_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerPawn_ZombieBase_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerPawn_TDM_TPP_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerPawn_FM_Bot_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerCharacter_SlayTheBot_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlanET_FakePlayer_AIPawn_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerCharacter_SlayTheBot_C") != std::string::npos)
    {
        return true;

    }
    if (str.find("PlanET_FakePlayer_AIPawn_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerPawn_SI_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerPawn_Heavy_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlayerPawn_Infec_Revenger_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlayerPawn_Infec_NormalZombie_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlayerPawn_Infec_KingZombie_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerCharacter_PlanA_C") != std::string::npos)
    {
        return true;
    }
    if (str.find("BP_PlayerCharacter") != std::string::npos)
    {
        return true;
    }
    if (str.find("PlanET_FakePlayer") != std::string::npos)
    {
        return true;
    }

    return false;

}



bool isPlayerr(std::string type)
{
    if (type.find("BP_PlayerPawn_FM_C") != string::npos || type.find("BP_PlayerCharacter_FourMaps_ZNQ4th_C") != string::npos
        || type.find("BP_PlayerCharacter_Plan") != string::npos
        /* type.find("BP_PlayerState_FourMaps_ZNQ4th_C") != string::npos*/
        )
    {
        return true;
    }
    if (type.find("BP_PlayerPawn_TDM_TPP_C") != string::npos || type.find("BP_PlayerCharacter_FourMaps_Curse_Revial_C") != string::npos)
    {
        return true;
    }
    if (type.find("BP_PlayerCharacter_SlayTheBot_C") != string::npos || type.find("PlanET_FakePlayer_AIPawn_C") != string::npos)
    {
        return true;
    }
    if (type.find("BP_PlayerPawn_SI_C") != string::npos || type.find("BP_PlayerController_FourMaps_ZNQ4th_C") != string::npos)
    {
        return true;
    }
    if (type.find("PlayerPawnInfec") != string::npos || type.find("PlayerPawn_Infec_NormalZombie_C") != string::npos)
    {
        return true;
    }

    if (type.find("BP_PlayerPawn") != string::npos || type.find("BP_PlayerCharacter") != string::npos)
    {
        return true;
    }
    if (type.find("BP_PlayerPawn_FM_AI_C") != string::npos)
    {
        return true;
    }

    if (type.find("BP_PlayerState_PlanS_C") != string::npos || type.find("BP_PlayerCharacter_FourMaps_ZNQ4th_C") != string::npos)
    {
        return true;
    }

    return false;
}

std::string GetGrenadeType(std::string classname)
{
    if (classname.find("BP_Grenade_Smoke_C") != std::string::npos)
        return "Smoke";
    if (classname.find("BP_Grenade_Burn_C") != std::string::npos)
        return "Burn";
    /* if (classname.find("BP_Grenade_tun_C") != std::string::npos)
         return "[ALERT] !Flash Granade";*/
    if (classname.find("BP_Grenade_Shoulei_C") != std::string::npos)
        return "Frag";
    return "tatti";
}

string GetItemType(string Name)
{///name.find("BP_Rifle_AKM_Wrapper_C") != std::string::npos
    if (Setting::Esp_Item_AKM) if (Name.find("BP_Rifle_AKM_Wrapper_C") != std::string::npos) return "AKM";
    if (Setting::Esp_Item_M249) if (Name.find("BP_Other_M249_Wrapper_C") != std::string::npos)return "M249";

    if (Setting::Esp_Item_Mk12) if (Name.find("BP_Other_MK12_Wrapper_C") != std::string::npos || Name.find("BP_Sniper_MK12_Wrapper_C") != std::string::npos)return "MK12";
    if (Setting::plan)  if (Name.find("BP_AirDropPlane_C") != std::string::npos) return "AirDrop-Plan";
    if (Setting::Esp_Item_SCARL) if (Name.find("BP_Rifle_SCAR_Wrapper_C") != string::npos) return "SCAR-L";
    if (Setting::Esp_Item_M416) if (Name.find("BP_Rifle_M416_Wrapper_C") != std::string::npos) return "M416";
    if (Setting::Esp_Item_M24) if (Name.find("BP_Sniper_M24_Wrapper_C") != string::npos) return "M24";
    if (Setting::Esp_Item_Kar98k) if (Name.find("BP_Sniper_Kar98k_Wrapper_C") != string::npos) return "Kar98k";
    if (Setting::Esp_Item_Awm) if (Name.find("BP_Sniper_AWM_Wrapper_C") != string::npos) return "AWM";
    if (Setting::Esp_Item_FlareGun) if (Name.find("BP_Pistol_Flaregun_Wrapper_C") != string::npos) return "Flare Gun";
    if (Setting::Esp_Item_Flare) if (Name.find("BP_Ammo_Flare_Pickup_C") != string::npos) return "Flare";
    //if (Setting::Esp_Item_AirDrop) if (Name.find("AirDropListWrapperActor") != string::npos) return "Air Drop";

    if (Setting::Esp_Item_M762) if (Name.find("BP_Rifle_M762_Wrapper_C") != string::npos) return "M762";
    if (Setting::Esp_Item_Mk47Mutant) if (Name.find("BP_Rifle_Mk47_Wrapper_C") != string::npos) return "Mk47 Mutant";
    if (Setting::Esp_Item_DP28) if (Name.find("BP_Other_DP28_Wrapper_C") != string::npos) return "DP28";
    if (Setting::Esp_Item_SCARL) if (Name.find("BP_Rifle_SCAR_Wrapper_C") != string::npos) return "SCAR-L";
    if (Setting::Esp_Item_M416) if (Name.find("BP_Rifle_M416_Wrapper_C") != string::npos) return "M416";

    if (Setting::Esp_Item_M16A4) if (Name.find("BP_Rifle_M16A4_Wrapper_C") != string::npos) return "M16A4";
    if (Setting::Esp_Item_G36C) if (Name.find("BP_Rifle_G36_Wrapper_C") != string::npos) return "G36C";
    if (Setting::Esp_Item_QBZ) if (Name.find("BP_Rifle_QBZ_Wrapper_C") != string::npos) return "QBZ";

    if (Setting::Esp_Item_QBU) if (Name.find("BP_Sniper_QBU_Wrapper_C") != string::npos) return "QBU";
    if (Setting::Esp_Item_SLR) if (Name.find("BP_Sniper_SLR_Wrapper_C") != string::npos) return "SLR";
    if (Setting::Esp_Item_SKS) if (Name.find("BP_Sniper_SKS_Wrapper_C") != string::npos) return "SKS";
    if (Setting::Esp_Item_Mini14) if (Name.find("BP_Sniper_Mini14_Wrapper_C") != string::npos) return "Mini-14";


