Does anyone have latest offset for league of legends?

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Does anyone have latest offset for league of legends?

i have lview source i just need to update the offsets address
 
☾⭒ königsrasse
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You can find it if you search it on github. I don't know if it's right to share a link, so I suggest you do research on sites that host open source codes.
 
波マリファナ
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do u have an a discord?
 
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Github or u know biggest cheat forum (I can't give u name)
 
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go search github league of legends script
 
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you can find it on this forum or github
 
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Kod:
#include "Offsets.h"
Offsets::Offsets() {};
int Offsets::GameTime = 0x3101314; //updated
int Offsets::ObjectManager = 0x186CD64; //updated
int Offsets::LocalPlayer = 0x3109D4C; //updated
int Offsets::UnderMouseObject = 0x183CA38; //updated
int Offsets::Chat = 0x3109E28; //updated
int Offsets::ViewProjMatrices = 0x3132A30; //updatede
int Offsets::Renderer = 0x31358D0; //updated
 
int Offsets::ObjIndex = 0x20;
int Offsets::ObjTeam = 0x4C;
int Offsets::ObjMissileName = 0x6C;
int Offsets::ObjNetworkID = 0xCC;
int Offsets::ObjPos = 0x1F4; //11.21
int Offsets::ObjMissileSpellCast = 0x250;
int Offsets::ObjVisibility = 0x28C;
int Offsets::ObjSpawnCount = 0x2A0;
int Offsets::ObjSrcIndex = 0x02AC;
int Offsets::ObjMana = 0x2B4; //currect
int Offsets::ObjMaxMana = 0x2C4; //currect
int Offsets::ObjRecallState = 0xDA8; //currect
int Offsets::ObjHealth = 0xDB4; //11.21
int Offsets::ObjMaxHealth = 0xDC4; //11.21
int Offsets::ObjAbilityHaste = 0x110C; //11.21
int Offsets::ObjLethality = 0x11F8; //11.21
int Offsets::ObjArmor = 0x12E4; //11.21
int Offsets::ObjBonusArmor = 0x12E8; //11.21
int Offsets::ObjMagicRes = 0x12EC; //11.21
int Offsets::ObjBonusMagicRes = 0x12F0; //11.21
int Offsets::ObjBaseAtk = 0x12BC; //11.21
int Offsets::ObjBonusAtk = 0x1234; //11.21
int Offsets::ObjMoveSpeed = 0x12FC; //11.21
int Offsets::ObjSpellBook = 0x27e4;//11.21 0x27f8 //0x27e4
int Offsets::ObjTransformation = 0x3040;
int Offsets::ObjName = 0x2BDC;//11.21
int Offsets::ObjLvl = 0x3394;//11.21
int Offsets::ObjExpiry = 0x298;
int Offsets::ObjCrit = 0x12E0; //11.21
int Offsets::ObjCritMulti = 0x12D0;//11.21
int Offsets::ObjAbilityPower = 0x1788; //11.21
int Offsets::ObjAtkSpeedMulti = 0x12B8; //11.20
int Offsets::ObjAtkRange = 0x1304; //currect
int Offsets::ObjTargetable = 0xD1C;//11.21
int Offsets::ObjInvulnerable = 0x3EC;//11.21
int Offsets::ObjIsMoving = 0x3638;
int Offsets::ObjDirection = 0x1bf0;
int Offsets::ObjItemList = 0x33C8; //11.20
int Offsets::ObjExpierience = 0x3384; //11.21
int Offsets::ObjMagicPen = 0x11DC; //11.21
int Offsets::ObjMagicPenMulti = 0x11E4; //11.21
int Offsets::ObjManaRegen = 0x1150; //11.21
int Offsets::ObjHealthRegen = 0x12F8; //11.21
 
int Offsets::ChatIsOpen = 0x73C; //updated
 
int Offsets::SpellBookActiveSpellCast = 0x20;
int Offsets::SpellBookSpellSlots = 0x488;
 
