import pyautogui
import time
import keyboard
import win32gui
import threading
def get_active_window_title():
try:
title = win32gui.GetWindowText(win32gui.GetForegroundWindow())
print(f"Active window title: {title}")
return title
except Exception as e:
print(f"Error getting window title: {e}")
return ""
def is_game_window_active(window_title):
return window_title == "Quaver v1.4.1"
def toggle_audio():
while True:
if keyboard.is_pressed("M"):
pyautogui.press("volumemute")
time.sleep(1)
def main():
ac = False
kapat = "Z"
audio_thread = threading.Thread(target=toggle_audio, daemon=True)
audio_thread.start()
while True:
if keyboard.is_pressed("A"):
ac = True
print("A aktif")
while ac:
time.sleep(0.1)
active_window_title = get_active_window_title()
if is_game_window_active(active_window_title):
print(f"Pixel colors: {pyautogui.pixel(762, 894)}, {pyautogui.pixel(902, 894)}, {pyautogui.pixel(1032, 894)}, {pyautogui.pixel(1166, 894)}")
if pyautogui.pixel(762, 894) == (0, 0, 0):
pyautogui.press("D")
print("D'ye tıklandı")
if pyautogui.pixel(902, 894) == (0, 0, 0):
pyautogui.press("F")
print("F'ye tıklandı")
if pyautogui.pixel(1032, 894) == (0, 0, 0):
pyautogui.press("K")
print("K'ye tıklandı")
if pyautogui.pixel(1166, 894) == (0, 0, 0):
pyautogui.press("L")
print("L'ye tıklandı")
else:
print("Game window not active")
if keyboard.is_pressed("S"):
ac = False
print("Kapatıldı")
if keyboard.is_pressed(kapat):
break
if keyboard.is_pressed(kapat):
break
if __name__ == "__main__":
main()