    if (Setting::Esp_Item_PP19) if (Name.find("BP_MachineGun_PP19_Wrapper_C") != string::npos) return "PP19";
    if (Setting::Esp_Item_TommyGun) if (Name.find("BP_MachineGun_TommyGun_Wrapper_C") != string::npos) return "Tommy Gun";
    if (Setting::Esp_Item_MP5K) if (Name.find("BP_MachineGun_MP5K_Wrapper_C") != string::npos) return "MP5K";
    if (Setting::Esp_Item_UMP9) if (Name.find("BP_MachineGun_UMP9_Wrapper_C") != string::npos) return "UMP9";
    if (Setting::Esp_Item_Vector) if (Name.find("BP_MachineGun_Vector_Wrapper_C") != string::npos) return "Vector";
    if (Setting::Esp_Item_Uzi) if (Name.find("BP_MachineGun_Uzi_Wrapper_C") != string::npos) return "Uzi";
    if (Setting::Esp_Item_Awmimo) if (Name.find("BP_Ammo_300Magnum_Pickup_C") != std::string::npos) return "300Magnum";
    if (Setting::Esp_Item_762mm) if (Name.find("BP_Ammo_762mm_Pickup_C") != string::npos) return "7.62mm";
    if (Setting::Esp_Item_556mm) if (Name.find("BP_Ammo_556mm_Pickup_C") != string::npos) return "5.56mm";
    if (Setting::Esp_Item_9mm) if (Name.find("BP_Ammo_9mm_Pickup_C") != string::npos) return "9mm";
    if (Setting::Esp_Item_45ACP) if (Name.find("BP_Ammo_45ACP_Pickup_C") != string::npos) return "45ACP";

    if (Setting::Esp_Item_Holo) if (Name.find("BP_MZJ_QX_Pickup_C") != string::npos) return "Holo";


    //if (Setting::Esp_Item_AirDrop) if (Name.find("BP_AirDropBox_C") != string::npos) return "Air Drop";
    if (Setting::Esp_Item_MedKit) if (Name.find("FirstAidbox_Pickup_C") != string::npos) return "Med Kit";
    if (Setting::Esp_Item_FirstAidKit) if (Name.find("Firstaid_Pickup_C") != string::npos) return "First Aid Kit";
    if (Setting::Esp_Item_Painkiller) if (Name.find("Pills_Pickup_C") != string::npos) return "Painkiller";
    if (Setting::Esp_Item_EnergyDrink) if (Name.find("Drink_Pickup_C") != string::npos) return "Energy Drink";
    if (Setting::Esp_Item_AdrenalineSyringe) if (Name.find("Injection_Pickup_C") != string::npos) return "Adrenaline";

    if (Setting::Esp_Item_Frag) if (Name.find("BP_Grenade_Shoulei_Weapon_Wrapper_C") != string::npos) return "frag";
    if (Setting::Esp_Item_Frag) if (Name.find("BP_Grenade_Shoulei_C") != string::npos) return "Frag";
    if (Setting::Esp_Item_Smoke) if (Name.find("BP_Grenade_Smoke_Weapon_Wrapper_C") != string::npos) return "Smoke";
    if (Setting::Esp_Item_Molotof)     if (Name.find("BP_Grenade_Burn_C") != std::string::npos)return "Burn";

    if (Setting::Esp_Item_Molotof) if (Name.find("BP_Grenade_Burn_Weapon_Wrapper_C") != string::npos) return "Molotof";

    if (Setting::Esp_Item_Helmet1) if (Name.find("PickUp_BP_Helmet_Lv1") != string::npos) return "Helmet L.1";
    if (Setting::Esp_Item_Helmet2) if (Name.find("PickUp_BP_Helmet_Lv2") != string::npos) return "Helmet L.2";
    if (Setting::Esp_Item_Helmet3) if (Name.find("PickUp_BP_Helmet_Lv3") != string::npos) return "Helmet L.3";

    if (Setting::Esp_Item_Armor1) if (Name.find("PickUp_BP_Armor_Lv1") != string::npos) return "Armor L.1";
    if (Setting::Esp_Item_Armor2) if (Name.find("PickUp_BP_Armor_Lv2") != string::npos) return "Armor L.2";
    if (Setting::Esp_Item_Armor3) if (Name.find("PickUp_BP_Armor_Lv3") != string::npos) return "Armor L.3";
    if (Setting::Esp_Item_x2) if (Name.find("BP_MZJ_2X_Pickup_C") != string::npos) return "2x";
    if (Setting::Esp_Item_x3) if (Name.find("BP_MZJ_3X_Pickup_C") != string::npos) return "3x";
    if (Setting::Esp_Item_x4) if (Name.find("BP_MZJ_4X_Pickup_C") != string::npos) return "4x";
    if (Setting::Esp_Item_x6) if (Name.find("BP_MZJ_6X_Pickup_C") != string::npos) return "6x";
    if (Setting::Esp_Item_x8) if (Name.find("BP_MZJ_8X_Pickup_C") != string::npos) return "8x";
    if (Setting::Esp_Item_Bag1) if (Name.find("PickUp_BP_Bag_Lv1") != string::npos) return "Bag L.1";
    if (Setting::Esp_Item_Bag2) if (Name.find("PickUp_BP_Bag_Lv2") != string::npos) return "Bag L.2";
    if (Setting::Esp_Item_Bag3) if (Name.find("PickUp_BP_Bag_Lv3") != string::npos) return "Bag L.3";
    //    if (Setting::deadbox) if (Name.find("PlayerDeadInventoryBox") != std::string::npos || Name.find("PickUpListWrapperActor") != std::string::npos) return "Dead-Box";
    if (Setting::MG3) if (Name.find("BP_Other_MG3_Wrapper_C") != string::npos) return "MG3";
    if (Setting::FAMAS) if (Name.find("BP_Rifle_FAMAS_Wrapper_C") != string::npos)return "FAMAS";
    if (Setting::Mk14) if (Name.find("BP_WEP_Mk14_Pickup_C") != string::npos) return "Mk14";
    if (Setting::G36) if (Name.find("BP_Rifle_G36_Wrapper_C") != string::npos)return "G36";
    if (Setting::AN94) if (Name.find("BP_Rifle_AN94_Wrapper_") != string::npos)return "ASM";
    if (Setting::AN94) if (Name.find("BP_Sniper_Mosin_Wrapper_C") != string::npos)return "Mosin";


    if (Setting::Mk14)if (Name.find("GoldenTokenWrapper_C") != string::npos) return "Token";
    if (Setting::G36) if (Name.find("BP_WEP_Pan_Pickup_C") != string::npos)return "Pan";
    if (Setting::playerdeadbox) if (Name.find("BP_AirDropBox_C") != string::npos)return "AirDrop";
    if (Setting::playerdeadbox) if (Name.find("PlayerDeadBox_C") != string::npos)return "Dead-Box";