int Offsets::ObjBuffManager = 0x21B8;
int Offsets::BuffManagerEntriesArray = 0x10;
int Offsets::BuffEntryBuff = 0x8;
int Offsets::BuffType = 0x4;
int Offsets::BuffEntryBuffStartTime = 0xC;
int Offsets::BuffEntryBuffEndTime = 0x10;
int Offsets::BuffEntryBuffCount = 0x74;
int Offsets::BuffEntryBuffCountAlt = 0x24;
int Offsets::BuffEntryBuffCountAlt2 = 0x20;
int Offsets::BuffName = 0x8;
int Offsets::BuffEntryBuffNodeStart = 0x20;
int Offsets::BuffEntryBuffNodeCurrent = 0x24;
 
//always the same
int Offsets::ItemListItem = 0xC;
int Offsets::ItemInfo = 0x20;
int Offsets::ItemInfoId = 0x68;
 
//never change
int Offsets::RendererWidth = 0xC;
int Offsets::RendererHeight = 0x10;
 
int Offsets::SpellSlotLevel = 0x20;
int Offsets::SpellSlotTime = 0x28;
int Offsets::SpellSlotDamage = 0xA0;
int Offsets::SpellSlotSpellInfo = 0x13C; //0x144
int Offsets::SpellInfoSpellData = 0x44;
int Offsets::SpellDataSpellName = 0x6C;
int Offsets::SpellDataMissileName = 0x6C;
int Offsets::SpellSlotSmiteCharges = 0x58; //0x58;
 
//these never change
int Offsets::ObjectMapCount = 0x2C;
int Offsets::ObjectMapRoot = 0x28;
int Offsets::ObjectMapNodeNetId = 0x10;
int Offsets::ObjectMapNodeObject = 0x14;
 
//updated 11.21
int Offsets::MissileSpellInfo = 0x278;
int Offsets::MissileSrcIdx = 0x2DC;
int Offsets::MissileDestIdx = 0x330;
int Offsets::MissileStartPos = 0x2F4;//0x2F4;
int Offsets::MissileEndPos = 0x300;
 
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Kod:
#include "Offsets.h"
Offsets::Offsets() {};
int Offsets::GameTime = 0x3101314; //updated
int Offsets::ObjectManager = 0x186CD64; //updated
int Offsets::LocalPlayer = 0x3109D4C; //updated
int Offsets::UnderMouseObject = 0x183CA38; //updated
int Offsets::Chat = 0x3109E28; //updated
int Offsets::ViewProjMatrices = 0x3132A30; //updatede
int Offsets::Renderer = 0x31358D0; //updated
 
