DSH
Onaylı Üye
Good Afternoongood morning
does this work like an aimbot?I have made a simple local script for you which makes the player’s head and torso follow the player’s mouse. I’ll have a working example below, the .rbxl file provided, and the code! I hope this helps. If you have any questions feel free to ask me. Code: local RunService = game:GetService("RunService") local Player = game.Players.LocalPlayer local PlayerMouse = Player:GetMouse() local Camera = workspace.CurrentCamera local Character = Player.Character or Player.CharacterAdded:Wait() local Host
U can get relative angle between head Transform.eulerAngles and body Transform.eulerAngles just using Vector3.Angle (Bağlantıları görmek için lütfen Giriş Yap) Then, in the Update method you can rotate your body manually, for example, Rigidbody.MoveRotation (Bağlantıları görmek için lütfen Giriş Yap).
You can also lerp this rotation to make it smoothly. (I can help you more presizeliy if you add some code)
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yes but ban very shortlydoes this work like an aimbot?
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