    //PlayerDeadInventoryBox_C

    return "Unknown";
}
bool IsBox(std::string classname)
{

    if (classname.find("PickUpListWrapperActor") != std::string::npos || classname.find("AirDropListWrapperActor") != std::string::npos)
    {
        return true;
    }
    return false;
}
string GetVehicleType(string Name)
{
    if (Name.find("BRDM") != std::string::npos) return "BRDM";
    if (Name.find("Scooter") != std::string::npos) return "Scooter";
    if (Name.find("Motorcycle") != std::string::npos) return "Motorcycle";
    if (Name.find("Snowmobile") != std::string::npos) return "Snowmobile";
    if (Name.find("Tuk") != std::string::npos) return "Tuk";
    if (Name.find("Buggy") != std::string::npos) return "Buggy";
    if (Name.find("open") != std::string::npos) return "Sports";
    if (Name.find("close") != std::string::npos) return "Sportsa";
    if (Name.find("Dacia") != std::string::npos) return "Dacia";
    if (Name.find("Rony") != std::string::npos) return "Rony";
    if (Name.find("UAZ") != std::string::npos) return "UAZ";
    if (Name.find("MiniBus") != std::string::npos) return "Minibus";
    if (Name.find("PG117") != std::string::npos) return "PG117";
    if (Name.find("AquaRail") != std::string::npos) return "Aquarail";
    if (Name.find("CoupeRB") != std::string::npos) return "Coupe";
    if (Name.find("ModelY") != std::string::npos) return "Tesla";
    if (Name.find("G-38Anti-GravityMotorcycle") != std::string::npos) return "Gravity";
    if (Name.find("Glider") != std::string::npos) return "Glider";
    //if (Name.find("BP_AirDropPlane_C") != std::string::npos) return "Plane";
    return "Unknown";
}

std::string PlayerWeapon(std::string str)
{
    if (str == "BP_Sniper_AWM_C")
        return "AWM";
    else if (str == "BP_Sniper_QBU_C")
        return "QBU";
    else if (str == "BP_Sniper_SLR_C")
        return "SLR";
    else if (str == "BP_Sniper_SKS_C")
        return "SKS";
    else if (str == "BP_Sniper_Mini14_C")
        return "Mini14";
    else if (str == "BP_Sniper_M24_C")
        return "M24";
    else if (str == "BP_Sniper_Kar98k_C")
        return "Kar98k";
    else if (str == "BP_Sniper_VSS_C")
        return "VSS";
    else if (str == "BP_Sniper_Win94_C")
        return "Win94";
    else if (str == "BP_Sniper_Mosin_C")
        return "Mosin";
    else if (str == "BP_Sniper_MK12_C")
        return "MK12";
    else if (str == "BP_Rifle_AUG_C")
        return "AUG";
    else if (str == "BP_Rifle_M762_C")
        return "M762";
    else if (str == "BP_Rifle_SCAR_C")
        return "SCAR";
    else if (str == "BP_Rifle_M416_C")
        return "M416";
    else if (str == "BP_Rifle_M16A4_C")
        return "M16A4";
    else if (str == "BP_Rifle_Mk47_C")
        return "Mk47";
    else if (str == "BP_Rifle_G36_C")
        return "G36";
    else if (str == "BP_Rifle_QBZ_C")
        return "QBZ";
    else if (str == "BP_Rifle_AKM_C")
        return "AKM";
    else if (str == "BP_Rifle_Groza_C")
        return "Groza";
    else if (str == "BP_Other_DP28_C")
        return "DP28";
    else if (str == "BP_Other_M249_C")
        return "M249";
    else if (str == "BP_MachineGun_P90_C")
        return "P90";
    else if (str == "BP_ShotGun_S12K_C")
        return "S12K";
    else if (str == "BP_ShotGun_DP12_C")
        return "DP12";
    else if (str == "BP_ShotGun_S686_C")
        return "S686";
    else if (str == "BP_ShotGun_S1897_C")
        return "S1897";
    else if (str == "BP_ShotGun_SawedOff_C")
        return "SawedOff";
    else if (str == "BP_MachineGun_PP19_C")
        return "PP19";
    else if (str == "BP_MachineGun_TommyGun_C")
        return "TommyGu";
    else if (str == "BP_MachineGun_MP5K_C")
        return "MP5K";
    else if (str == "BP_MachineGun_UMP9_C")
        return "UMP9";
    else if (str == "BP_MachineGun_Vector_C")
        return "Vector";
    else if (str == "BP_MachineGun_Uzi_C")
        return "Uzi";
    else if (str == "BP_Pistol_Flaregun_C")
        return "Flaregun";
    else if (str == "BP_Pistol_R1895_C")
        return "R1895";
    else if (str == "BP_Pistol_Vz61_C")
        return "Vz61";
    else if (str == "BP_Pistol_P92_C")
        return "P92";
    else if (str == "BP_Pistol_P18C_C")
        return "P18C";
    else if (str == "BP_Pistol_R45_C")
        return "R45";
    else if (str == "BP_Pistol_P1911_C")
        return "P1911";
    else if (str == "BP_Pistol_DesertEagle_C")
        return "DesertEagle";
    else if (str == "BP_WEP_Mk14_C")
        return "Mk14";
    else if (str == "BP_Other_CrossBow_C")
        return "CrossBow";
    else if (str == "BP_Grenade_Shoulei_C")
        return "Shoulei Grenade";
    else if (str == "BP_Grenade_Smoke_C")
        return "Smoke Grenade";
    else if (str == "BP_Grenade_Burn_C")
        return "Burn Grenade";
    else
        return "";
    return "";
}
std::string GetBoxItems(int code)
{
    if (code == 101008)
    {
        Setting::colorcode = weapon::m762;
        return "M762";

    }
    else if (code == 306001)
    {
        Setting::colorcode = weapon::AWMimmo;
        return "AWM Ammo";
    }

    else if (code == 101003)
    {
        Setting::colorcode = weapon::scarl;
        return "SCAR-L";
    }
    else if (code == 302001)
    {

        Setting::colorcode = Colors::ammo7;
        return "7.62";
    }
    else if (code == 303001)
    {

        Setting::colorcode = Colors::ammo5;
        return "5.56";
    }
    else if (code == 602004)
    {
        Setting::colorcode = Colors::Grandes;

        return "Grenade";
    }
    else if (code == 601006)
    {
        Setting::colorcode = Colors::madkit;

        return "Medkit";
    }
    else if (code == 101004)
    {
        Setting::colorcode = weapon::m16;
        return "M416";
    }

    else if (code == 101010)
    {
        Setting::colorcode = Colors::g36;
        return "G36";
    }

    else if (code == 101006)
    {
        Setting::colorcode = Colors::aug;
        return "AUG";
    }

    else if (code == 101101)
    {
        Setting::colorcode = Colors::assm;
        return "ASM"; //time
    }

    else if (code == 101001)
    {
        Setting::colorcode = weapon::AKM;
        return "AKM";
    }

    else if (code == 101005)
    {
        Setting::colorcode = weapon::GROZZA;
        return "Groza";
    }

    else if (code == 103003)
    {
        Setting::colorcode = weapon::AWM;
        return "AWM";
    }

    else if (code == 103002)
    {
        Setting::colorcode = weapon::M24;
        return "M24";
    }

    else if (code == 103001)
    {
        Setting::colorcode = weapon::kar98;
        return "Kar98k";
    }

    else if (code == 103011)
    {
        Setting::colorcode = Colors::mosin;
        return "Mosin";
    }

    else if (code == 502002)
    {
        Setting::colorcode = Colors::helmat;
        return "Helmet Lv.2";
    }

    else if (code == 502003)
    {
        Setting::colorcode = Colors::helmat;
        return "Helmet Lv.3";
    }

    else if (code == 503002)
    {
        Setting::colorcode = Colors::armer;
        return "Armour Lv.2";
    }

    else if (code == 503003)
    {
        Setting::colorcode = Colors::armer;
        return "Armour Lv.3";
    }

    else if (code == 501006)
    {
        Setting::colorcode = Colors::bag;
        return "Bag Lv.3";
    }

    else if (code == 501005)
    {
        Setting::colorcode = Colors::bag;
        return "Bag Lv.2";
    }

    else if (code == 203014)
    {
        Setting::colorcode = Colors::scope3x;
        return "3X";

