bool hotkeyPressed; //if your hotkey is pressed set to true
bool silentAim = false; //if false do instaflick, if true do silent aim
float distance = 2.5f; //flick distance
int fovX = 100; //flick fov
int fovY = 50;
int delay = 250; //delay between flicks / shots
DateTime lastFlick; //last time the bot shot at an enemy
while (hotkeyPressed)
{
//if enemy in fov...
if (Math.Abs(enemy.X) < fovX && Math.Abs(enemy.Y) < fovY)
{
//if last flick was longer than (delay) milliseconds ago...
if ((DateTime.Now - lastFlick).TotalMilliseconds > delay)
{
//create vector to aim at
var move = newVector2(enemy.X * distance, enemy.Y * distance);
//instaflick to target
Mouse.Move(move.X, move.Y);
//shoot
Mouse.Click(); //I recommend using random delays between press and release
//flick back to original position if silentAim = true
if (silentAim)
Mouse.Move(-move.X, -move.Y);
//update lastFlick
lastFlick = DateTime.Now;
}
}
}
bu acık kaynak kodu visiul studio gibi ideleri kullanırsan bu kodlar daha anlamlı olur senini icin benim tercihim eclipsenasıl kullanılacağını bilen varsa anlatabilir mi bide admin onayı lazım değil mi boyle hile paylaşırken
kardeşim bu kodu dc den nasıl kullanıcagım konusunda yardımcı olurmusunbu acık kaynak kodu visiul studio gibi ideleri kullanırsan bu kodlar daha anlamlı olur senini icin benim tercihim eclipse
kardeşim bu kodu dc den nasıl kullanıcagım konusunda yardımcı olurmusun rica etsem hiç anlamıyorum kod işlerindenI will not provide any bypass in this Tutorial!
I saw some people struggling to make their flickbots work and didn't find any silent aimbots in public sources yet, so I decided to make this guide.
Assuming you already have a screengrab and a method to find enemy positions this should be easy to replicate.
Theory:
The only way to create a silent aimbot without changing the games memory is (to my knowledge) by making an instant flick to the target, shooting and flicking back to the original position instantly. This has to be done with very high speed to achieve a flick that is invisible to the human eye. That's how you can recreate the feeling of a memory silent aimbot.
Please note that the performance of this highly depends on your screengrab. You can also use it with ai aimbots.
Code:
C#
Code:
This code is in C# but you can easily translate it into any other programming language.C#:bool hotkeyPressed; //if your hotkey is pressed set to true bool silentAim = false; //if false do instaflick, if true do silent aim float distance = 2.5f; //flick distance int fovX = 100; //flick fov int fovY = 50; int delay = 250; //delay between flicks / shots DateTime lastFlick; //last time the bot shot at an enemy while (hotkeyPressed) { //if enemy in fov... if (Math.Abs(enemy.X) < fovX && Math.Abs(enemy.Y) < fovY) { //if last flick was longer than (delay) milliseconds ago... if ((DateTime.Now - lastFlick).TotalMilliseconds > delay) { //create vector to aim at var move = newVector2(enemy.X * distance, enemy.Y * distance); //instaflick to target Mouse.Move(move.X, move.Y); //shoot Mouse.Click(); //I recommend using random delays between press and release //flick back to original position if silentAim = true if (silentAim) Mouse.Move(-move.X, -move.Y); //update lastFlick lastFlick = DateTime.Now; } } }
Don't use left click as hotkey unless you have a filter driver or arduino.
Usage:
Setup
1. Go into the range, set bots to eliminate 50 (without strafe)
2. Set the variable silentAim to false
3. Equip a Phantom
4. Press your hotkey
5. If it overflicks decrease distance, if it underflicks increase distance
6. Do steps 4-5 until you find the sweet spot where the flick hits 99% of the time
7. Now set silentAim to true and have fun
Or instead of doing these steps use this equation:
s = in game sensitivity
C++
Code:
C#
- distance = 1.07437623 * pow(sens, -0.9936827126);
Code:
Credits/From : unknowncheats
- distance = 1.07437623 * Math.Pow(sens, -0.9936827126);
Bağlantıları görmek için lütfen Giriş Yap
i hope MH team can use this on our MH loader or improve this source code
Neden java istiyorsunjava ile yapılmıs olanı gelir mi gelmezse yardım edebilirim
daha hızlı pyden vs.Neden java istiyorsun
How do I run this? someone help me?I will not provide any bypass in this Tutorial!
I saw some people struggling to make their flickbots work and didn't find any silent aimbots in public sources yet, so I decided to make this guide.
Assuming you already have a screengrab and a method to find enemy positions this should be easy to replicate.
