Roblox Build a boat for treasure Script

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Exploiter
Uzman Üye
Katılım
5 Mar 2022
Mesajlar
177
Tepki puanı
41
Ödüller
3
Yaş
25
Sosyal
4 HİZMET YILI
Png


Roblox Build a boat for treasure Script

[EN]
Game link:
Bağlantıları görmek için lütfen Giriş Yap

This cheat is not mine.

[TR]
Oyun linki:
Bağlantıları görmek için lütfen Giriş Yap

Hile bana ait değildir.
Lua:
local LocalPlayer = game:GetService("Players").LocalPlayer
local ui = loadstring(game:GetObjects("rbxassetid://4133667265")[1].Source)("Library by wally")
local w = ui:CreateWindow('Automated')
w:Section('Autofarms')
local b = w:Button("Autofarm (Forever)", function()
    print("Autofarm Activated (Forever)")
    vu = game:GetService("VirtualUser")
    game:GetService("Players").LocalPlayer.Idled:connect(function()
        vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
        wait(1)
        vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
    end)
    print("Anti-Afk Succes!")
    while true do
        spawn(function()
        game:getService("RunService"):BindToRenderStep("NoClip",0,function()
        pcall(function()
        if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
        if not running == true then return end
        game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
        end)
        end)
        end)
      
        local checks = workspace.BoatTerrains:getDescendants()
        for i=1,#checks do
        running = true
        if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
        checks[i].Transparency = 0
        if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
        end
        wait(0.42)
        end
        end
      
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
        repeat
        if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
        game.Players.LocalPlayer.Character.Humanoid.Jump = true
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
        end
        wait()
        until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
        running = false
        wait()
        end
    end)
    local b = w:Button("Autofarm (Once)", function()
        print("Autofarm Activated (Once)")
        spawn(function()
            game:getService("RunService"):BindToRenderStep("NoClip",0,function()
            pcall(function()
            if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
            if not running == true then return end
            game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
            end)
            end)
            end)
          
            local checks = workspace.BoatTerrains:getDescendants()
            for i=1,#checks do
            running = true
            if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
            checks[i].Transparency = 0
            if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
            end
            wait(0.42)
            end
            end
          
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
            repeat
            if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
            game.Players.LocalPlayer.Character.Humanoid.Jump = true
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
            end
            wait()
            until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
            running = false
        end)
        local b = w:Button("Autofarm Treasure (Forever)", function()
            print("Autofarm Treasure Activated (Forever)")
            vu = game:GetService("VirtualUser")
    game:GetService("Players").LocalPlayer.Idled:connect(function()
        vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
        wait(1)
        vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
    end)
    print("Anti-Afk Succes!")
            while true do
                spawn(function()
                game:getService("RunService"):BindToRenderStep("NoClip",0,function()
                pcall(function()
                if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
                if not running == true then return end
                game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
                end)
                end)
                end)
              
                local checks = workspace.BoatTerrains:getDescendants()
                for i=1,#checks do
                running = true
                if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
                checks[i].Transparency = 0
                if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
                end
                wait(0.42)
                end
                end
              
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                repeat
                if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                game.Players.LocalPlayer.Character.Humanoid.Jump = true
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                end
                wait()
                until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
                running = false
                wait()
                end
            end)
            local b = w:Button("Autofarm Treasure (Once)", function()
                print("Autofarm Treasure Activated (Once)")
                spawn(function()
                    game:getService("RunService"):BindToRenderStep("NoClip",0,function()
                    pcall(function()
                    if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
                    if not running == true then return end
                    game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
                    end)
                    end)
                    end)
                  
                    local checks = workspace.BoatTerrains:getDescendants()
                    for i=1,#checks do
                    running = true
                    if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
                    checks[i].Transparency = 0
                    if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
                    end
                    wait(0.42)
                    end
                    end
                  
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                    repeat
                    if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                    game.Players.LocalPlayer.Character.Humanoid.Jump = true
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                    end
                    wait()
                    until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
                    running = false
                end)
                w:Section('Open Chests')
local IBFS = workspace:WaitForChild("ItemBoughtFromShop", 1)
    w:Dropdown("Chest Type", {
        list = {
            "Common Chest",
            "Uncommon Chest",
            "Rare Chest",
            "Epic Chest",
            "Legendary Chest"
        },
        location = shared,
        flag = "chesttype"
    })
    w:Button("Open Chest", function()
            IBFS:FireServer(shared.chesttype or "Common Chest")
            print("Chest Successfully Opened")
        end)
local qm = workspace:WaitForChild("QuestMakerEvent", 1)
if qm then
    w:Section("Open Quests")
    w:Dropdown("Quest Name", {
        list = {
            "Cloud Quest",
            "Target Quest",
            "Ramp Quest",
            "Find Me Quest",
            "Dragon Quest",
            "The Box Quest",
            "Rings Quest",
            "Soccor Quest"
        },
        location = shared,
        flag = "questtype"
    })
    w:Button("Open Quest", function()
        qm:FireServer(({
            ["Cloud Quest"] = 1,
            ["Target Quest"] = 2,
            ["Ramp Quest"] = 3,
            ["Find Me Quest"] = 4,
            ["Dragon Quest"] = 5,
            ["The Box Quest"] = 6,
            ["Rings Quest"] = 7,
            ["Soccor Quest"] = 8
        })[shared.questtype or "Cloud Quest"])
        print("Quest Successfully Made")
    end)
end
w:Section("Codes")
local b = w:Button("Redeem Codes", function()
    RedeemCode = game:GetService("Workspace").CheckCodeFunction
    RedeemCode:InvokeServer("=D")
    RedeemCode:InvokeServer("=p")
    RedeemCode:InvokeServer("hi")
    RedeemCode:InvokeServer("squid army")
    RedeemCode:InvokeServer("chillthrill709 was here")
    RedeemCode:InvokeServer("TTTRRREEEAAASSSUUURRREEE")
print("Codes Activated")
end)
local b = w:Button("Share Codes", function()
    print("This Can Take Up To 15 Seconds")
    SMR = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
    SMR:FireServer("Here Are Some Codes For All Of You!", "All")
    SMR:FireServer("Currently There Are 6 Codes.", "All")
    wait(2.5)
    SMR:FireServer("Code1: =D", "All")
    wait(2.5)
    SMR:FireServer("Code2: =p", "All")
    wait(2.5)
    SMR:FireServer("Code3: hi", "All")
    wait(2.5)
    SMR:FireServer("Code4: squid army", "All")
    wait(2.5)
    SMR:FireServer("Code5: chillthrill709 was here", "All")
    wait(2.5)
    SMR:FireServer("Code6: TTTRRREEEAAASSSUUURRREEE", "All")
    print("Codes Shared")
end)
local w = ui:CreateWindow('Character Cheats')
local b = w:Button("Water Godmode", function()
    LocalPlayerName = game:GetService("Players").LocalPlayer.Name
    LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
    LocalPlayerWorkspace.WaterDetector:Destroy()
    print("Water Godmode Enabled")
end)
local b = w:Button("Noclip (n)", function()
   noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end)
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)