    }

    else if (code == 203004)
    {
        Setting::colorcode = Colors::scope4x;
        return "4x";
    }

    else if (code == 203015)
    {
        Setting::colorcode = Colors::scope6x;
        return "6x";
    }

    else if (code == 203005)
    {
        Setting::colorcode = weapon::scope8x;
        return "8x";
    }

    else if (code == 106007)
    {
        Setting::colorcode = weapon::Flare;
        return "Flaregun";
    }

    else if (code == 105001)
    {
        Setting::colorcode = Colors::M249;
        return "M249";
    }

    else if (code == 105002)
    {
        Setting::colorcode = Colors::dp;
        return "DP28";
    }

    else if (code == 105010)
    {
        Setting::colorcode = Colors::ammo5;
        return "MG3";
    }
    else if (code == 403989)
    {
        return "Ghillie";
        Setting::colorcode = Colors::ammo5;
    }
    else if (code == 403045)
    {
        Setting::colorcode = Colors::ammo5;
        return "Ghillie";
    }
    else if (code == 403187)
    {
        Setting::colorcode = Colors::ammo5;
        return  "Ghillie";
    }
    else if (code == 403188)
    {
        Setting::colorcode = Colors::ammo5;
        return  "Ghillie";
    }
    return "tatti";

}

DWORD dGett(DWORD addr) {
    DWORD buff;
    ReadProcessMemory(Game::hProcess, (LPCVOID)addr, &buff, sizeof(DWORD), NULL);
    return buff;
}
INT iGet(INT addr) {

    INT buff;
    ReadProcessMemory(Game::hProcess, (LPCVOID)addr, &buff, sizeof(INT), NULL);
    return buff;

