Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
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Apex Legends No Recoil


Screenshot_1.png


:indir:

Bağlantıları görmek için lütfen Giriş Yap
(
Bağlantıları görmek için lütfen Giriş Yap
)


:kullan:

İndirdiğiniz rar dosyasını masa üstüne çıkartın ardından "gui" adlı ahk dosyasına çift tıklayarak çalıştırın.
Bu işlemden sonra aynı dosya içerisinde bulunan "ahk-hider" adlı ahk'yı yönetici olarak çalıştırın. "F1-F12" Tuşları arasında silahlar için geçiş sağlayabilirsiniz.
Ek olarak ahkyı indirmek için kendi sitesini kullanın kendi sitesine gitmek istiyorsanız
Bağlantıları görmek için lütfen Giriş Yap


Bilinen buglar;
Silah geçişleri sırasın'da geçiş yapamıyor ve önceki silahın ayarın da takılı kalıyor. Programda bulunan "9" tuşuna basarak inaktif edip tekrardan silahın bulunduğu "F" tuşuna basarak aktif edin.


 
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Oyyy Çok fena bişey bu kesinlikle kullanmalıyım teşekkürler
 
En kötü savaş bildiğin ve hissettiğin arasındadır
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Ya kral nece hareket teşekkürler kral şimdiden eline koluna sağlık :)
 
“Asgari ücret gibiyim kimse benimle geçinemiyor”
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Eline sağlık kanka.
 
ÖLÜM ÖLÜM DEDİĞİN NEDİR Kİ GÜLÜM
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Eline sağlık denemeye değer
 
Selam Bebek Ben bir Kelebek
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Kral sen naptın xd helal sana Hile denicem bakalım işe yarıyacak mı.
 
WARZONE
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bak bu ilaç gibi gelecek işte :D çok sağol kanka paylaştığın için <3
Post automatically merged:

birde bişey sorayım oyunu önce açıyoruz dimi ? sonra program ardından kullandığımız silaha tıklıyoruz ?
 
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başka yabancı siteden alıntı ama tam calışmıyorbence denedim
 
Peek A Boo
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im using this script about 7 or 8 month. but some people said the GUI version sometimes got detected. i suggest u to remove GUI from the script and make sure ur edit the script [sens:=5 ;Edit this to your in-game sens 5] , so the norecoil work legit for sens 5.0
AutoHotkey:
    #NoEnv
    #KeyHistory, 0
    #SingleInstance force
    #MaxThreadsBuffer on
    #Persistent
    ;#NoTrayIcon ;if you care (not reccomend)
    SetBatchLines, -1
    ListLines, Off
    SetWorkingDir %A_ScriptDir%

    SetBatchLines -1                        ;removes default 10ms delay between lines
    #MaxHotkeysPerInterval 99000000
    #HotkeyInterval 99000000
    #KeyHistory 0
    ListLines Off
    SetKeyDelay, -1, -1
    SetMouseDelay, -1
    SetDefaultMouseSpeed, 0
    SetWinDelay, -1
    ;if not A_IsAdmin {
    ;   Run *RunAs "%A_ScriptFullPath%"
    ;   ExitApp
    ;}

    ;-----editplz-----
    sens:=5 ;Edit this to your in-game sens 5
    bind_bhop=mbutton ;This button should be binded sub-crouch[hold] key in Game setting
    subjumpkey=9 ;This button should be binded sub-Jump key in Game setting
    subshootkey=0 ;This button should be binded sub-Attack key in Game setting