if key == "n" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
print("Noclip Loaded! Press 'n' To Toggle On/Off")
local box = w:Box('WalkSpeed', {
    flag = "ws";
    type = 'number';
 }, function(box, new, old, enter)
    print(new, old, enter)
    LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(new)
    print("WalkSpeed Changed")
 end)
 local b2 = w:Button('Reset WalkSpeed', function()
    LocalPlayer.Character.Humanoid.WalkSpeed = 16
    print("WalkSpeed Reset")
 end)
 local box = w:Box('JumpPower', {
    flag = "jp";
    type = 'number';
 }, function(box, new, old, enter)
    print(new, old, enter)
    LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
    print("JumpPower Changed")
 end)
 local b2 = w:Button('Reset JumpPower', function()
    LocalPlayer.Character.Humanoid.JumpPower = 50
    print("JumpPower Reset")
 end)
 local box = w:Box('HipHeight', {
    flag = "hh";
    type = 'number';
 }, function(box, new, old, enter)
    print(new, old, enter)
    LocalPlayer.Character.Humanoid.HipHeight = tonumber(new)
    print("HipHeight Changed")
 end)
 local b2 = w:Button('Reset HipHeight', function()
    LocalPlayer.Character.Humanoid.HipHeight = 2
    print("HipHeight Reset")
 end)
 local s = w:Slider("Gravity", {
    min = 0;
    max = 196.2;
    flag = 'g'
 }, function(v)
    game:GetService("Workspace").Gravity = v;
 end)
 local b2 = w:Button('Reset Gravity', function()
    game:GetService("Workspace").Gravity = 196.2
    print("Gravity Reset")
 end)
 local old = workspace.CurrentCamera.FieldOfView
local s = w:Slider("FOV", {
   min = math.floor(workspace.CurrentCamera.FieldOfView);
   max = 120;
   flag = 'fov'
}, function(v)
   workspace.CurrentCamera.FieldOfView = v;
end)
local b2 = w:Button('Reset FOV', function()
   s:Set(old)
   print("Reset")
end)
w:Section('Kill Yourself')
w:Bind("Kill Player", {
   flag = "killbind";
   kbonly = true;
   default = Enum.KeyCode.RightAlt;
}, function()
   game.Players.LocalPlayer.Character:BreakJoints()
   print("Killed Yourslef")
end)
 w:Section('Characters')
 local b = w:Button("Fox Character", function()
    CC = game:GetService("Workspace").ChangeCharacter
    CC:FireServer("FoxCharacter")
    print("Successfully Changed To Fox Character")
 end)
 local b = w:Button("Chicken Character", function()
    CC = game:GetService("Workspace").ChangeCharacter
    CC:FireServer("ChickenCharacter")
    print("Successfully Changed To Chicken Character")
 end)
 local b = w:Button("Penguin Character", function()
    CC = game:GetService("Workspace").ChangeCharacter
    CC:FireServer("PenguinCharacter")
    print("Successfully Changed To Penguin Character")
 end)
 local w = ui:CreateWindow('Teleports')
 local b = w:Button("Teleport Random Player", function()
    local randomPlayer = game.Players:GetPlayers()
[math.random(1,#game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z))
print("Teleported To ???")
end)
local box = w:Box('Player', {
    flag = "p";
    type = 'string';
 }, function(box, new, old, enter)
    print(new, old, enter)
    _G.PlayerSelected = new
 end)
 local b2 = w:Button('Teleport', function()
    PlayerName = game:GetService("Players")[_G.PlayerSelected]
    LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerName.Character.HumanoidRootPart.CFrame
    print("Teleported To Player")
 end)
 local b = w:Button("Teleport Tool", function()
   local plr = game:GetService("Players").LocalPlayer
local mouse = plr:GetMouse()

local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Teleport Tool"