}
//DWORD Data::NetDriver = 0;
//DWORD Data::LocalPlayer = 0;
//DWORD Data::uMyobject = 0;
//DWORD Data::PlayerController = 0;
//DWORD Data::EntityAddress = 0;
//
//DWORD Data::uLevel = 0;
//DWORD Data::gameInstance = 0;
//DWORD Data::playerControllerrr = 0;
//DWORD Data::playerCarry = 0;
//
//DWORD MyWorld = 0;
//
//vector<AActor> Data::AActorList = {};
//vector<BombAlert> Data::BombAlertList = {};
//vector<Item>  Data::ItemList = {};
//vector<impItem>  Data::impItemList = {};
//vector<Vehicle>  Data::VehicleList = {};
// //string EntityTypeplayer = "";
//std::vector<DWORD> TempEntityList = {};
//D3DMATRIX Data::ViewMatrix;
//VOID Data::QueryThread()
//{
//    vector<AActor>AActorListt = {};
//    DWORD UWorld = 0;
//    DWORD PersistentLevel = 0;
//    DWORD ServerConnection = 0;
//    DWORD EntityList = 0;
//    DWORD EntityAddress = 0;
//    DWORD EntityStruct = 0;
//    string EntityType = "";
//    string EntityTypee = "";
//    DWORD RootComponent = 0;
//    DWORD MeshAddv;
//    DWORD BodyAddv;
//    DWORD BoneAddv;
//    string GrenadeType = "";
//    INT Distance = 0;
//    VECTOR3 sc;
//    string airdroptype = "";
//    string deadboxtype = "";
//    string wep = "";
//    string EntityTypeplayer = "";
//    string ItemType = "";
//    string VehicleType = "";
//    INT EntityCount = 0;
//    DWORD entityisitem;
//    UINT GWorld = 0;
//    UINT GName = 0;
//    //   
//    for (;;)
//    {
//        if (Setting::RefreshESP) {
//            DWORD ue4Headerr = Utility::ReadMemoryEx<UINT>(0xE0C36E8);
//       
//            if (Setting::Vng)
//            {
//                Data::ViewMatrixBase = ue4Headerr + 0x7B0E960;
//                DWORD GName = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x78292D8) + 0x80;
//                DWORD GWorld = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x7B2A7F4) + 0x3C;
//
//            }
//            else
//            {
//                Data::ViewMatrixBase = ue4Headerr + 0x7B0D0E0;
//                DWORD GName = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x7827A58) + 0x80;
//                DWORD GWorld = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x7B28F74) + 0x3C;
//            }
//            DWORD    GWorld = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase + 114324) + 60;
//            DWORD    GName = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase - 3036808) + 128;
//
//            UWorld = Utility::ReadVirtual<DWORD>(Game::Id, GWorld);
//            PersistentLevel = Utility::ReadVirtual<DWORD>(Game::Id, UWorld + Offset::PersistentLevel);
//            NetDriver = Utility::ReadVirtual<DWORD>(Game::Id, UWorld + Offset::NetDriver);
//            ServerConnection = Utility::ReadVirtual<DWORD>(Game::Id, NetDriver + Offset::ServerConnection);
//            PlayerController = Utility::ReadVirtual<DWORD>(Game::Id, ServerConnection + Offset::PlayerController);
//            LocalPlayer = Utility::ReadVirtual<DWORD>(Game::Id, PlayerController + Offset::AcknowledgedPawn);
//            EntityList = Utility::ReadVirtual<DWORD>(Game::Id, PersistentLevel + Offset::EntityList);
//            EntityCount = Utility::ReadVirtual<DWORD>(Game::Id, PersistentLevel + Offset::EntityCount);
//            if (EntityCount > 512)
//            {
//                EntityCount = 512;
//
//            }
//            for (INT i = 0; i < EntityCount; i++)
//            {
//                EntityAddress = iGet(EntityList + i * 4);
//                if (!EntityAddress)
//                    continue;
//                if (EntityAddress == (DWORD)nullptr || EntityAddress == -1 || EntityAddress == NULL)
//                    continue;
//                EntityStruct = iGet(EntityAddress + 0x10);
//                entityisitem = iGet(EntityAddress + 0x3EC);
//            ;
//                RootComponent = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::RootComponent);
//                if (entityisitem == 3 || entityisitem == 0)
//                {
//                    EntityType = GetEntityType2(GName, EntityStruct);
//                    EntityTypeplayer = GetEntityType(GName, EntityStruct);
//                   
//                    if (isPlayerr(EntityTypeplayer) || IsPlayer(EntityType))
//                    {
//                        bool deadd = Utility::ReadMemoryEx<bool>(EntityAddress + Offset::bDead);
//                        if (!deadd == true)
//                        {
//                            bool Status = Utility::ReadMemoryEx<int>(EntityAddress + Offset::CurrentStates);
//                            if (Status == 6)
//                                continue;
//                            AActor AActorr;
//                            AActorr.dead = Utility::ReadMemoryEx<bool>(EntityAddress + Offset::bDead);
//                            if (AActorr.dead == true)continue;
//                            AActorr.Address = EntityAddress;
//                            AActorr.Velocity = Utility::ReadMemoryEx<VECTOR3>(Utility::ReadMemoryEx<DWORD>(AActorr.Address + Offset::CharacterMovement) + Offset::LastUpdateVelocity);
//
//                            AActorr.TeamId = Utility::ReadMemoryEx<INT>(EntityAddress + Offset::TeamId);
//                       
//                            AActorr.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
//                            if (AActorr.Position.X)
//                            {
//
//
//                                if (AActorr.Address == LocalPlayer)
//                                {
//                                    AActorr.MyTeamId = AActorr.TeamId;
//                                    Offset::MyTeamID = AActorr.TeamId;
//                                    g_pEsp->myadd = AActorr.Address;
//                                    g_pEsp->mypos = AActorr.Position;
//
//                                    continue;
//                                }
//                                AActorr.IsBot = Utility::ReadMemoryEx<bool>(EntityAddress + Offset::IsBot);
//                                if (!AActorr.IsBot)
//                                {
//
//                                    AActorr.Name = GetPlayerName(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::Name));
//                                    AActorr.Nation = GetPlayerFlag(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::Nation));
//
//                                }
//                                else
//                                {
//                                    AActorr.Name = " BOT ";
//                                    AActorr.Nation = "";
//                                }
//                                if (Setting::plr_wpn)
//                                {
//
//                                    if (Offset::CurrentReloadWeapon != 0)
//                                    {
//                                        wep = PlayerWeapon(GetEntityType2(GName, Utility::ReadMemoryEx<DWORD>(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::CurryWeapon) + 16)));
//                                        if (wep == "")
//                                            wep = "Fist";
//                                        AActorr.weapon = wep;
//
//                                    }
//
//                                }
//                           
//                                if (AActorr.Name.length() < 2)
//                                    continue;
//
//                                if (AActorr.Name.length() > 32)
//                                    continue;
//                                AActorr.Pose = Utility::ReadMemoryEx<INT>(EntityAddress + Offset::PoseState);
//                                AActorr.Health = Utility::ReadMemoryEx<FLOAT>(EntityAddress + Offset::Health);
//                                AActorr.HealthMax = Utility::ReadMemoryEx<FLOAT>(EntityAddress + Offset::HealthMax);
//                                AActorr.DeathBreath = Utility::ReadMemoryEx<FLOAT>(EntityAddress + Offset::NearDeathBreath);
//
//                                MeshAddv = Utility::ReadMemoryEx<DWORD>(AActorr.Address + Offset::Mesh);
//                                if (!MeshAddv)continue;
//                                BodyAddv = MeshAddv + Offset::BodyAddv;
//                                if (!BodyAddv)continue;
//                                BoneAddv = Utility::ReadMemoryEx<DWORD>(MeshAddv + Offset::MinLOD) + 48;
//                                if (!BoneAddv)continue;
//
//                                if (BoneAddv) {
//                                    AActorr.HeadPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 5 * 48);
//                                    if (!AActorr.HeadPos.X)continue;
//                                    //AActorr.HeadPos.Z += 7.0f;
//                                    AActorr.ChestPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 4 * 48);
//                                    if (!AActorr.ChestPos.X)continue;
//                                    AActorr.PelvisPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 1 * 48);
//                                    AActorr.lSholderPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 11 * 48);
//                                    AActorr.rSholderPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 32 * 48);
//                                    AActorr.lElbowPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 12 * 48);
//                                    AActorr.rElbowPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 33 * 48);