int Offsets::ObjIndex = 0x20;
int Offsets::ObjTeam = 0x4C;
int Offsets::ObjMissileName = 0x6C;
int Offsets::ObjNetworkID = 0xCC;
int Offsets::ObjPos = 0x1F4; //11.21
int Offsets::ObjMissileSpellCast = 0x250;
int Offsets::ObjVisibility = 0x28C;
int Offsets::ObjSpawnCount = 0x2A0;
int Offsets::ObjSrcIndex = 0x02AC;
int Offsets::ObjMana = 0x2B4; //currect
int Offsets::ObjMaxMana = 0x2C4; //currect
int Offsets::ObjRecallState = 0xDA8; //currect
int Offsets::ObjHealth = 0xDB4; //11.21
int Offsets::ObjMaxHealth = 0xDC4; //11.21
int Offsets::ObjAbilityHaste = 0x110C; //11.21
int Offsets::ObjLethality = 0x11F8; //11.21
int Offsets::ObjArmor = 0x12E4; //11.21
int Offsets::ObjBonusArmor = 0x12E8; //11.21
int Offsets::ObjMagicRes = 0x12EC; //11.21
int Offsets::ObjBonusMagicRes = 0x12F0; //11.21
int Offsets::ObjBaseAtk = 0x12BC; //11.21
int Offsets::ObjBonusAtk = 0x1234; //11.21
int Offsets::ObjMoveSpeed = 0x12FC; //11.21
int Offsets::ObjSpellBook = 0x27e4;//11.21 0x27f8 //0x27e4
int Offsets::ObjTransformation = 0x3040;
int Offsets::ObjName = 0x2BDC;//11.21
int Offsets::ObjLvl = 0x3394;//11.21
int Offsets::ObjExpiry = 0x298;
int Offsets::ObjCrit = 0x12E0; //11.21
int Offsets::ObjCritMulti = 0x12D0;//11.21
int Offsets::ObjAbilityPower = 0x1788; //11.21
int Offsets::ObjAtkSpeedMulti = 0x12B8; //11.20
int Offsets::ObjAtkRange = 0x1304; //currect
int Offsets::ObjTargetable = 0xD1C;//11.21
int Offsets::ObjInvulnerable = 0x3EC;//11.21
int Offsets::ObjIsMoving = 0x3638;
int Offsets::ObjDirection = 0x1bf0;
int Offsets::ObjItemList = 0x33C8; //11.20
int Offsets::ObjExpierience = 0x3384; //11.21
int Offsets::ObjMagicPen = 0x11DC; //11.21
int Offsets::ObjMagicPenMulti = 0x11E4; //11.21
int Offsets::ObjManaRegen = 0x1150; //11.21
int Offsets::ObjHealthRegen = 0x12F8; //11.21
 
int Offsets::ChatIsOpen = 0x73C; //updated
 
int Offsets::SpellBookActiveSpellCast = 0x20;
int Offsets::SpellBookSpellSlots = 0x488;
 
int Offsets::ObjBuffManager = 0x21B8;
int Offsets::BuffManagerEntriesArray = 0x10;
int Offsets::BuffEntryBuff = 0x8;
int Offsets::BuffType = 0x4;
int Offsets::BuffEntryBuffStartTime = 0xC;
int Offsets::BuffEntryBuffEndTime = 0x10;
int Offsets::BuffEntryBuffCount = 0x74;
int Offsets::BuffEntryBuffCountAlt = 0x24;
int Offsets::BuffEntryBuffCountAlt2 = 0x20;
int Offsets::BuffName = 0x8;
int Offsets::BuffEntryBuffNodeStart = 0x20;
int Offsets::BuffEntryBuffNodeCurrent = 0x24;
 
//always the same
int Offsets::ItemListItem = 0xC;
int Offsets::ItemInfo = 0x20;
int Offsets::ItemInfoId = 0x68;
 
//never change
int Offsets::RendererWidth = 0xC;
int Offsets::RendererHeight = 0x10;
 
int Offsets::SpellSlotLevel = 0x20;
int Offsets::SpellSlotTime = 0x28;
int Offsets::SpellSlotDamage = 0xA0;
int Offsets::SpellSlotSpellInfo = 0x13C; //0x144
int Offsets::SpellInfoSpellData = 0x44;
int Offsets::SpellDataSpellName = 0x6C;
int Offsets::SpellDataMissileName = 0x6C;
int Offsets::SpellSlotSmiteCharges = 0x58; //0x58;
 
//these never change
int Offsets::ObjectMapCount = 0x2C;
int Offsets::ObjectMapRoot = 0x28;
int Offsets::ObjectMapNodeNetId = 0x10;
int Offsets::ObjectMapNodeObject = 0x14;
 
//updated 11.21
int Offsets::MissileSpellInfo = 0x278;
int Offsets::MissileSrcIdx = 0x2DC;
int Offsets::MissileDestIdx = 0x330;
int Offsets::MissileStartPos = 0x2F4;//0x2F4;
int Offsets::MissileEndPos = 0x300;
This is for 11.21 and it's outdated i am looking for 11.24 patch
 
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