--FE Simple AimLock Script | Released Nov 2021 | Working.
local Area = game:GetService("Workspace")
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local MyCharacter = LocalPlayer.Character
local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart")
local MyHumanoid = MyCharacter:FindFirstChild("Humanoid")
local Mouse = LocalPlayer:GetMouse()
local MyView = Area.CurrentCamera
local MyTeamColor = LocalPlayer.TeamColor
local HoldingM2 = false
local Active = false
local Lock = false
local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction.
local HeadOffset = Vector3.new(0, .1, 0)
_G.TeamCheck = false
_G.AimPart = "HumanoidRootPart"
_G.Sensitivity = 0
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255, 0, 130)
_G.CircleTransparency = 0
_G.CircleRadius = 200
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 1
local FOVCircle = Drawing.new("Circle")
FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2)
FOVCircle.Radius = _G.CircleRadius
FOVCircle.Filled = _G.CircleFilled
FOVCircle.Color = _G.CircleColor
FOVCircle.Visible = _G.CircleVisible
FOVCircle.Transparency = _G.CircleTransparency
FOVCircle.NumSides = _G.CircleSides
FOVCircle.Thickness = _G.CircleThickness
local function CursorLock()
UIS.MouseBehavior = Enum.MouseBehavior.LockCenter
end
local function UnLockCursor()
HoldingM2 = false Active = false Lock = false
UIS.MouseBehavior = Enum.MouseBehavior.Default
end
function FindNearestPlayer()
local dist = math.huge
local Target = nil
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then
local TheirCharacter = v.Character
local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position)
if Visible then
local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude
if RealMag < dist and RealMag < FOVCircle.Radius then
dist = RealMag
Target = TheirCharacter
end
end
end
end
return Target
end
UIS.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
HoldingM2 = true
Active = true
Lock = true
if Active then
local The_Enemy = FindNearestPlayer()
while HoldingM2 do task.wait(.000001)
if Lock and The_Enemy ~= nil then
local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position)
CursorLock()
end
end
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
UnLockCursor()
end
end)
game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})
i was needing itkey = just hold your right click
Kod:--FE Simple AimLock Script | Released Nov 2021 | Working. local Area = game:GetService("Workspace") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local MyCharacter = LocalPlayer.Character local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart") local MyHumanoid = MyCharacter:FindFirstChild("Humanoid") local Mouse = LocalPlayer:GetMouse() local MyView = Area.CurrentCamera local MyTeamColor = LocalPlayer.TeamColor local HoldingM2 = false local Active = false local Lock = false local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction. local HeadOffset = Vector3.new(0, .1, 0) _G.TeamCheck = false _G.AimPart = "HumanoidRootPart" _G.Sensitivity = 0 _G.CircleSides = 64 _G.CircleColor = Color3.fromRGB(255, 0, 130) _G.CircleTransparency = 0 _G.CircleRadius = 200 _G.CircleFilled = false _G.CircleVisible = true _G.CircleThickness = 1 local FOVCircle = Drawing.new("Circle") FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness local function CursorLock() UIS.MouseBehavior = Enum.MouseBehavior.LockCenter end local function UnLockCursor() HoldingM2 = false Active = false Lock = false UIS.MouseBehavior = Enum.MouseBehavior.Default end function FindNearestPlayer() local dist = math.huge local Target = nil for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then local TheirCharacter = v.Character local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position) if Visible then local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude if RealMag < dist and RealMag < FOVCircle.Radius then dist = RealMag Target = TheirCharacter end end end end return Target end UIS.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then HoldingM2 = true Active = true Lock = true if Active then local The_Enemy = FindNearestPlayer() while HoldingM2 do task.wait(.000001) if Lock and The_Enemy ~= nil then local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset) MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position) CursorLock() end end end end end) UIS.InputEnded:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then UnLockCursor() end end) game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})
it is not safe or it iskey = just hold your right click