//                                    AActorr.lWristPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 63 * 48);
//                                    AActorr.rWristPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 62 * 48);
//                                    AActorr.lThighPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 52 * 48);
//                                    AActorr.rThighPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 56 * 48);
//                                    AActorr.lKneePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 53 * 48);
//                                    AActorr.rKneePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 57 * 48);
//                                    AActorr.lAnklePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 54 * 48);
//                                    AActorr.rAnklePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 58 * 48);
//                                    if (AActorr.TeamId == Offset::MyTeamID) continue;
//                                    if (AActorr.TeamId == -1)
//                                        continue;
//                                    AActorListt.push_back(AActorr);
//                                    continue;
//                                }
//                                else { continue; }
//                            }
//                            else { continue; }
//
//                        }
//                        else { continue; }
//
//                    }
//                    else { continue; }
//                }
//                else { continue; }
//
//            }
//        }
//      Data::AActorList = AActorListt;
//      AActorListt.clear();
//      std::this_thread::sleep_for(std::chrono::milliseconds(25));
//    }
//}
//
//VOID Data::ItemThread()
//{
//    vector<Item>  ItemListt = {};
//    vector<impItem> impItemListt = {};
//    vector<Vehicle> VehicleListt = {};
//    DWORD ue4Headerr = Utility::ReadMemoryEx<UINT>(0xE0C36E8);
//    if (Setting::Vng)
//    {
//        Data::ViewMatrixBase = ue4Headerr + 0x7B0E960;
//        DWORD GName = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x78292D8) + 0x80;
//        DWORD GWorld = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x7B2A7F4) + 0x3C;
//
//    }
//    else
//    {
//        Data::ViewMatrixBase = ue4Headerr + 0x7B0D0E0;
//        DWORD GName = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x7827A58) + 0x80;
//        DWORD GWorld = Utility::ReadMemoryEx<DWORD>(ue4Headerr + 0x7B28F74) + 0x3C;
//    }
//    DWORD GWorld = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase + 114324) + 60;
//    DWORD GName = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase - 3036808) + 128;
//    DWORD UWorld = 0;
//    DWORD PersistentLevel = 0;
//    DWORD ServerConnection = 0;
//    DWORD EntityList = 0;
//    DWORD EntityAddress = 0;
//    DWORD EntityStruct = 0;
//    string EntityType = "";
//    string EntityTypee = "";
//    DWORD RootComponent = 0;
//    string GrenadeType = "";
//    string ItemType = "";
//    string VehicleType = "";
//
//    INT EntityCountt = 0;
//    DWORD entityisitem;
//    for (;;)
//    {
//
//        DWORD ue4Headerr = Utility::ReadMemoryEx<UINT>(0xE0C36E8);
//        if (Setting::Vng)
//        {
//            Data::ViewMatrixBase = ue4Headerr + 0x7B0E960;
//       
//        }
//        else
//        {
//            Data::ViewMatrixBase = ue4Headerr + 0x7B0D0E0;
//   
//        }
//        DWORD GWorld = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase + 114324) + 60;
//        DWORD GName = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase - 3036808) + 128;
//        UWorld = Utility::ReadVirtual<DWORD>(Game::Id, GWorld);
//        PersistentLevel = Utility::ReadVirtual<DWORD>(Game::Id, UWorld + Offset::PersistentLevel);
//        NetDriver = Utility::ReadVirtual<DWORD>(Game::Id, UWorld + Offset::NetDriver);
//        ServerConnection = Utility::ReadVirtual<DWORD>(Game::Id, NetDriver + Offset::ServerConnection);
//        PlayerController = Utility::ReadVirtual<DWORD>(Game::Id, ServerConnection + Offset::PlayerController);
//        uMyobject = Utility::ReadVirtual<DWORD>(Game::Id, PlayerController + Offset::AcknowledgedPawn);
//        LocalPlayer = Utility::ReadVirtual<DWORD>(Game::Id, PlayerController + Offset::AcknowledgedPawn);
//        EntityList = Utility::ReadVirtual<DWORD>(Game::Id, PersistentLevel + Offset::EntityList);
//        EntityCountt = Utility::ReadVirtual<DWORD>(Game::Id, PersistentLevel + Offset::EntityCount);
//
//        if (EntityCountt > 1024)
//        {
//            EntityCountt = 1024;
//
//        }
//        for (INT i = 0; i < EntityCountt; i++)
//        {
//            EntityAddress = iGet(EntityList + i * 4);
//            EntityStruct = iGet(EntityAddress + 0x10);
//            entityisitem = iGet(EntityAddress + 0x3EC);
//            RootComponent = iGet(EntityAddress + Offset::RootComponent);
//
//            if (Setting::deadbox)
//            {
//                string    EntityTypeBox = GetEntity(GName, EntityStruct);
//
//                if (IsBox(EntityTypeBox))
//                {
//
//                    g_pEsp->lootbox.push_back(g_pEsp->lbox);
//
//                    DWORD  count = Utility::ReadMemoryEx<INT>(EntityAddress + 1672);
//                    if (count > 32)
//                        count = 32;
//                    g_pEsp->lbox.boxitem.clear();
//                    if (count > 0)
//
//                    {
//                        for (int t = 0; t < count; t++)
//                        {
//                            DWORD itemBase = Utility::ReadMemoryEx<INT>(EntityAddress + 1668);
//                            std::string bitm = GetBoxItems(Utility::ReadMemoryEx<INT>(itemBase + ((t * 48) + 0x4)));
//                            if (bitm.find("tatti") == std::string::npos)
//                            {
//                                Itemb temo;
//                                bitm.append("  :  ").append(std::to_string(Utility::ReadMemoryEx<INT>(itemBase + ((t * 48) + 0x18))));
//                                g_pEsp->lbox.Position = Utility::ReadMemoryEx<VECTOR3>(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::RootComponent) + Offset::Position);
//                                temo.colorcod = Setting::colorcode;
//                                temo.Displayname = bitm;
//                                g_pEsp->lbox.boxitem.push_back(temo);
//                                continue;
//                            }
//                        }
//                    }
//
//
//                }
//
//            }
//            if (Setting::Item)
//            {
//                string    EntityTypeItem = GetEntity(GName, EntityStruct);
//                ItemType = GetItemType(EntityTypeItem);
//                if (ItemType.find("Unknown") == std::string::npos)
//                {
//                    Item Item;
//                    Item.Name = ItemType;
//                    Item.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
//
//                    ItemListt.push_back(Item);
//                    continue;
//                }
//            }
//            if (Setting::Vehicle)
//            {
//                string    EntityTypeVehicle = GetEntity(GName, EntityStruct);
//
//                VehicleType = GetVehicleType(EntityTypeVehicle);
//                if (VehicleType.find("Unknown") == std::string::npos)
//                {
//                    DWORD veh = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::VehicleCommon);
//                    float HP = Utility::ReadMemoryEx<float>(veh + Offset::HP);
//                    float HPMax = Utility::ReadMemoryEx<float>(veh + Offset::HPMax);
//
//                    Vehicle Vehicle;
//                    Vehicle.hp = (int)(HP * 100 / HPMax);
//                    if (Vehicle.hp < 0 || Vehicle.hp>100) continue;
//                    float Fuel = Utility::ReadMemoryEx<float>(veh + Offset::Fuel);
//                    float FuelMax = Utility::ReadMemoryEx<float>(veh + Offset::FuelMax);
//
//                    Vehicle.oil = (int)(Fuel * 100 / FuelMax);
//                    if (Vehicle.oil < 0 && Vehicle.oil>100)continue;
//                    if (Vehicle.oil > 0 && Vehicle.oil <= 100)
//                    {
//                        if (Vehicle.hp > 0 && Vehicle.hp <= 100)
//                        {
//                            Vehicle.Name = VehicleType;
//                            Vehicle.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
//                            Vehicle.driving = Utility::ReadMemoryEx<DWORD>(EntityAddress + 0x6bd);
//                            VehicleListt.push_back(Vehicle);
//                            continue;
//                        }
//                        else {
//                            continue;
//                        }
//                    }
//                    else
//                    {
//                        continue;
//                    }
//
//                }
//            }
//
//        }
//        Data::VehicleList.clear();
//
//        Data::ItemList.clear();
//        g_pEsp->lootboxr.clear();// = g_pEsp->lootbox;
//
//
//        g_pEsp->lootboxr = g_pEsp->lootbox;
//        Data::VehicleList = VehicleListt;
//
//        Data::ItemList = ItemListt;
//        VehicleListt.clear();
//
//        g_pEsp->lootbox.clear();
//        ItemListt.clear();
//        std::this_thread::sleep_for(std::chrono::milliseconds(25));
//
//    }
//}

