#pragma once
#include "Mem.h"
#include <vector>
#include <stdint.h>
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <conio.h>
#include <string>
#include <float.h>
#include <cstdio>
#include <winsock.h>
#include <windows.h>
#include <fcntl.h>
#include <stdlib.h>
#include <io.h>
#define READ_VALUE 0x00
#define READ_ADDRESS 0x01
LPCSTR CsHell = "Cshell.dll";
DWORD dwCSH = (DWORD)GetModuleHandleA(CsHell);
LPCSTR WolfTeamBin = "wolftü.bin";
DWORD dwWBin = (DWORD)GetModuleHandleA(WolfTeamBin);
Crosshair = dwCSH + 0x68BBC4;
WindowAvoid = dwWBin + 0x266A6C;
void WINAPI MainThread(){
while (1){
int PtrTrigger = mem.read<int>((DWORD)Crosshair);
int PtrAvoidWin = mem.read<int>((DWORD)WindowAvoid);
if (PtrAvoidWin != NULL & PtrTrigger > 0){ // Biri varsa diye kontrol ediyor
//birisi varsa ateş et
mouse_event(MOUSEEVENTF_LEFTDOWN, NULL, NULL, NULL, NULL);
Sleep(10);
mouse_event(MOUSEEVENTF_LEFTUP, NULL, NULL, NULL, NULL);
Sleep(30);
BOOL WINAPI DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpvReserved)
{
switch (dwReason) {
case DLL_PROCESS_ATTACH:
if (CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)MainThread, NULL, 0, NULL) == NULL) {
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
return TRUE;