Theory:
The only way to create a silent aimbot without changing the games memory is (to my knowledge) by making an instant flick to the target, shooting and flicking back to the original position instantly. This has to be done with very high speed to achieve a flick that is invisible to the human eye. That's how you can recreate the feeling of a memory silent aimbot.
Please note that the performance of this highly depends on your screengrab. You can also use it with ai aimbots.
Code:
C#
Code:
This code is in C# but you can easily translate it into any other programming language.C#:bool hotkeyPressed; //if your hotkey is pressed set to true bool silentAim = false; //if false do instaflick, if true do silent aim float distance = 2.5f; //flick distance int fovX = 100; //flick fov int fovY = 50; int delay = 250; //delay between flicks / shots DateTime lastFlick; //last time the bot shot at an enemy while (hotkeyPressed) { //if enemy in fov... if (Math.Abs(enemy.X) < fovX && Math.Abs(enemy.Y) < fovY) { //if last flick was longer than (delay) milliseconds ago... if ((DateTime.Now - lastFlick).TotalMilliseconds > delay) { //create vector to aim at var move = newVector2(enemy.X * distance, enemy.Y * distance); //instaflick to target Mouse.Move(move.X, move.Y); //shoot Mouse.Click(); //I recommend using random delays between press and release //flick back to original position if silentAim = true if (silentAim) Mouse.Move(-move.X, -move.Y); //update lastFlick lastFlick = DateTime.Now; } } }
Don't use left click as hotkey unless you have a filter driver or arduino.
Usage:
Setup
1. Go into the range, set bots to eliminate 50 (without strafe)
2. Set the variable silentAim to false
3. Equip a Phantom
4. Press your hotkey
5. If it overflicks decrease distance, if it underflicks increase distance
6. Do steps 4-5 until you find the sweet spot where the flick hits 99% of the time
7. Now set silentAim to true and have fun
Or instead of doing these steps use this equation:
s = in game sensitivity
C++
Code:
C#
- distance = 1.07437623 * pow(sens, -0.9936827126);
Code:
Credits/From : unknowncheats
- distance = 1.07437623 * Math.Pow(sens, -0.9936827126);
Bağlantıları görmek için lütfen Giriş Yap
i hope MH team can use this on our MH loader or improve this source code
rare to see such good releases, thanks a lotI will not provide any bypass in this Tutorial!
I saw some people struggling to make their flickbots work and didn't find any silent aimbots in public sources yet, so I decided to make this guide.
Assuming you already have a screengrab and a method to find enemy positions this should be easy to replicate.
Theory:
The only way to create a silent aimbot without changing the games memory is (to my knowledge) by making an instant flick to the target, shooting and flicking back to the original position instantly. This has to be done with very high speed to achieve a flick that is invisible to the human eye. That's how you can recreate the feeling of a memory silent aimbot.
Please note that the performance of this highly depends on your screengrab. You can also use it with ai aimbots.
Code:
C#
Code:
This code is in C# but you can easily translate it into any other programming language.C#:bool hotkeyPressed; //if your hotkey is pressed set to true bool silentAim = false; //if false do instaflick, if true do silent aim float distance = 2.5f; //flick distance int fovX = 100; //flick fov int fovY = 50; int delay = 250; //delay between flicks / shots DateTime lastFlick; //last time the bot shot at an enemy while (hotkeyPressed) { //if enemy in fov... if (Math.Abs(enemy.X) < fovX && Math.Abs(enemy.Y) < fovY) { //if last flick was longer than (delay) milliseconds ago... if ((DateTime.Now - lastFlick).TotalMilliseconds > delay) { //create vector to aim at var move = newVector2(enemy.X * distance, enemy.Y * distance); //instaflick to target Mouse.Move(move.X, move.Y); //shoot Mouse.Click(); //I recommend using random delays between press and release //flick back to original position if silentAim = true if (silentAim) Mouse.Move(-move.X, -move.Y); //update lastFlick lastFlick = DateTime.Now; } } }
Don't use left click as hotkey unless you have a filter driver or arduino.
Usage:
Setup
1. Go into the range, set bots to eliminate 50 (without strafe)
2. Set the variable silentAim to false
3. Equip a Phantom
4. Press your hotkey
5. If it overflicks decrease distance, if it underflicks increase distance
6. Do steps 4-5 until you find the sweet spot where the flick hits 99% of the time
7. Now set silentAim to true and have fun
Or instead of doing these steps use this equation:
s = in game sensitivity
C++
Code:
C#
- distance = 1.07437623 * pow(sens, -0.9936827126);
Code:
Credits/From : unknowncheats
- distance = 1.07437623 * Math.Pow(sens, -0.9936827126);
Bağlantıları görmek için lütfen Giriş Yap
i hope MH team can use this on our MH loader or improve this source code
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