    bind_1=1
    bind_2=2
    bind_run=3 ;Run key
    bind_reset=5 ;Reset button
    bind_granade=g ;Granade key
    bind_r31=f1
    bind_r9=f2
    bind_alt=f3
    bind_re=f4
    bind_spit=f9
    bind_pross=f6
    bind_volt=f7
    bind_lstar=f10
    bind_pros=Numpad1
    bind_flat=f8
    bind_devo=f11
    bind_tdevo=f12
    bind_havoc=f5
    bind_hemlok=Numpad2
    bind_scout=Numpad3
    ;----hotkey registor-----
    Hotkey, ~$*%bind_1%, key_1
    Hotkey, ~$*%bind_2%, key_2
    Hotkey, ~$*%bind_run%, key_3
    Hotkey, ~$*%bind_r31%, r301
    Hotkey, ~$*%bind_r9%, r99
    Hotkey, ~$*%bind_alt%, alternator
    Hotkey, ~$*%bind_re%, re45
    Hotkey, ~$*%bind_spit%, spitfire
    Hotkey, ~$*%bind_pross%, prowlerselect
    Hotkey, ~$*%bind_volt%, volt
    Hotkey, ~$*%bind_lstar%, lstar
    Hotkey, ~$*%bind_havoc%, havoc
    Hotkey, ~$*%bind_pros%, prowler
    Hotkey, ~$*%bind_flat%, flatline
    Hotkey, ~$*%bind_devo%, devotion
    Hotkey, ~$*%bind_tdevo%, taabodevotion
    Hotkey, ~$*%bind_hemlok%, hemlok
    Hotkey, ~$*%bind_scout%, scout
    Hotkey, ~$*%bind_reset%, key_reset
    Hotkey, ~$*%bind_granade%, key_granade
    Hotkey, ~$*%bind_bhop%, key_bhop
    ; ~~~~~~~~~~~~~~~~~Pattern~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    no_pattern := {}
    r301_pattern := {1: "-3.5,10.4,80", 2: "4.4,10.6,80", 3: "-6.4,9.5,80"
    ,4: "-1.2,10.0,80", 5: "-5.3,7.6,80", 6: "-0.4,4.1,80"
    ,7: "-1.8,3.3,80", 8: "-4.1,1.9,80", 9: "-2.4,3.3,80"
    ,10: "-3.2,1.0,80", 11: "0.0,3.3,80", 12: "2.0,2.2,80"
    ,13: "5.0,2.8,80", 14: "4.7,2.3,80", 15: "5.0,1.9,80"
    ,16: "5.2,0.9,80", 17: "3.2,0.9,80", 18: "0.0,2.2,80"
    ,19: "-1.1,4.2,80", 20: "-3.1,2.8,80", 21: "-3.6,1.3,80"
    ,22: "-3.6,0.0,80", 23: "-2.6,1.4,80", 24: "-2.4,1.4,80"
    ,25: "-3.0,0.0,80", 26: "0.0,0.0,80", 27: "0.0,0.0,80"
    ,28: "0.0,0.0,80", 29: "0.0,0.0,80", 30: "0.0,0.0,80"}
             
    r99_pattern := {1: "-1.6,6,53", 2: "0.1,6,53", 3: "2.3,4.9,53"
    ,4: "-1.8,9.2,53", 5: "-3.3,13.9,53", 6: "-6.3,12,53"
    ,7: "-5.5,8.7,53", 8: "-2.5,7.8,53", 9: "0.2,8,52"
    ,10: "2.3,6.8,52", 11: "4.5,6.3,52", 12: "0.9,5.1,52"
    ,13: "1.6,7.5,52", 14: "-1.1,3,52", 15: "-4.9,0,52"
    ,16: "-2.3,1.8,52", 17: "-4.5,0.5,52", 18: "4,1.3,52"
    ,19: "0,1,52", 20: "2.5,0.7,52", 21: "3.5,0.7,52"
    ,22: "4,2.6,52", 23: "3.5,2,52", 24: "4.6,2,52"
    ,25: "2,1.5,52", 26: "2,2,52", 27: "-5,3,52"
    ,28: "-5,0,52", 29: "-5,1,52", 30: "0,0,52"}