tool.Activated:Connect(function()
local root = plr.Character.HumanoidRootPart
local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
local offset = pos-root.Position
root.CFrame = root.CFrame+offset
end)

tool.Parent = plr.Backpack
print("Tool Received")
end)
 w:Section('Team Teleports')
 local b = w:Button("BlackZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.943665, -9.89999294, -72.1218643, -0.000303131208, -3.68797224e-08, 0.99999994, 3.53605003e-08, 1, 3.68904445e-08, -0.99999994, 3.53716807e-08, -0.000303131208)
   print("Teleported To BlackZone")
 end)
 local b = w:Button("Really blueZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835587, -9.89999294, 289.496735, 3.00895917e-05, 1.89661886e-08, -1, -1.8994708e-08, 1, 1.89656184e-08, 1, 1.89941378e-08, 3.00895917e-05)
   print("Teleported To Really blueZone")
 end)
 local b = w:Button("CamoZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.966553, -9.89999294, 285.890778, 2.32723869e-05, 4.81436508e-08, 1, -8.0430631e-08, 1, -4.81417786e-08, -1, -8.04295084e-08, 2.32723869e-05)
   print("Teleported To CamoZone")
 end)
 local b = w:Button("MagentaZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835083, -9.89999294, 647.695251, -2.21245518e-05, -1.27197168e-08, -1, -7.80432288e-08, 1, -1.27179902e-08, 1, 7.80429446e-08, -2.21245518e-05)
   print("Teleported To MagentaZone")
 end)
 local b = w:Button("Really redZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835068, -9.89999294, -68.7047195, -2.20595903e-05, -1.15739818e-08, -1, -8.31205469e-08, 1, -1.15721486e-08, 1, 8.31202911e-08, -2.20595903e-05)
   print("Teleported To Really redZone")
 end)
 local b = w:Button("WhiteZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5637512, -9.89999294, -345.507538, 1, 4.29280682e-08, -2.15271102e-05, -4.29279226e-08, 1, 6.71854927e-09, 2.15271102e-05, -6.71762512e-09, 1)
   print("Teleported To WhiteZone")
 end)
 local b = w:Button("New YellerZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.942108, -9.89999294, 643.876709, -0.00115210481, -5.0259036e-08, 0.999999344, 4.44386856e-08, 1, 5.03102662e-08, -0.999999344, 4.44966162e-08, -0.00115210481)
   print("Teleported To New YellerZone")
 end)
 w:Section('TheEnd')
 local b = w:Button("WaterSand", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
   print("Teleported To WaterSand")
 end)
 local w = ui:CreateWindow('Miscellaneous')
 w:Section('New')
 local b = w:Button("Kill All", function()
    print("[WARNING] Only Works If Players Have Pvp Mode Enabled")
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5655861, -360.700012, 9391.29199, 0.999978304, 8.00575783e-09, -0.00659008743, -8.00250088e-09, 1, 5.20489041e-10, 0.00659008743, -4.67740568e-10, 0.999978304)
    print("Successfully Teleported Players")
    game:GetService("RunService").Stepped:connect(function()
        for i,v in pairs (game:GetService("Players"):GetChildren()) do
            if v.TeamColor ~= LocalPlayer.TeamColor and v.Name ~= LocalPlayer.Name then
                v.Character.HumanoidRootPart.Anchored = true
                v.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
            end
        end
    end)
end)
local b = w:Button("Big Head Player", function()
   LocalPlayerName = game:GetService("Players").LocalPlayer.Name
   LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
   LocalPlayerWorkspace.Head.Size = Vector3.new(4, 2, 2)
   print("Head Enlarged")
end)
 w:Section('Launch Teams')
 local b = w:Button("Launch BlackZone", function()
    game:GetService("Workspace").BlackZone.RE:FireServer()
    print("Launched BlackZone")
 end)
 local b = w:Button("Launch Really blueZone", function()
    game:GetService("Workspace")["Really blueZone"].RE:FireServer()
    print("Launched Really blueZone")
 end)
 local b = w:Button("Launch CamoZone", function()
    game:GetService("Workspace").CamoZone.RE:FireServer()
    print("Launched CamoZone")
 end)
 local b = w:Button("Launch MagentaZone", function()
    game:GetService("Workspace")["MagentaZone"].RE:FireServer()
    print("Launched MagentaZone")
 end)
 local b = w:Button("Launch Really redZone", function()
    game:GetService("Workspace")["Really redZone"].RE:FireServer()
    print("Launched Really redZone")
 end)
 local b = w:Button("Launch WhiteZone", function()
    game:GetService("Workspace")["WhiteZone"].RE:FireServer()
    print("Launched WhiteZone")
 end)
 local b = w:Button("Launch New YellerZone", function()
    game:GetService("Workspace")["New YellerZone"].RE:FireServer()
    print("Launched New YellerZone")
 end)
 local w = ui:CreateWindow('Fun')
 w:Section('Flings')
 local b = w:Button("Spin Fling (R6)", function()
   power = 500 -- change this to make it more or less powerful

game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
end)

wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
print("Spin Fling (R6) Enabled")
end)
local b = w:Button("Spin Fling (R15)", function()
   power = 500 -- change this to make it more or less powerful

game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
print("Spin Fling (R15) Enabled")
end)
local b = w:Button("Invisible Fling", function()
 


spawn(function()
   local message = Instance.new("Message",workspace)
   message.Text = "Loaded Press 'z' To Execute Invisibility , Press 'x' To Respawn)"
   wait(0.5)
   message:Destroy()
   end)
 
 
 
