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Answer me that question?
Answer me that question?
No. I know I’ve talked about this before, but I’ll talk a little bit here again. It turns out that this statement is not based on empiricism or guesswork. It turns out that there is no scientific study that proves the relationship between violent behavior and playing (violent) games. First, that, at least in today's scientific standards, there is no way to isolate such a factor and prove that it does or does not cause this type of harm to its players. Everything that is propagated, especially on television, that games are responsible for deaths and so on. it is not just lies and sensationalism, but also a tremendous lack of character in people for spreading something false and spreading fear among misunderstandings.
Answer me who plays video games performs worse at school?
No and yes. This question is simpler than it seems. Some studies have shown that teenagers who spent more than 8 hours a day playing had a poorer performance on their grades. This is not frightening, after all ANY activity that is performed for more than 8 hours a day will affect a young person's school performance. Like the video game, it could be sports training, internet, listening to music, etc. In addition, there is no relationship between low income and playing video games, as long as the activity is done in a healthy way.
Answer me who plays video games performs worse at school?
This answer is a little more complicated, as it enters into questions that are a little more subjective, involving what we call common sense. There is no maximum number of hours allowed for someone to play. The important thing is to balance the act of playing video games with other leisure activities, such as playing sports, going to museums and parks, reading, drawing, writing, etc. That is why it is no use for parents to complain about the hours their children spend in front of the TV, forbid the child to play and, on the contrary, do not present any other option of what to do. If your child is only inside the house (after all it is dangerous to play in the streets) and cannot kick the ball because it may end up breaking something, then it is better to review your concepts of where the problem is, whether in video games or what is offered to the child.
What do you understand all your explanation, but say Video game addictive?
It's hard to say, but like other types of games, video games can be addictive. This is not very common, especially here in Brazil, I do not remember any case, being more recurrent in eastern countries, such as China and South Korea. It turns out that the games are made in a way that encourages the player to continue playing , offering prizes, bonuses, items etc. In addition, games nowadays are getting longer and longer, requiring more and more playing time. But the champions in terms of “addiction” and generation of anxiety are the massive online multiplayer (MMO’s of life). These games have no end and are designed in such a way that for the player to evolve he practically needs a daily workday. Casual players don't usually evolve much in these games and end up giving up. On the other hand, dedicated players take their characters very seriously and become tense when they don't reach their goals. I've seen a lot of people “lose” their weekend to play some RPG online, due to some event present within the game. In these cases, it is up to the parents and guardians to check if the gambling has been healthy and at the sign of any problem, talk to the child (or young person, adult ...) explain what is happening and, again, offer some other type of activity as well.
How do I participate with my child while he plays?
Many parents commented that they do not know how to play and that is why they end up moving away from video games, but that they would like to participate more closely in all this, but did not know how to do it. There is no magic recipe for this, but some tips can be valuable at this point. Something that tends to work very well is asking the child to explain and teach about what he plays. This does not necessarily mean teaching how to play itself, as familiarizing yourself with the controls seems like a nightmare for some parents and teachers. When I talk about teaching, I mean encouraging the child to talk about the game, tell their story, debate its plot, comment on their favorite characters and so on. Sitting next to the child and showing that at that moment SHE is the “holder” of knowledge is something that makes them very happy and makes parents interact more on the subject. No need to be afraid, come over to talk, see how it goes, take chances at the controls and even if you can't play, at least you'll know a little about your child's pastime.
If violent games don't make people more violent, then can my child play any game?