    alternator_pattern := {1: "0.0,14.4,109", 2: "0.0,13.0,109", 3: "0.0,15.8,109"
    ,4: "0.0,13.9,109", 5: "0.0,15.6,109", 6: "0.0,15.6,109"
    ,7: "-2.0,12.7,109", 8: "-2.0,7.3,109", 9: "-3.0,13.2,109"
    ,10: "-3.0,6.6,109", 11: "-3.0,9.8,109", 12: "-2.0,1.2,109"
    ,13: "-2.0,6.8,109", 14: "-2.0,4.6,109", 15: "-1.0,10.0,109"
    ,16: "0.0,9.3,109", 17: "5.0,3.2,109", 18: "5.0,9.8,109"
    ,19: "5.0,0.7,109", 20: "5.0,8.3,109", 21: "5.0,-0.2,109"
    ,22: "5.0,7.1,109", 23: "5.0,1.7,109", 24: "5.0,7.6,109"
    ,25: "5.0,-0.7,109", 26: "5.0,6.8,109", 27: "5.0,0.0,109"}


    re45_pattern := {1: "-0.7,12.6,112", 2: "-1.4,10.9,112", 3: "-6.1,11.2,112"
    ,4: "-3.0,11.6,112", 5: "-4.1,9.9,112", 6: "-5.7,8.0,112"
    ,7: "-5.9,7.1,112", 8: "-7.7,6.9,112", 9: "-7.2,6.2,112"
    ,10: "-6.7,5.0,112", 11: "-4.7,5.1,112", 12: "1.0,6.4,112"
    ,13: "-5.7,5.7,112", 14: "-3.4,5.1,112", 15: "-2.4,6.4,112"
    ,16: "2.4,5.7,112", 17: "-3.1,4.7,142", 18: "-5.1,1.3,142"
    ,19: "-4.7,3.4,147", 20: "-3.7,4.1,147", 21: "-5.1,2.4,147"
    ,22: "-5.1,4.1,147", 23: "-5.0,0.0,147"}

    spitfire_pattern := {1: "3.0,15.2,110", 2: "1.5,4.8,110", 3: "9.6,9.6,110", 4: "6.3,7.0,110"
    ,5: "3.3,9.2,110", 6: "-0.3,9.2,110", 7: "-4.5,2.6,110", 8: "-9.6,-2.0,110"
    ,9: "-2.7,-1.6,110", 10: "-3.9,3.2,110", 11: "-2.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.4,110", 15: "9.6,-1.6,110", 16: "4.2,1.4,110"
    ,17: "1.8,7.8,110", 18: "3.3,7.6,110", 19: "6.9,4.4,110", 20: "9.0,1.8,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-6.9,2.5,113", 24: "-4.5,2,113"
    ,25: "-7.8,2.2,113", 26: "-8.1,1,113", 27: "-7.8,-1,113", 28: "-3.3,3.6,113"
    ,29: "-4.5,4.2,113", 30: "-0.3,4.2,113", 31: "-9.6,-2.0,113", 32: "-2.7,-1.6,113"
    ,33: "-3.9,2.2,113", 34: "-2.6,3,113", 35: "4.5,1.5,113", 36: "9.9,3.4,113"
    ,37: "5.1,1.4,113", 38: "9.6,-1.6,113", 39: "4.2,1.4,113", 40: "1.8,7.8,113"
    ,41: "3.3,7.6,113", 42: "6.9,4.4,113", 43: "9.0,1.8,113", 44: "3.9,0.6,113"
    ,45: "-1.2,5.6,113", 46: "-6.9,3.2,113", 47: "-4.5,2.6,113", 48: "-7.8,3.2,113"
    ,49: "-8.1,2.0,113", 50: "-7.8,-2.0,113", 51: "-3.3,4.6,113", 52: "-4.5,6.2,113"
    ,53: "-0.3,6.2,113", 54: "-9.6,-2.0,113", 55: "-2.7,-1.6,113", 56: "-3.9,3.2,113"
    ,57: "-2.7,6.6,113", 58: "4.5,2.0,113", 59: "9.9,4.4,113", 60: "5.1,1.4,113"
    ,61: "9.6,-1.6,113"}