 
 
 
 
 
   local mouse = game.Players.LocalPlayer:GetMouse()
 
   local groot = nil
 
   mouse.KeyDown:connect(function(k)
    
      if k == "z" then
      
      
      
   spawn(function()
   local message = Instance.new("Message",workspace)
   message.Text = "Fe Invisible Fling By Loaded (Wait 11 Seconds To Load)"
   wait(11)
   message:Destroy()
   end)
 
 
   local ch = game.Players.LocalPlayer.Character
   local prt=Instance.new("Model", workspace)
   local z1 =  Instance.new("Part", prt)
   z1.Name="Torso"
   z1.CanCollide = false
   z1.Anchored = true
   local z2  =Instance.new("Part", prt)
   z2.Name="Head"
   z2.Anchored = true
   z2.CanCollide = false
   local z3 =Instance.new("Humanoid", prt)
   z3.Name="Humanoid"
   z1.Position = Vector3.new(0,9999,0)
   z2.Position = Vector3.new(0,9991,0)
    game.Players.LocalPlayer.Character=prt
   wait(5)
   game.Players.LocalPlayer.Character=ch
   wait(6)
 
 
   local plr = game.Players.LocalPlayer
   mouse = plr:GetMouse()
 
   local Hum = Instance.new("Humanoid")
   Hum.Parent = game.Players.LocalPlayer.Character
 
 
   local root =  game.Players.LocalPlayer.Character.HumanoidRootPart
 
 
   for i,v in pairs(plr.Character:GetChildren()) do
    
      if v ~= root and  v.Name ~= "Humanoid" then
      
         v:Destroy()
      
      end
    
    
   end
            
   workspace.CurrentCamera.CameraSubject = root
 
   local se = Instance.new("SelectionBox",root)
   se.Adornee = root
 
 
   game:GetService('RunService').Stepped:connect(function()
   game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
   end)
   game:GetService('RunService').RenderStepped:connect(function()
   game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
   end)
 
 
   power = 999999 -- change this to make it more or less powerful
 
   power = power*10
 
   ---
   wait(.1)
   local bambam = Instance.new("BodyThrust")
   bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
   bambam.Force = Vector3.new(power,0,power)
   bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
 
 
 
 
 
   local plr = game.Players.LocalPlayer
   local torso = root
   local flying = true
   local deb = true
   local ctrl = {f = 0, b = 0, l = 0, r = 0}
   local lastctrl = {f = 0, b = 0, l = 0, r = 0}
   local maxspeed = 120
   local speed = 15
 
 
   ---local bambam = Instance.new("BodyThrust")
   ---bambam.Parent = torso
   --bambam.Force = Vector3.new(9999999,0,9999999)
   --bambam.Location = torso.Position
 
 
   ---
   groot = root
  
   function Fly()
   local bg = Instance.new("BodyGyro", torso)
   bg.P = 9e4
   bg.maxTorque = Vector3.new(0, 0, 0)
   bg.cframe = torso.CFrame
   local bv = Instance.new("BodyVelocity", torso)
   bv.velocity = Vector3.new(0,0,0)
   bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
   repeat wait()
 
   if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
   speed = speed+.2
   if speed > maxspeed then
   speed = maxspeed
   end
   elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
   speed = speed-1
   if speed < 0 then
   speed = 0
   end
   end
   if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
   bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
   lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
   elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
   bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
   else
   bv.velocity = Vector3.new(0,0.1,0)
   end
 
   until not flying
   ctrl = {f = 0, b = 0, l = 0, r = 0}
   lastctrl = {f = 0, b = 0, l = 0, r = 0}
   speed = 0
   bg:Destroy()
   bv:Destroy()
 
   end
   mouse.KeyDown:connect(function(key)
   if key:lower() == "e" then
   if flying then flying = false
   else
   flying = true
   Fly()
   end
   elseif key:lower() == "w" then
   ctrl.f = 1
   elseif key:lower() == "s" then
   ctrl.b = -1
   elseif key:lower() == "a" then
   ctrl.l = -1
   elseif key:lower() == "d" then
   ctrl.r = 1
   end
   end)
   mouse.KeyUp:connect(function(key)
   if key:lower() == "w" then
   ctrl.f = 0
   elseif key:lower() == "s" then
   ctrl.b = 0
   elseif key:lower() == "a" then
   ctrl.l = 0
   elseif key:lower() == "d" then
   ctrl.r = 0
   elseif key:lower() == "r" then
 
   end
   end)
   Fly()
 
      
      
      elseif k == "x" then
      
      
         spawn(function()
   local message = Instance.new("Message",workspace)
   message.Text = "Respawning Don't Spam"
   wait(1)
   message:Destroy()
   end)
      
         local saved = groot.Position
      
   local ch = game.Players.LocalPlayer.Character
   local prt=Instance.new("Model", workspace)
   local z1 =  Instance.new("Part", prt)
   z1.Name="Torso"
   z1.CanCollide = false
   z1.Anchored = true
   local z2  =Instance.new("Part", prt)
   z2.Name="Head"
   z2.Anchored = true
   z2.CanCollide = false
   local z3 =Instance.new("Humanoid", prt)
   z3.Name="Humanoid"
   z1.Position = Vector3.new(0,9999,0)
   z2.Position = Vector3.new(0,9991,0)
    game.Players.LocalPlayer.Character=prt
   wait(5)
    game.Players.LocalPlayer.Character=ch
   local poop = nil
         repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil
         wait(1)
         game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
         print("Invisible Fling Enabled")
      
