Çözüldü Riot Games Cheat Detection Question

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Pillar of Eternity
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From the actual hackers/developers how do riot games detect scripting etc.? I see some comments laying around like riot detects file modification from hotfix, the inject, ingame.. but nothing definitive. I know nothing can be done against 100% banrate on public platforms just curious. Would reply to answers
 
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hotfix is ban for sure , not even gonna talk about it. But the main thing is inject , u inject public = u get ban.
 
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Vanguard is the best anti cheat I have ever faced so far, easy anti cheat or any other anti cheat cant beat it.
 
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Riot games got one of the most powerful anti cheat system, it is very hard to hack that or bypass that
 
DeadShot
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I don't know bro but the anti cheat became strong and tough
I hope memory hackers will fix it
 
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What you are talking about is the file's signature.

When a developer/anti-cheat team sees a file is being run by 50,000 people(same signature), while playing the game :) they will most probably do testing on this file and add a way in the next update to detect if it's a cheat; or detect it in other ways or even directly assume that it's a cheat since it isn't a known app/software that is being run. (example: it's not discord)

On the other hand, if the cheat is private and only used by 1 to 10 people; then it's not worth it for the anti-cheat team to focus on this cheat, while there are other software that is being run by 1000s or 10000s of people.

This is why public cheats and even non-slotted private ones are certainly going to be detected one day.
 
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Donator
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Riot can detect injection trough LoadLibrary, can detect modifications being made in-real-time trough memory modification, can detect modified files trough by simple verifying the HASH of those files, and can even can probably detect when you EzEvade goes to one side and you click on another side, making it two clicks at the same time in two different regions. There should be a lot more ways RIot can detect cheating, and exactly in details how it works would be a source code that neither of us would understand.
 
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What you are talking about is the file's signature.

When a developer/anti-cheat team sees a file is being run by 50,000 people(same signature), while playing the game :) they will most probably do testing on this file and add a way in the next update to detect if it's a cheat; or detect it in other ways or even directly assume that it's a cheat since it isn't a known app/software that is being run. (example: it's not discord)

On the other hand, if the cheat is private and only used by 1 to 10 people; then it's not worth it for the anti-cheat team to focus on this cheat, while there are other software that is being run by 1000s or 10000s of people.

This is why public cheats and even non-slotted private ones are certainly going to be detected one day.
Basically heuristics and why any pubg lite shared hack bans in a day
Riot can detect injection trough LoadLibrary, can detect modifications being made in-real-time trough memory modification, can detect modified files trough by simple verifying the HASH of those files, and can even can probably detect when you EzEvade goes to one side and you click on another side, making it two clicks at the same time in two different regions. There should be a lot more ways RIot can detect cheating, and exactly in details how it works would be a source code that neither of us would understand.
Interesting thanks didnt know about this stuff dont understand code this shit curious
 
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Each game has its own anti-cheat. When anti cheat enters the game, it records all the actions you've done in the background. Suspicious movement, game detecting file attempts. After detecting it, the game adds it to its list and bans it. Let's just say Riot's a little more serious about this.
 
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