    prowlerselect_pattern := {1: "2,15.2,120", 2: "2,11.7,120", 3: "2,12.9,120"
    ,4: "2,12.4,120", 5: "3,9.4,120", 6: "3,10.6,120"
    ,7: "3,9.0,120", 8: "3,8.5,120", 9: "-2,3.9,120"
    ,10: "-3,6.0,120", 11: "-3,6.0,120", 12: "-3,6.4,120"
    ,13: "-3,6.9,120", 14: "-3,3.9,120", 15: "3,7.8,120"
    ,16: "3,4.8,120", 17: "3,3.7,120", 18: "0,3.9,120"
    ,19: "0,6.0,120", 20: "0.0,5.3,120", 21: "0.0,0.0,120"}
             
    volt_pattern := {1: "0.0,12.4,81", 2: "0.0,11.0,81", 3: "-1.5,13.8,81"
    ,4: "-1.7,11.9,81", 5: "-1.7,13.6,81", 6: "-2.5,13.6,81"
    ,7: "-2.5,7.7,81", 8: "-2,5.3,81", 9: "-2.5,5.2,81"
    ,10: "-2.0,4.6,81", 11: "1.0,3.8,81", 12: "2.7,1.2,81"
    ,13: "4.0,6.8,81", 14: "6.0,4.6,81", 15: "5.0,3.0,81"
    ,16: "5.0,4.3,81", 17: "5.0,3.2,81", 18: "5.0,2.8,81"
    ,19: "4.0,1.7,81", 20: "4.1,8.3,81", 21: "3.0,2.2,81"
    ,22: "0.0,0.0,81", 23: "0.0,0.0,81", 24: "0.0,0.0,81"
    ,25: "0.0,0.0,81", 26: "0.0,0.0,81", 27: "0.0,0.0,81"}


    scout_pattern := {1: "0,5,60", 2: "0,5,55", 3: "0,5,60"
    ,4: "0,5,55", 5: "0,5,60", 6: "0,5,60"
    ,7: "0,5,55", 8: "0,5,60", 9: "0,5,60"
    ,10: "0,5,55", 11: "0,5,60", 12: "0,5,60"
    ,13: "0,5,55", 14: "0,5,60", 15: "0,5,60"
    ,16: "0,5,55", 17: "0,5,60", 18: "0,5,60"
    ,19: "0,5,55", 20: "0,5,60", 21: "0,5,60"
    ,22: "0,5,55", 23: "0,5,60", 24: "0,5,60"
    ,25: "0,5,55", 26: "0,5,60", 27: "0,5,60"
    ,28: "0,5,55", 29: "0,5,60", 30: "0,5,60"}


    hemlok_pattern := {1: "-2.5,6,60", 2: "0,6,60", 3: "2,6,60"
    ,4: "-2.5,6,60", 5: "0,6,60", 6: "2,6,60"
    ,7: "-2.5,6,60", 8: "0,6,60", 9: "2,6,60"
    ,10: "-2.5,6,60", 11: "0,6,60", 12: "2,6,60"
    ,13: "-2.5,6,60", 14: "0,6,60", 15: "2,6,60"
    ,16: "-2.5,6,60", 17: "0,6,60", 18: "2,6,60"
    ,19: "-2.5,6,60", 20: "0,6,60", 21: "2,6,60"
    ,22: "-2.5,6,60", 23: "0,6,60", 24: "2,6,60"
    ,25: "-2.5,6,60", 26: "0,6,60", 27: "2,6,60"
    ,28: "-2.5,6,60", 29: "0,6,60", 30: "2,6,60"}