      end
    
    
   end)
end)
w:Section('Fly')
w:Button("Fly (f)", function()
   repeat wait()
   until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
 local mouse = game.Players.LocalPlayer:GetMouse()
 repeat wait() until mouse
 local plr = game.Players.LocalPlayer
 local UpperTorso = plr.Character.UpperTorso
 local flying = true
 local deb = true
 local ctrl = {f = 0, b = 0, l = 0, r = 0}
 local lastctrl = {f = 0, b = 0, l = 0, r = 0}
 local maxspeed = 100
 local speed = 1
 
 function Fly()
 plr.Character.Humanoid.WalkSpeed = 16.5
 plr.Character.Humanoid.JumpPower = 50.5
 local bg = Instance.new("BodyGyro", UpperTorso)
 bg.P = 9e4
 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
 bg.cframe = UpperTorso.CFrame
 local bv = Instance.new("BodyVelocity", UpperTorso)
 bv.velocity = Vector3.new(0,0.1,0)
 bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
 repeat wait()
 plr.Character.Humanoid.PlatformStand = true
 if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
 speed = speed+.5+(speed/maxspeed)
 if speed > maxspeed then
 speed = maxspeed
 end
 elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
 speed = speed-1
 if speed < 0 then
 speed = 0
 end
 end
 if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
 bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
 lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
 elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
 bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
 else
 bv.velocity = Vector3.new(0,0.1,0)
 end
 bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
 until not flying
 ctrl = {f = 0, b = 0, l = 0, r = 0}
 lastctrl = {f = 0, b = 0, l = 0, r = 0}
 speed = 0
 bg:Destroy()
 bv:Destroy()
 plr.Character.Humanoid.PlatformStand = false
 end
 mouse.KeyDown:connect(function(key)
 if key:lower() == "f" then
 if flying then flying = false
 else
 flying = true
 Fly()
 end
 elseif key:lower() == "w" then
 ctrl.f = 1
 elseif key:lower() == "s" then
 ctrl.b = -1
 elseif key:lower() == "a" then
 ctrl.l = -1
 elseif key:lower() == "d" then
 ctrl.r = 1
 end
 end)
 mouse.KeyUp:connect(function(key)
 if key:lower() == "w" then
 ctrl.f = 0
 elseif key:lower() == "s" then
 ctrl.b = 0
 elseif key:lower() == "a" then
 ctrl.l = 0
 elseif key:lower() == "d" then
 ctrl.r = 0
 end
 end)
 Fly()
 print("Fly Enabled")
end)
 local b = w:Button("Destroy Gui", function()
    game:GetService("CoreGui").ScreenGui:Destroy()
    print("Gui Destroyed")
 end)
 game:GetService("Workspace").ExploitCheckRemote:Destroy()
 print("AntiCheat Deactivated")
 print("Gui Loaded")
 
Banlı Üye
Katılım
26 Şub 2018
Mesajlar
1,608
Çözümler
26
Tepki puanı
170
Ödüller
5
Yaş
31
8 HİZMET YILI
Thanks for sharing bro
 
Maximum Power
Süper Üye
Katılım
12 Ağu 2017
Mesajlar
771
Çözümler
6
Tepki puanı
87
Ödüller
8
8 HİZMET YILI
Your welcome for this dear friend. Good job
 
Stay at Home Superstar
Donator
Katılım
16 Mar 2018
Mesajlar
367
Tepki puanı
23
Ödüller
10
Yaş
33
Sosyal
8 HİZMET YILI
will let my cousin try this, much love bro
 
Bad Boy
Seçkin Üye
Katılım
16 Haz 2020
Mesajlar
466
Çözümler
2
Tepki puanı
79
Ödüller
6
5 HİZMET YILI
not urs but thx for sharing
 
Hile bir bağımlılıktır
Uzman Üye
Katılım
29 Nis 2020
Mesajlar
289
Çözümler
6
Tepki puanı
13
Ödüller
6
Yaş
34
6 HİZMET YILI
birden çok roblox hack i geldiği için, sıraya aldım bunu, deneyeceğim 1-2 güne
 
Ne kadar yaşadığımız değil nasıl yaşadığmız önemli
Ultra Üye
Katılım
5 Nis 2021
Mesajlar
1,612
Çözümler
9
Tepki puanı
150
Ödüller
6
Sosyal
5 HİZMET YILI
Bunda auto cash var mı? yanıtlar mısın
 
Patrick Bateman
Süper Üye
Katılım
11 Şub 2021
Mesajlar
874
Çözümler
12
Tepki puanı
142
Ödüller
6
Sosyal
5 HİZMET YILI
good health upon you
 
Maximum Power
Süper Üye
Katılım
12 Ağu 2017
Mesajlar
771
Çözümler
6
Tepki puanı
87
Ödüller
8
8 HİZMET YILI
Thanks for this nice exploit bro, your welcomme, nice sharing,
 
Dünyalı dostum tam olarak anlamadın galiba
Emektar Üye
Katılım
11 Eki 2020
Mesajlar
1,736
Çözümler
106
Tepki puanı
418
Ödüller
8
Sosyal
5 HİZMET YILI
Png


Roblox Build a boat for treasure Script

[EN]
Game link:
Bağlantıları görmek için lütfen Giriş Yap

This cheat is not mine.

