Eski bir web tarayıcısı kullanıyorsunuz. Bu veya diğer siteleri görüntülemekte sorunlar yaşayabilirsiniz.. Tarayıcınızı güncellemeli veya alternatif bir tarayıcı kullanmalısınız.
I've been researching how HWID is generated, and I understand that the HWProfileGuid is one component involved. I'd like to discuss the potential impact of modifying this value on the resulting HWID. Has anyone explored this in depth? What are the potential pitfalls and limitations?
@LeftSpace
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\IDConfigDB\Hardware Profiles\0001
HWProfileGuid try edit this code (this code is one off lot for generating HWID when u edit generating wil get different key)
I tested on PubgMobile and work
I'm writing to inquire about the possibility of implementing a feature in [DWORD PUBG MOBILE] that would prevent its UI/ESP elements from being captured by NVIDIA Shadowplay. I understand this is a complex task, but I'd like to know if it's feasible and roughly how much time/effort it would require.
Have you noticed that the game is much better on 32 than on 64, when I updated to 2.5 IT GAVE ME THE 64 VERSION but the fps dropped terribly almost 50% and I used Non-HD and it was unplayable, and when I reinstalled 32 the game became extra with HD
Pekala, bir şekilde Xbox Series X'in biraz daha güçlü bir GPU'ya, yani 12.0 teraflop AMD RDNA 2'ye, PS5'in ise 10.3'e sahip olduğunu fark ettim.
CPU da hızlıdır, PS5'te 8 çekirdekli 3,5 GHz AMD Zen 2 bulunurken X-box'ta 8 çekirdekli, 3,8 GHz AMD Zen 2 bulunur