DWORD Data::NetDriver;
DWORD Data::LocalPlayer;
DWORD Data::PlayerController;
DWORD Data::EntityAddress = 0;
vector<AActor> Data::AActorList = {};

vector<BombAlert> Data::BombAlertList = {};
vector<Item> Data::ItemList = {};
vector<impItem> Data::impItemList = {};
vector<Vehicle> Data::VehicleList = {};
struct ActorsEncryption {
    uint32_t Enc_1;
    uint32_t Enc_2;
    uint32_t Enc_3;
    uint32_t Enc_4;
};

uint32_t DecryptActorsArray(uint32_t uLevel, int Actors_Offset, int EncryptedActors_Offset)
{
    if (uLevel < 0x10000000)
        return 0;

    if (Utility::ReadMemoryEx<uint32_t>(uLevel + Actors_Offset) > 0)
        return uLevel + Actors_Offset;

    if (Utility::ReadMemoryEx<uint32_t>(uLevel + EncryptedActors_Offset) > 0)
        return uLevel + EncryptedActors_Offset;

    auto Encryption = Utility::ReadMemoryEx<ActorsEncryption>(uLevel + EncryptedActors_Offset + 0x0C);

    if (Encryption.Enc_1 > 0)
    {
        uint32_t DecryptedActorsPointer = 0;
        int DecCount = 4;
        int index = 0;
        while (index < DecCount) {
            auto ival = Utility::ReadMemoryEx<uint32_t>(Encryption.Enc_1 + 0x80 + (0x4 * index));
            DecryptedActorsPointer += Utility::ReadMemoryEx<uint8_t>(Encryption.Enc_1 + ival) << (0x8 * index++);
        }
        return DecryptedActorsPointer;
    }
    else if (Encryption.Enc_2 > 0)
    {
        auto Encrypted_Actors = Utility::ReadMemoryEx<uint32_t>(Encryption.Enc_2);
        if (Encrypted_Actors > 0)
        {
            return ((unsigned short)Encrypted_Actors - 0x400) & 0xFF00
                | (unsigned char)(Encrypted_Actors - 0x04)
                | (Encrypted_Actors + 0xFC0000) & 0xFF0000
                | (Encrypted_Actors - 0x4000000) & 0xFF000000;
        }
    }
    else if (Encryption.Enc_3 > 0)
    {
        auto Encrypted_Actors = Utility::ReadMemoryEx<uint32_t>(Encryption.Enc_3);
        if (Encrypted_Actors > 0)
            return _rotr(Encrypted_Actors, 0x18);
    }
    else if (Encryption.Enc_4 > 0)
    {
        auto Encrypted_Actors = Utility::ReadMemoryEx<uint32_t>(Encryption.Enc_4);
        if (Encrypted_Actors > 0)
            return Encrypted_Actors ^ 0xCDCD00;
    }
    return 0;
}
VOID Data::QueryThread()
{

    DWORD GWorld = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase + 114656) + 60;
    DWORD GName = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase - 3101808) + 136;
    //DWORD UWorld = 0;
    DWORD PersistentLevel = 0;
    DWORD ServerConnection = 0;
    DWORD EntityList = 0;
    INT EntityCount = 0;
    DWORD EntityStruct = 0;
    string EntityType = "";
    DWORD RootComponent = 0;
    INT MyTeamId = 9999;
    DWORD MeshAddv;
    DWORD BodyAddv;
    DWORD BoneAddv;
    string GrenadeType = "";
    string ItemType = "";
    string VehicleType = "";
    string airdroptype = "";
    string deadboxtype = "";
    string wep = "";
    string    EntityTypeplayer = "";
    vector<AActor> AActorList = {};
    vector<BombAlert> BombAlertList = {};
    vector<Item> ItemList = {};
    vector<impItem> impItemList = {};
    vector<Vehicle> VehicleList = {};
    while (true)
    {
        DWORD ue4Headerr = Utility::ReadMemoryEx<UINT>(0xE0C36E0);
        for (;;)
        {
            if (Setting::RefreshESP) {

                if (Setting::Vng == true)
                {

                    Data::ViewMatrixBase = ue4Headerr + 0x7DD0620;
                }
                if (Setting::Vng == false)
                {
                    Data::ViewMatrixBase = ue4Headerr + 0x7DD0620;
                }
                DWORD GWorld = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase + 114656) + 60;
                DWORD GName = Utility::ReadMemoryEx<UINT>(Data::ViewMatrixBase - 3101808) + 136;
                g_pEsp->lootbox.clear();
                UWorld = Utility::ReadMemoryEx<DWORD>(GWorld);
                PersistentLevel = Utility::ReadMemoryEx<DWORD>(UWorld + Offset::PersistentLevel);
                NetDriver = Utility::ReadMemoryEx<DWORD>(UWorld + Offset::NetDriver);
                ServerConnection = Utility::ReadMemoryEx<DWORD>(NetDriver + Offset::ServerConnection);
                PlayerController = Utility::ReadMemoryEx<DWORD>(ServerConnection + Offset::PlayerController);
                LocalPlayer = Utility::ReadMemoryEx<DWORD>(PlayerController + Offset::AcknowledgedPawn);
                auto ActorsPointerAddress = DecryptActorsArray(PersistentLevel, 0x70, 0x2F4);//--Actors
                if (Setting::ActorCounts > 200)
                {
                    ActorsPointerAddress = DecryptActorsArray(PersistentLevel, 0x7C, 0x318);//--ActorsForGC
                }
                //auto ActorsPointerAddress = DecryptActorsArray(PersistentLevel, 0x7C, 0x318);//--ActorsForGC

                EntityList = Utility::ReadMemoryEx<uint32_t>(ActorsPointerAddress);
                EntityCount = Utility::ReadMemoryEx<int>(ActorsPointerAddress + 0x4);
                /*    EntityList = Utility::ReadMemoryEx<DWORD>(PersistentLevel + Offset::EntityList);
                    EntityCount = Utility::ReadMemoryEx<INT>(PersistentLevel + Offset::EntityCount);*/

                for (int i = 0; i < EntityCount; ++i)
                {
                    EntityAddress = Utility::ReadMemoryEx<DWORD>(EntityList + i * 4);
                    EntityStruct = Utility::ReadMemoryEx<DWORD>(EntityAddress + 0x10);
                    EntityType = GetEntityType2(GName, EntityStruct);
                    EntityTypeplayer = GetEntityType(GName, EntityStruct);

                    RootComponent = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::RootComponent);
                    if (isPlayerr(EntityTypeplayer) || IsPlayer(EntityType))
                    {
                        AActor AActor;
                        AActor.TeamId = Utility::ReadMemoryEx<INT>(EntityAddress + Offset::TeamId);
                        AActor.Address = EntityAddress;

                        if (AActor.Address == LocalPlayer)
                        {
                            MyTeamId = AActor.TeamId;
                            continue;
                        }

                        if (AActor.TeamId == MyTeamId) continue;

                        AActor.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
                        AActor.dead = Utility::ReadMemoryEx<bool>(EntityAddress + Offset::bDead);
                        if (AActor.dead) continue;
                        AActor.DeathBreath = Utility::ReadMemoryEx<FLOAT>(EntityAddress + Offset::NearDeathBreath);
                        AActor.IsBot = Utility::ReadMemoryEx<bool>(EntityAddress + Offset::IsBot);
                        AActor.status = Utility::ReadMemoryEx<int>(EntityAddress + Offset::CurrentStates);
                        if (!AActor.IsBot)
                        {
                            AActor.Name = GetPlayerName(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::Name));
                            AActor.Nation = GetPlayerFlag(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::Nation));
                        }
                        else
                        {
                            AActor.Name = " BOT ";
                            AActor.Nation = "";
                        }

                        if (Setting::plr_wpn)
                        {

                            if (Offset::CurrentReloadWeapon != 0)
                            {
                                wep = PlayerWeapon(GetEntityType2(GName, Utility::ReadMemoryEx<DWORD>(Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::CurryWeapon) + 16)));
                                if (wep == "")
                                    wep = "Fist";
                                AActor.weapon = wep;