Kod:--FE Simple AimLock Script | Released Nov 2021 | Working. local Area = game:GetService("Workspace") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local MyCharacter = LocalPlayer.Character local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart") local MyHumanoid = MyCharacter:FindFirstChild("Humanoid") local Mouse = LocalPlayer:GetMouse() local MyView = Area.CurrentCamera local MyTeamColor = LocalPlayer.TeamColor local HoldingM2 = false local Active = false local Lock = false local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction. local HeadOffset = Vector3.new(0, .1, 0) _G.TeamCheck = false _G.AimPart = "HumanoidRootPart" _G.Sensitivity = 0 _G.CircleSides = 64 _G.CircleColor = Color3.fromRGB(255, 0, 130) _G.CircleTransparency = 0 _G.CircleRadius = 200 _G.CircleFilled = false _G.CircleVisible = true _G.CircleThickness = 1 local FOVCircle = Drawing.new("Circle") FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness local function CursorLock() UIS.MouseBehavior = Enum.MouseBehavior.LockCenter end local function UnLockCursor() HoldingM2 = false Active = false Lock = false UIS.MouseBehavior = Enum.MouseBehavior.Default end function FindNearestPlayer() local dist = math.huge local Target = nil for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then local TheirCharacter = v.Character local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position) if Visible then local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude if RealMag < dist and RealMag < FOVCircle.Radius then dist = RealMag Target = TheirCharacter end end end end return Target end UIS.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then HoldingM2 = true Active = true Lock = true if Active then local The_Enemy = FindNearestPlayer() while HoldingM2 do task.wait(.000001) if Lock and The_Enemy ~= nil then local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset) MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position) CursorLock() end end end end end) UIS.InputEnded:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then UnLockCursor() end end) game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})
roblox scrpits are safe dpeends of injectorkey = just hold your right click
Kod:--FE Simple AimLock Script | Released Nov 2021 | Working. local Area = game:GetService("Workspace") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local MyCharacter = LocalPlayer.Character local MyRoot = MyCharacter:FindFirstChild("HumanoidRootPart") local MyHumanoid = MyCharacter:FindFirstChild("Humanoid") local Mouse = LocalPlayer:GetMouse() local MyView = Area.CurrentCamera local MyTeamColor = LocalPlayer.TeamColor local HoldingM2 = false local Active = false local Lock = false local Epitaph = .187 ---Note: The Bigger The Number, The More Prediction. local HeadOffset = Vector3.new(0, .1, 0) _G.TeamCheck = false _G.AimPart = "HumanoidRootPart" _G.Sensitivity = 0 _G.CircleSides = 64 _G.CircleColor = Color3.fromRGB(255, 0, 130) _G.CircleTransparency = 0 _G.CircleRadius = 200 _G.CircleFilled = false _G.CircleVisible = true _G.CircleThickness = 1 local FOVCircle = Drawing.new("Circle") FOVCircle.Position = Vector2.new(MyView.ViewportSize.X / 2, MyView.ViewportSize.Y / 2) FOVCircle.Radius = _G.CircleRadius FOVCircle.Filled = _G.CircleFilled FOVCircle.Color = _G.CircleColor FOVCircle.Visible = _G.CircleVisible FOVCircle.Transparency = _G.CircleTransparency FOVCircle.NumSides = _G.CircleSides FOVCircle.Thickness = _G.CircleThickness local function CursorLock() UIS.MouseBehavior = Enum.MouseBehavior.LockCenter end local function UnLockCursor() HoldingM2 = false Active = false Lock = false UIS.MouseBehavior = Enum.MouseBehavior.Default end function FindNearestPlayer() local dist = math.huge local Target = nil for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character:FindFirstChild("Humanoid").Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") and v then local TheirCharacter = v.Character local CharacterRoot, Visible = MyView:WorldToViewportPoint(TheirCharacter[_G.AimPart].Position) if Visible then local RealMag = (Vector2.new(Mouse.X, Mouse.Y) - Vector2.new(CharacterRoot.X, CharacterRoot.Y)).Magnitude if RealMag < dist and RealMag < FOVCircle.Radius then dist = RealMag Target = TheirCharacter end end end end return Target end UIS.InputBegan:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then HoldingM2 = true Active = true Lock = true if Active then local The_Enemy = FindNearestPlayer() while HoldingM2 do task.wait(.000001) if Lock and The_Enemy ~= nil then local Future = The_Enemy.HumanoidRootPart.CFrame + (The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset) MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position, Future.Position) CursorLock() end end end end end) UIS.InputEnded:Connect(function(Input) if Input.UserInputType == Enum.UserInputType.MouseButton2 then UnLockCursor() end end) game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success, Script Loaded.", Duration = 4,})
ok broyess!
yep
Yes you can use it on every gamewhat is fe universal mean? this script can used to all server?
it is safe yesis this safe to use? I'm afraid I'm might get ban
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