[TR]
Oyun linki:
Bağlantıları görmek için lütfen Giriş Yap

Hile bana ait değildir.
Lua:
local LocalPlayer = game:GetService("Players").LocalPlayer
local ui = loadstring(game:GetObjects("rbxassetid://4133667265")[1].Source)("Library by wally")
local w = ui:CreateWindow('Automated')
w:Section('Autofarms')
local b = w:Button("Autofarm (Forever)", function()
    print("Autofarm Activated (Forever)")
    vu = game:GetService("VirtualUser")
    game:GetService("Players").LocalPlayer.Idled:connect(function()
        vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
        wait(1)
        vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
    end)
    print("Anti-Afk Succes!")
    while true do
        spawn(function()
        game:getService("RunService"):BindToRenderStep("NoClip",0,function()
        pcall(function()
        if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
        if not running == true then return end
        game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
        end)
        end)
        end)
     
        local checks = workspace.BoatTerrains:getDescendants()
        for i=1,#checks do
        running = true
        if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
        checks[i].Transparency = 0
        if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
        end
        wait(0.42)
        end
        end
     
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
        repeat
        if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
        game.Players.LocalPlayer.Character.Humanoid.Jump = true
        game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
        end
        wait()
        until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
        running = false
        wait()
        end
    end)
    local b = w:Button("Autofarm (Once)", function()
        print("Autofarm Activated (Once)")
        spawn(function()
            game:getService("RunService"):BindToRenderStep("NoClip",0,function()
            pcall(function()
            if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
            if not running == true then return end
            game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
            end)
            end)
            end)
         
            local checks = workspace.BoatTerrains:getDescendants()
            for i=1,#checks do
            running = true
            if checks[i].Name == "DarknessPart" or checks[i].Name == "GatePart" then
            checks[i].Transparency = 0
            if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
            end
            wait(0.42)
            end
            end
         
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
            repeat
            if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
            game.Players.LocalPlayer.Character.Humanoid.Jump = true
            game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
            end
            wait()
            until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
            running = false
        end)
        local b = w:Button("Autofarm Treasure (Forever)", function()
            print("Autofarm Treasure Activated (Forever)")
            vu = game:GetService("VirtualUser")
    game:GetService("Players").LocalPlayer.Idled:connect(function()
        vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
        wait(1)
        vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
    end)
    print("Anti-Afk Succes!")
            while true do
                spawn(function()
                game:getService("RunService"):BindToRenderStep("NoClip",0,function()
                pcall(function()
                if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
                if not running == true then return end
                game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
                end)
                end)
                end)
             
                local checks = workspace.BoatTerrains:getDescendants()
                for i=1,#checks do
                running = true
                if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
                checks[i].Transparency = 0
                if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
                end
                wait(0.42)
                end
                end
             
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                repeat
                if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                game.Players.LocalPlayer.Character.Humanoid.Jump = true
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                end
                wait()
                until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
                running = false
                wait()
                end
            end)
            local b = w:Button("Autofarm Treasure (Once)", function()
                print("Autofarm Treasure Activated (Once)")
                spawn(function()
                    game:getService("RunService"):BindToRenderStep("NoClip",0,function()
                    pcall(function()
                    if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
                    if not running == true then return end
                    game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
                    end)
                    end)
                    end)
                 
                    local checks = workspace.BoatTerrains:getDescendants()
                    for i=1,#checks do
                    running = true
                    if checks[i].Name == "LockHolePart1" or checks[i].Name == "LockHolePart2" then
                    checks[i].Transparency = 0
                    if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = checks[i].CFrame
                    end
                    wait(0.42)
                    end
                    end
                 
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                    repeat
                    if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
                    game.Players.LocalPlayer.Character.Humanoid.Jump = true
                    game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.GoldenChest.Collider.CFrame
                    end
                    wait()
                    until not game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
                    running = false
                end)
                w:Section('Open Chests')
local IBFS = workspace:WaitForChild("ItemBoughtFromShop", 1)
    w:Dropdown("Chest Type", {
        list = {
            "Common Chest",
            "Uncommon Chest",
            "Rare Chest",
            "Epic Chest",
            "Legendary Chest"
        },
        location = shared,
        flag = "chesttype"
    })
    w:Button("Open Chest", function()
            IBFS:FireServer(shared.chesttype or "Common Chest")
            print("Chest Successfully Opened")
        end)
local qm = workspace:WaitForChild("QuestMakerEvent", 1)
if qm then
    w:Section("Open Quests")
    w:Dropdown("Quest Name", {
        list = {
            "Cloud Quest",
            "Target Quest",
            "Ramp Quest",
            "Find Me Quest",
            "Dragon Quest",
            "The Box Quest",
            "Rings Quest",
            "Soccor Quest"
        },
        location = shared,
        flag = "questtype"
    })
    w:Button("Open Quest", function()
        qm:FireServer(({
            ["Cloud Quest"] = 1,
            ["Target Quest"] = 2,
            ["Ramp Quest"] = 3,
            ["Find Me Quest"] = 4,
            ["Dragon Quest"] = 5,
            ["The Box Quest"] = 6,
            ["Rings Quest"] = 7,
            ["Soccor Quest"] = 8
        })[shared.questtype or "Cloud Quest"])
        print("Quest Successfully Made")
    end)
end
w:Section("Codes")
local b = w:Button("Redeem Codes", function()
    RedeemCode = game:GetService("Workspace").CheckCodeFunction
    RedeemCode:InvokeServer("=D")
    RedeemCode:InvokeServer("=p")
    RedeemCode:InvokeServer("hi")
    RedeemCode:InvokeServer("squid army")
    RedeemCode:InvokeServer("chillthrill709 was here")
    RedeemCode:InvokeServer("TTTRRREEEAAASSSUUURRREEE")
print("Codes Activated")
end)
local b = w:Button("Share Codes", function()
    print("This Can Take Up To 15 Seconds")
    SMR = game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest
    SMR:FireServer("Here Are Some Codes For All Of You!", "All")
    SMR:FireServer("Currently There Are 6 Codes.", "All")
    wait(2.5)
    SMR:FireServer("Code1: =D", "All")
    wait(2.5)
    SMR:FireServer("Code2: =p", "All")
    wait(2.5)
    SMR:FireServer("Code3: hi", "All")
    wait(2.5)
    SMR:FireServer("Code4: squid army", "All")
    wait(2.5)
    SMR:FireServer("Code5: chillthrill709 was here", "All")
    wait(2.5)
    SMR:FireServer("Code6: TTTRRREEEAAASSSUUURRREEE", "All")
    print("Codes Shared")
end)
local w = ui:CreateWindow('Character Cheats')
local b = w:Button("Water Godmode", function()
    LocalPlayerName = game:GetService("Players").LocalPlayer.Name
    LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
    LocalPlayerWorkspace.WaterDetector:Destroy()
    print("Water Godmode Enabled")
end)
local b = w:Button("Noclip (n)", function()
   noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
end)
plr = game.Players.LocalPlayer
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)