    lstar_pattern := {1: "5,5,37", 2: "5,5,37", 3: "5,5,37"
    ,4: "5,5,37", 5: "5,5,37", 6: "5,5,37"
    ,7: "2,5,37", 8: "2,5,37", 9: "2,5,37"
    ,10: "1,5,37", 11: "1,5,37", 12: "-2,5,37"
    ,13: "-2,5,32", 14: "-2,5,32", 15: "-2,5,32"
    ,16: "-2,5,42", 17: "-2,5,42", 18: "-2,5,42"
    ,19: "-2,5,42", 20: "-2,5,42", 21: "-2,5,42"
    ,22: "-2,5,42", 23: "-2,5,55", 24: "-1,5,55"
    ,25: "-1,5,55", 26: "-1,5,55", 27: "-1,5,55"
    ,28: "-1,5,60", 29: "-1,5,60", 30: "-1,5,60"
    ,31: "-1,5,60", 32: "-1,5,60", 33: "-1,5,60"
    ,34: "1,5,65", 35: "1,5,65", 36: "1,5,65"
    ,37: "1,5,65", 38: "1,5,65", 39: "1,5,65"
    ,40: "0,5,65", 41: "0,5,65", 42: "0,5,65"
    ,43: "0,5,65", 44: "0,5,65", 45: "0,5,65"}


    havoc_pattern := {1: "0.0,0.0,460", 2: "-15,14.8,84", 3: "-5,14.9,84"
    ,4: "5,13.4,84", 5: "5,11.8,84", 6: "5,11.0,84"
    ,7: "2,11,84", 8: "2,14.1,84", 9: "2,10.1,65"
    ,10: "-2,5.5,65", 11: "-2.4,5.2,65", 12: "-2.2,5,65"
    ,13: "-2,1.5,65", 14: "-1,1.2,65", 15: "-1,1,65"
    ,16: "-1.,1,65", 17: "-1.5,0.8,65", 18: "1.5,0.5,65"
    ,19: "1.6,0.5,65", 20: "1.8,-0.8,65", 21: "1.8,-0.9,65"
    ,22: "1.8,-1.2,65", 23: "1.8,-1.4,65", 24: "1.8,-1.5,65"
    ,25: "1,5,65", 26: "1.5,5.5,65", 27: "1.8,6,65"
    ,28: "1.8,7,65", 29: "2.5,8,65", 30: "2.5,10,65"
    ,31: "2.5,11,65", 32: "2.5,16,65", 33: "2.5,16,65"}



    prowler_pattern := {1: "0.0,0.0,10", 2: "-15,12.8,84", 3: "-5,12.9,84"
    ,4: "0,11.4,84", 5: "3,9.8,84", 6: "4,9.0,84"
    ,7: "4,9.1,84", 8: "2,12.1,84", 9: "-0.9,12.1,84"
    ,10: "0,12.1,84", 11: "0,10.3,84", 12: "-2,6.4,84"
    ,13: "-3.5,5.1,84", 14: "-4.0,3.1,84", 15: "-5.0,2.1,84"
    ,16: "-5.4,2,83", 17: "-5.4,1.5,83", 18: "-4.0,5.4,83"
    ,19: "-1.9,5,83", 20: "0,5,84", 21: "0,5,84"
    ,22: "2.8,5.8,84", 23: "2.0,5.8,84", 24: "0.9,2.8,84"
    ,25: "-0.9,5.5,84", 26: "-2.0,5.5,84", 27: "0.0,6,84"
    ,28: "0.0,6.5,84", 29: "0.0,7,84", 30: "0.0,7,84"
    ,31: "0.0,7,84", 32: "0.0,7,84", 33: "0.0,7,100"}


    devotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,180", 3: "0.3,20.0,170"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,120", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,85", 8: "2.8,10.6,85", 9: "6.2,4.8,85"
    ,10: "2.8,6.4,85", 11: "3.1,5.8,68", 12: "4.8,7.1,68"
    ,13: "5.0,4.4,68", 14: "6.2,2.3,68", 15: "7.6,1.8,68"
    ,16: "7.0,0.5,68", 17: "4.2,-1.6,68", 18: "6.2,1.6,68"
    ,19: "-1.4,4.6,68", 20: "0.0,5.3,66", 21: "-3.9,3.9,66"
    ,22: "-4.5,2.3,66", 23: "-4.5,2.5,66", 24: "-6.7,3.0,66"
    ,25: "-7.0,3.0,66", 26: "-3.1,3.2,66", 27: "1.7,3.7,66"
    ,28: "-1.4,4.8,66", 29: "-3.6,4.4,66", 30: "-5.0,3.5,70"
    ,31: "-6.2,2.1,70", 32: "-5.6,-0.5,70", 33: "-5.6,-0.5,70"
    ,34: "-4.8,3.7,70", 35: "-4.8,3.7,67", 36: "-0.8,4.1,67"
    ,37: "-2.8,3.5,67", 38: "2.0,3.5,67", 39: "2.0,3.5,66"
    ,40: "-1.4,3.7,67", 41: "-1.4,2.8,67", 42: "-3.6,1.6,67"
    ,43: "-1.4,2.3,67", 44: "0.0,3.0,67", 45: "3.6,1.8,67"}

    taabodevotion_pattern := {1: "0.0,0.0,40", 2: "0.8,24.5,140", 3: "0.3,20.0,140"
    ,4: "0.3,23.5,140", 5: "2.0,23.2,100", 6: "3.1,19.5,100"
    ,7: "2.8,12.6,100", 8: "2.8,10.6,100", 9: "6.2,4.8,100"
    ,10: "2.8,6.4,88", 11: "3.1,5.8,88", 12: "4.8,7.1,88"
    ,13: "5.0,4.4,88", 14: "6.2,2.3,88", 15: "7.6,10.8,86"
    ,16: "7.0,0.5,86", 17: "4.2,-1.6,86", 18: "6.2,1.6,86"
    ,19: "-1.4,4.6,86", 20: "0.0,5.3,86", 21: "-3.9,3.9,86"
    ,22: "-4.5,2.3,86", 23: "-4.5,2.5,86", 24: "-6.7,3.0,86"
    ,25: "-7.0,3.0,86", 26: "-3.1,3.2,86", 27: "1.7,3.7,86"
    ,28: "-1.4,4.8,86", 29: "-3.6,4.4,86", 30: "-5.0,3.5,88"
    ,31: "-6.2,2.1,88", 32: "-5.6,-0.5,88", 33: "-5.6,-0.5,88"
    ,34: "-4.8,3.7,88", 35: "-4.8,3.7,87", 36: "-0.8,4.1,87"
    ,37: "-2.8,3.5,87", 38: "2.0,3.5,87", 39: "2.0,3.5,86"
    ,40: "-1.4,3.7,86", 41: "-1.4,2.8,86", 42: "-3.6,1.6,86"
    ,43: "-1.4,2.3,86", 44: "0.0,3.0,87", 45: "0.0,0.0,120"}


    flatline_pattern := {1: "3.0,15.2,110", 2: "1.5,5.3,110", 3: "9.6,10.1,110", 4: "6.3,7.5,110"
    ,5: "3.3,9.7,110", 6: "-1.3,9.7,110", 7: "-4.5,2.6,110", 8: "-10.6,-2.0,110"
    ,9: "-2.7,-1.3,110", 10: "-3.9,3.5,110", 11: "-1.7,6.6,110", 12: "4.5,2.0,110"
    ,13: "9.9,4.4,110", 14: "5.1,1.9,110", 15: "9.6,-1.6,110", 16: "4.2,2.1,110"
    ,17: "1.8,8.3,110", 18: "3.3,8.1,110", 19: "6.9,4.9,110", 20: "9.0,2.3,110"
    ,21: "3.9,0.6,113", 22: "-1.2,5,113", 23: "-7.9,2.5,113", 24: "-5.5,2,113"
    ,25: "-8.8,2.2,113", 26: "-9.1,1.5,113", 27: "-8.8,1,113"}