                            }

                        }
                        AActor.Health = Utility::ReadMemoryEx<FLOAT>(EntityAddress + Offset::Health);
                        AActor.HealthMax = Utility::ReadMemoryEx<FLOAT>(EntityAddress + Offset::HealthMax);
                        AActor.Velocity = Utility::ReadMemoryEx<VECTOR3>(Utility::ReadMemoryEx<DWORD>(AActor.Address + Offset::CharacterMovement) + Offset::LastUpdateVelocity);
                        if (Setting::Bone || Setting::MagicBullet)
                        {
                            MeshAddv = Utility::ReadMemoryEx<DWORD>(AActor.Address + Offset::Mesh);
                            BodyAddv = MeshAddv + Offset::BodyAddv;
                            BoneAddv = Utility::ReadMemoryEx<DWORD>(MeshAddv + Offset::MinLOD) + 48;
                            AActor.HeadPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 5 * 48);
                        }

                        if (Setting::Bone)
                        {
                            AActor.ChestPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 4 * 48);
                            AActor.PelvisPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 1 * 48);
                            AActor.lSholderPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 11 * 48);
                            AActor.rSholderPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 32 * 48);
                            AActor.lElbowPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 12 * 48);
                            AActor.rElbowPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 33 * 48);
                            AActor.lWristPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 63 * 48);
                            AActor.rWristPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 62 * 48);
                            AActor.lThighPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 52 * 48);
                            AActor.rThighPos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 56 * 48);
                            AActor.lKneePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 53 * 48);
                            AActor.rKneePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 57 * 48);
                            AActor.lAnklePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 54 * 48);
                            AActor.rAnklePos = Algorithm::GetBoneWorldPosition(BodyAddv, BoneAddv + 58 * 48);
                        }

                        AActorList.push_back(AActor);
                    }


                    if (Setting::Item)
                    {
                        ItemType = GetItemType(EntityType);
                        if (ItemType.find("Unknown") == std::string::npos)
                        {
                            Item Item;
                            Item.Name = ItemType;
                            Item.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);

                            ItemList.push_back(Item);
                        }
                    }

                    if (Setting::Vehicle)
                    {
                        string    EntityTypeVehicle = GetEntity(GName, EntityStruct);

                        VehicleType = GetVehicleType(EntityTypeVehicle);
                        if (VehicleType.find("Unknown") == std::string::npos)
                        {
                            DWORD veh = Utility::ReadMemoryEx<DWORD>(EntityAddress + Offset::VehicleCommon);
                            float HP = Utility::ReadMemoryEx<float>(veh + Offset::HP);
                            float HPMax = Utility::ReadMemoryEx<float>(veh + Offset::HPMax);

                            Vehicle Vehicle;
                            Vehicle.hp = (int)(HP * 100 / HPMax);
                            if (Vehicle.hp < 0 || Vehicle.hp>100) continue;
                            float Fuel = Utility::ReadMemoryEx<float>(veh + Offset::Fuel);
                            float FuelMax = Utility::ReadMemoryEx<float>(veh + Offset::FuelMax);

                            Vehicle.oil = (int)(Fuel * 100 / FuelMax);
                            if (Vehicle.oil < 0 && Vehicle.oil>100)continue;
                            if (Vehicle.oil > 0 && Vehicle.oil <= 100)
                            {
                                if (Vehicle.hp > 0 && Vehicle.hp <= 100)
                                {
                                    Vehicle.Name = VehicleType;
                                    Vehicle.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
                                    Vehicle.driving = Utility::ReadMemoryEx<DWORD>(EntityAddress + 0x6bd);
                                    VehicleList.push_back(Vehicle);
                                    continue;
                                }
                                else {
                                    continue;
                                }
                            }
                            else
                            {
                                continue;
                            }

                        }
                    }

                    if (Setting::deadbox)
                    {
                        if (IsBox(EntityType))
                        {

                            g_pEsp->lootbox.push_back(g_pEsp->lbox);
                            DWORD  count = Utility::ReadMemoryEx<DWORD>(EntityAddress + 1672);
                            if (count > 30)
                                count = 30;
                            g_pEsp->lbox.boxitem.clear();
                            if (count > 0)

                            {
                                long itemBase = Utility::ReadMemoryEx<DWORD>(EntityAddress + 1668);
                                // DWORD tem1 = Utility::ReadMemoryEx<DWORD>(EntityAddress + 0x630);
                                long itemAddv;

                                for (int t = 0; t < count; t++)
                                {
                                    itemAddv = itemBase + t * 48;
                                    // std::string bitm = Dead(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4), "");
                                    std::string bitm = GetBoxItems(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x4));
                                    if (bitm.find("tatti") == std::string::npos)
                                    {
                                        Itemb temo;
                                        bitm.append("  :  ").append(std::to_string(Utility::ReadMemoryEx<DWORD>(itemAddv + 0x18)));
                                        g_pEsp->lbox.Position = Utility::ReadMemoryEx<VECTOR3>(RootComponent + Offset::Position);
                                        temo.colorcod = Setting::colorcode;
                                        temo.Displayname = bitm;
                                        g_pEsp->lbox.boxitem.push_back(temo);
                                        // bitm.clear();
                                    }
                                }
                            }


                        }

                    }
                }
            }
            Data::AActorList.clear();
            Data::BombAlertList.clear();
            Data::ItemList.clear();
            Data::VehicleList.clear();
            Data::AActorList = AActorList;
            Data::BombAlertList = BombAlertList;
            Data::ItemList = ItemList;
            Data::VehicleList = VehicleList;
            g_pEsp->lootboxr = g_pEsp->lootbox;
            AActorList.clear();
            BombAlertList.clear();
            ItemList.clear();
            VehicleList.clear();
            std::this_thread::sleep_for(std::chrono::milliseconds(Setting::Lag2));
        }
    }
}
 
Her oyun MEMORY HACKERSI tadacaktır
Onaylı Üye
Katılım
3 Ara 2021
Mesajlar
103
Çözümler
1
Tepki puanı
11
Ödüller
3
Yaş
25
4 HİZMET YILI
Abi c+ lari kontrol et bide Microsoft tan Visual kur
 
Her oyun MEMORY HACKERSI tadacaktır
Onaylı Üye
Katılım
3 Ara 2021
Mesajlar
103
Çözümler
1
Tepki puanı
11
Ödüller
3
Yaş
25
4 HİZMET YILI
Ben dede oluyodu aynısı motor ayarlarindan değiştirdim drict x yapmıştim
 
Üye
Katılım
30 Haz 2021
Mesajlar
39
Tepki puanı
5
Ödüller
2
Yaş
26
4 HİZMET YILI
what is this?
Post automatically merged:

i am noob
Post automatically merged:

ban or wot?
 
Banlı Üye
Katılım
1 Şub 2023
Mesajlar
546
Çözümler
1
Tepki puanı
34
Sosyal
3 HİZMET YILI
defender ve virüs programlarını kapatın ve tekrar indirin aksi taktirde iyi checklenmez veya açılmaz
 
dany so hot she melt the snow
Süper Üye
Katılım
16 Eki 2020
Mesajlar
800
Çözümler
86
Tepki puanı
93
Ödüller
7
Sosyal
5 HİZMET YILI
Sorunun çözümü basit, motoru directx yapıp grafikleri değişeceksiniz. Defenderinizi kapalı tutacaksınız ve oyunun keyfine bakacaksınız.
 
Çözüm
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...