if key == "n" then
noclip = not noclip
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)
print("Noclip Loaded! Press 'n' To Toggle On/Off")
local box = w:Box('WalkSpeed', {
    flag = "ws";
    type = 'number';
 }, function(box, new, old, enter)
    print(new, old, enter)
    LocalPlayer.Character.Humanoid.WalkSpeed = tonumber(new)
    print("WalkSpeed Changed")
 end)
 local b2 = w:Button('Reset WalkSpeed', function()
    LocalPlayer.Character.Humanoid.WalkSpeed = 16
    print("WalkSpeed Reset")
 end)
 local box = w:Box('JumpPower', {
    flag = "jp";
    type = 'number';
 }, function(box, new, old, enter)
    print(new, old, enter)
    LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
    print("JumpPower Changed")
 end)
 local b2 = w:Button('Reset JumpPower', function()
    LocalPlayer.Character.Humanoid.JumpPower = 50
    print("JumpPower Reset")
 end)
 local box = w:Box('HipHeight', {
    flag = "hh";
    type = 'number';
 }, function(box, new, old, enter)
    print(new, old, enter)
    LocalPlayer.Character.Humanoid.HipHeight = tonumber(new)
    print("HipHeight Changed")
 end)
 local b2 = w:Button('Reset HipHeight', function()
    LocalPlayer.Character.Humanoid.HipHeight = 2
    print("HipHeight Reset")
 end)
 local s = w:Slider("Gravity", {
    min = 0;
    max = 196.2;
    flag = 'g'
 }, function(v)
    game:GetService("Workspace").Gravity = v;
 end)
 local b2 = w:Button('Reset Gravity', function()
    game:GetService("Workspace").Gravity = 196.2
    print("Gravity Reset")
 end)
 local old = workspace.CurrentCamera.FieldOfView
local s = w:Slider("FOV", {
   min = math.floor(workspace.CurrentCamera.FieldOfView);
   max = 120;
   flag = 'fov'
}, function(v)
   workspace.CurrentCamera.FieldOfView = v;
end)
local b2 = w:Button('Reset FOV', function()
   s:Set(old)
   print("Reset")
end)
w:Section('Kill Yourself')
w:Bind("Kill Player", {
   flag = "killbind";
   kbonly = true;
   default = Enum.KeyCode.RightAlt;
}, function()
   game.Players.LocalPlayer.Character:BreakJoints()
   print("Killed Yourslef")
end)
 w:Section('Characters')
 local b = w:Button("Fox Character", function()
    CC = game:GetService("Workspace").ChangeCharacter
    CC:FireServer("FoxCharacter")
    print("Successfully Changed To Fox Character")
 end)
 local b = w:Button("Chicken Character", function()
    CC = game:GetService("Workspace").ChangeCharacter
    CC:FireServer("ChickenCharacter")
    print("Successfully Changed To Chicken Character")
 end)
 local b = w:Button("Penguin Character", function()
    CC = game:GetService("Workspace").ChangeCharacter
    CC:FireServer("PenguinCharacter")
    print("Successfully Changed To Penguin Character")
 end)
 local w = ui:CreateWindow('Teleports')
 local b = w:Button("Teleport Random Player", function()
    local randomPlayer = game.Players:GetPlayers()
[math.random(1,#game.Players:GetPlayers())]
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(randomPlayer.Character.Head.Position.X, randomPlayer.Character.Head.Position.Y, randomPlayer.Character.Head.Position.Z))
print("Teleported To ???")
end)
local box = w:Box('Player', {
    flag = "p";
    type = 'string';
 }, function(box, new, old, enter)
    print(new, old, enter)
    _G.PlayerSelected = new
 end)
 local b2 = w:Button('Teleport', function()
    PlayerName = game:GetService("Players")[_G.PlayerSelected]
    LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerName.Character.HumanoidRootPart.CFrame
    print("Teleported To Player")
 end)
 local b = w:Button("Teleport Tool", function()
   local plr = game:GetService("Players").LocalPlayer
local mouse = plr:GetMouse()

local tool = Instance.new("Tool")
tool.RequiresHandle = false
tool.Name = "Teleport Tool"