    ;~~~~~~~~~~~~~~~~~~~~~~~Base state~~~~~~~~~~~~~~~~~~~~~~~~~~
    slotA:=1 ;Slot1 activate memory Var
    slotB:=0 ;Slot2 activate memory Var
    memA:=non ,memB:=non ;Weapon pattern memory Var
    memR1:=0 memR2:=0 ;Fire-mode memory Var
    active_pattern:=no_pattern
    modifier:= 3.4/sens
    rate=10
    volume=80
    SAPI := ComObjCreate("SAPI.SpVoice")
    SAPI.rate:=rate
    SAPI.volume:=volume
    rapidmode:=0

    isCursorShown()
    {
    StructSize := A_PtrSize + 16
    VarSetCapacity(InfoStruct, StructSize)
    NumPut(StructSize, InfoStruct)
    DllCall("GetCursorInfo", UInt, &InfoStruct)
    Result := NumGet(InfoStruct, 8)
    if Result > 1
    Return 1
    else
    Return 0
    }
    Loop {
    Sleep 50
    if isCursorShown() == 1
    mice:=1
    else
    mice:=0
    }

    ; ~~~~~~~~~~~~~~~~~Base activation~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    key_1:
    slotA:=1
    slotB:=0
    active_pattern:=%memA%_pattern
    rapidmode:=memR1
    SAPI.Speak(memA)
    return

    key_2:
    slotA:=0
    slotB:=1
    active_pattern:=%memB%_pattern
    rapidmode:=memR2
    SAPI.Speak(memB)
    return

    key_3:
    key_granade:
    active_pattern:=no_pattern
    rapidmode:=()
    if GetKeyState(bind_run,"P")
    SAPI.Speak("runmode")
    else if GetKeyState(bind_granade,"P")
    SAPI.Speak("granade")
    return

    key_reset:
    active_pattern:=no_pattern
    slotA:=1
    slotB:=0
    memA:=non
    memB:=non
    memR1:=0
    memR2:=0
    rapidmode:=0
    SAPI.Speak("allreset")
    return

    ; ~~~~~~~~~~~~~~~~~~~~~~~~~~Weapon Profile~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ;Full-Auto Weapon section
    r301:
    r99:
    alternator:
    re45:
    spitfire:
    lstar:
    havoc:
    flatline:
    devotion:
    taabodevotion:
    volt:
    prowler:
    prowlerselect:
    hemlok:
    scout:
    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=0
    if (slotA)
    memA:=nullA ,memR1:=0
    else
    memB:=nullA ,memR2:=0
    SAPI.Speak(nullA)
    }
    return

    ;Tap or burst weapon section

    {
    nullA := A_thislabel
    active_pattern:=%nullA%_pattern
    rapidmode:=1
    if (slotA)
    memA:=nullA ,memR1:=1
    else
    memB:=nullA ,memR2:=1
    SAPI.Speak(nullA)
    }
    return

    ; ~~~~~~~~~~~~~~~~~~~~~~Main~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    key_bhop:
    sleep 150
    while GetKeyState(bind_bhop, "P")
    {
    Random, foo, 50, 100
    Send % subjumpkey
    Sleep %foo%
    send {space}
    sleep %foo%
    }
    return

    #IF mice=0 ; Disable switch cursor shown (start line)
    ~$*LButton::
    sleep 5
    loop {
    if (rapidmode) ;For Tap Weapon
    {
    if a_index<3 ; remove bug
    click
    else
    random, foo2, 1, 2
    if(foo2=1)
    click
    else
    send % subshootkey
    }
    x := strsplit(active_pattern[a_index],",")[1] ;using str insteed of normal array for easly edit pattern
    y := strsplit(active_pattern[a_index],",")[2]
    t := strsplit(active_pattern[a_index],",")[3]
    dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier)
    sleep t
    } until !GetKeyState("LButton","P") || a_index > active_pattern.maxindex()
    return
    #IF ; Disable switch cursor shown (end line)

    ~end::
    SAPI.Speak("bye")
    Exitapp
    return
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