Çalışmıyor SF2 EU SDK - 2019

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C++:
#define GObjects            0x01797ACC
#define GNames                0x017856D0
DWORD g_dwProcessEvent = 0x00454AD0;

SDK.H

C++:
/*
#############################################################################################
# Special Force 2 (xxx) SDK
# Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51
# ========================================================================================= #
# File: SDK.h
# ========================================================================================= #
# Forums: www.memoryhackers.org
#############################################################################################
*/

/*
# ========================================================================================= #
# Fix
# ========================================================================================= #
*/

#include <stdio.h>

/*
# ========================================================================================= #
# Defines
# ========================================================================================= #
*/

#define GObjects            0x01797ACC
#define GNames                0x017856D0

DWORD g_dwProcessEvent = 0x00454AD0;
typedef void(__thiscall *tProcessEvent)(class UObject *, class UFunction *, void *, void *);
tProcessEvent ProcessEvent = (tProcessEvent)g_dwProcessEvent;

/*
# ========================================================================================= #
# Structs
# ========================================================================================= #
*/

template< class T > struct TArray 
{ 
public: 
    T* Data; 
    int Count; 
    int Max; 

public: 
    TArray() 
    { 
        Data = NULL; 
        Count = Max = 0; 
    }; 

public: 
    int Num() 
    { 
        return this->Count; 
    }; 

    T& operator() ( int i ) 
    { 
        return this->Data[ i ]; 
    }; 

    const T& operator() ( int i ) const 
    { 
        return this->Data[ i ]; 
    }; 

    void Add ( T InputData ) 
    { 
        Data = (T*) realloc ( Data, sizeof ( T ) * ( Count + 1 ) ); 
        Data[ Count++ ] = InputData; 
        Max = Count; 
    }; 

    void Clear() 
    { 
        free ( Data ); 
        Count = Max = 0; 
    }; 
}; 

struct FNameEntry 
{ 
    unsigned char    UnknownData00[ 0x10 ]; 
    char            Name[ 0x10 ]; 
}; 

struct FName 
{ 
    int                Index; 
    unsigned char    unknownData00[ 0x4 ]; 

    FName() : Index ( 0 ) {}; 

    FName ( int i ) : Index ( i ) {}; 

    ~FName() {}; 

    FName ( char* FindName ) 
    { 
        static TArray< int > NameCache; 

        for ( int i = 0; i < NameCache.Count; ++i ) 
        { 
        if ( ! strcmp ( this->Names()->Data[ NameCache ( i ) ]->Name, FindName ) ) 
            { 
                Index = NameCache ( i ); 
                return; 
            } 
        } 

        for ( int i = 0; i < this->Names()->Count; ++i ) 
        { 
            if ( this->Names()->Data[ i ] ) 
            { 
                if ( ! strcmp ( this->Names()->Data[ i ]->Name, FindName ) ) 
                { 
                    NameCache.Add ( i ); 
                    Index = i; 
                } 
            } 
        } 
    }; 

    static TArray< FNameEntry* >* Names() 
    { 
        return (TArray< FNameEntry* >*) GNames; 
    }; 

    char* GetName() 
    { 
        return this->Names()->Data[ Index ]->Name; 
    }; 

    bool operator == ( const FName& A ) const 
    { 
        return ( Index == A.Index ); 
    }; 
}; 

struct FString : public TArray< wchar_t > 
{ 
    FString() {}; 

    FString ( wchar_t* Other ) 
    { 
        this->Max = this->Count = *Other ? ( wcslen ( Other ) + 1 ) : 0; 

        if ( this->Count ) 
            this->Data = Other; 
    }; 

    ~FString() {}; 

    FString operator = ( wchar_t* Other ) 
    { 
        if ( this->Data != Other ) 
        { 
            this->Max = this->Count = *Other ? ( wcslen ( Other ) + 1 ) : 0; 

            if ( this->Count ) 
                this->Data = Other; 
        } 

        return *this; 
    }; 
}; 

struct FScriptDelegate 
{ 
    unsigned char UnknownData00[ 0xC ]; 
}; 

/*
# ========================================================================================= #
# Includes
# ========================================================================================= #
*/

#include "SDK_HEADERS\Core_structs.h"
#include "SDK_HEADERS\Core_classes.h"
#include "SDK_HEADERS\Core_f_structs.h"
#include "SDK_HEADERS\Core_functions.h"
#include "SDK_HEADERS\Engine_structs.h"
#include "SDK_HEADERS\Engine_classes.h"
#include "SDK_HEADERS\Engine_f_structs.h"
#include "SDK_HEADERS\Engine_functions.h"
#include "SDK_HEADERS\GameFramework_structs.h"
#include "SDK_HEADERS\GameFramework_classes.h"
#include "SDK_HEADERS\GameFramework_f_structs.h"
#include "SDK_HEADERS\GameFramework_functions.h"
#include "SDK_HEADERS\IpDrv_structs.h"
#include "SDK_HEADERS\IpDrv_classes.h"
#include "SDK_HEADERS\IpDrv_f_structs.h"
#include "SDK_HEADERS\IpDrv_functions.h"
#include "SDK_HEADERS\XAudio2_structs.h"
#include "SDK_HEADERS\XAudio2_classes.h"
#include "SDK_HEADERS\XAudio2_f_structs.h"
#include "SDK_HEADERS\XAudio2_functions.h"
#include "SDK_HEADERS\GFxUI_structs.h"
#include "SDK_HEADERS\GFxUI_classes.h"
#include "SDK_HEADERS\GFxUI_f_structs.h"
#include "SDK_HEADERS\GFxUI_functions.h"
#include "SDK_HEADERS\WinDrv_structs.h"
#include "SDK_HEADERS\WinDrv_classes.h"
#include "SDK_HEADERS\WinDrv_f_structs.h"
#include "SDK_HEADERS\WinDrv_functions.h"
#include "SDK_HEADERS\OnlineSubsystemPC_structs.h"
#include "SDK_HEADERS\OnlineSubsystemPC_classes.h"
#include "SDK_HEADERS\OnlineSubsystemPC_f_structs.h"
#include "SDK_HEADERS\OnlineSubsystemPC_functions.h"
#include "SDK_HEADERS\SFGame_structs.h"
#include "SDK_HEADERS\SFGame_classes.h"
#include "SDK_HEADERS\SFGame_f_structs.h"
#include "SDK_HEADERS\SFGame_functions.h"
#include "SDK_HEADERS\SFGameContent_structs.h"
#include "SDK_HEADERS\SFGameContent_classes.h"
#include "SDK_HEADERS\SFGameContent_f_structs.h"
#include "SDK_HEADERS\SFGameContent_functions.h"

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Eline sağlıkda linki kısaltmayı unutmuşsun abi :)
 
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sdk derken ne bu anlamadım
 
hala yaşıyorum maalesef
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İşime yaradı teşekkürler
 
ÖLÜM ÖLÜM DEDİĞİN NEDİR Kİ GÜLÜM
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Teşekkürler elinize sağlık
 
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