I am creating a game of planets in full size, I imported a simple sphere with 36k of UV resolution light map and I just had to scale the texture size of the material to 2 only, but it turns out when I move the camera next to the sphere the material starts to get extremely agitated and I start to...
I have a problem, my standalone or packaged game consumes 100% of the video card even in an empty level, without lighting and objects, characters and interface, why does this happen? How to solve? I’ve tried everything.
GPU: Nvidia GTX 1060 6GB OC
CPU: Intel I7 7700K @4.20ghz quad-core...