tool.Activated:Connect(function()
local root = plr.Character.HumanoidRootPart
local pos = mouse.Hit.Position+Vector3.new(0,2.5,0)
local offset = pos-root.Position
root.CFrame = root.CFrame+offset
end)

tool.Parent = plr.Backpack
print("Tool Received")
end)
 w:Section('Team Teleports')
 local b = w:Button("BlackZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.943665, -9.89999294, -72.1218643, -0.000303131208, -3.68797224e-08, 0.99999994, 3.53605003e-08, 1, 3.68904445e-08, -0.99999994, 3.53716807e-08, -0.000303131208)
   print("Teleported To BlackZone")
 end)
 local b = w:Button("Really blueZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835587, -9.89999294, 289.496735, 3.00895917e-05, 1.89661886e-08, -1, -1.8994708e-08, 1, 1.89656184e-08, 1, 1.89941378e-08, 3.00895917e-05)
   print("Teleported To Really blueZone")
 end)
 local b = w:Button("CamoZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.966553, -9.89999294, 285.890778, 2.32723869e-05, 4.81436508e-08, 1, -8.0430631e-08, 1, -4.81417786e-08, -1, -8.04295084e-08, 2.32723869e-05)
   print("Teleported To CamoZone")
 end)
 local b = w:Button("MagentaZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835083, -9.89999294, 647.695251, -2.21245518e-05, -1.27197168e-08, -1, -7.80432288e-08, 1, -1.27179902e-08, 1, 7.80429446e-08, -2.21245518e-05)
   print("Teleported To MagentaZone")
 end)
 local b = w:Button("Really redZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(221.835068, -9.89999294, -68.7047195, -2.20595903e-05, -1.15739818e-08, -1, -8.31205469e-08, 1, -1.15721486e-08, 1, 8.31202911e-08, -2.20595903e-05)
   print("Teleported To Really redZone")
 end)
 local b = w:Button("WhiteZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5637512, -9.89999294, -345.507538, 1, 4.29280682e-08, -2.15271102e-05, -4.29279226e-08, 1, 6.71854927e-09, 2.15271102e-05, -6.71762512e-09, 1)
   print("Teleported To WhiteZone")
 end)
 local b = w:Button("New YellerZone", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-328.942108, -9.89999294, 643.876709, -0.00115210481, -5.0259036e-08, 0.999999344, 4.44386856e-08, 1, 5.03102662e-08, -0.999999344, 4.44966162e-08, -0.00115210481)
   print("Teleported To New YellerZone")
 end)
 w:Section('TheEnd')
 local b = w:Button("WaterSand", function()
   LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
   print("Teleported To WaterSand")
 end)
 local w = ui:CreateWindow('Miscellaneous')
 w:Section('New')
 local b = w:Button("Kill All", function()
    print("[WARNING] Only Works If Players Have Pvp Mode Enabled")
    LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5655861, -360.700012, 9391.29199, 0.999978304, 8.00575783e-09, -0.00659008743, -8.00250088e-09, 1, 5.20489041e-10, 0.00659008743, -4.67740568e-10, 0.999978304)
    print("Successfully Teleported Players")
    game:GetService("RunService").Stepped:connect(function()
        for i,v in pairs (game:GetService("Players"):GetChildren()) do
            if v.TeamColor ~= LocalPlayer.TeamColor and v.Name ~= LocalPlayer.Name then
                v.Character.HumanoidRootPart.Anchored = true
                v.Character.HumanoidRootPart.CFrame = CFrame.new(-53.5905228, -360.700012, 9499.88184, 0.99999994, 5.23848342e-09, 0.000277680316, -5.23909627e-09, 1, 2.20502683e-09, -0.000277680316, -2.20648144e-09, 0.99999994)
            end
        end
    end)
end)
local b = w:Button("Big Head Player", function()
   LocalPlayerName = game:GetService("Players").LocalPlayer.Name
   LocalPlayerWorkspace = game:GetService("Workspace")[LocalPlayerName]
   LocalPlayerWorkspace.Head.Size = Vector3.new(4, 2, 2)
   print("Head Enlarged")
end)
 w:Section('Launch Teams')
 local b = w:Button("Launch BlackZone", function()
    game:GetService("Workspace").BlackZone.RE:FireServer()
    print("Launched BlackZone")
 end)
 local b = w:Button("Launch Really blueZone", function()
    game:GetService("Workspace")["Really blueZone"].RE:FireServer()
    print("Launched Really blueZone")
 end)
 local b = w:Button("Launch CamoZone", function()
    game:GetService("Workspace").CamoZone.RE:FireServer()
    print("Launched CamoZone")
 end)
 local b = w:Button("Launch MagentaZone", function()
    game:GetService("Workspace")["MagentaZone"].RE:FireServer()
    print("Launched MagentaZone")
 end)
 local b = w:Button("Launch Really redZone", function()
    game:GetService("Workspace")["Really redZone"].RE:FireServer()
    print("Launched Really redZone")
 end)
 local b = w:Button("Launch WhiteZone", function()
    game:GetService("Workspace")["WhiteZone"].RE:FireServer()
    print("Launched WhiteZone")
 end)
 local b = w:Button("Launch New YellerZone", function()
    game:GetService("Workspace")["New YellerZone"].RE:FireServer()
    print("Launched New YellerZone")
 end)
 local w = ui:CreateWindow('Fun')
 w:Section('Flings')
 local b = w:Button("Spin Fling (R6)", function()
   power = 500 -- change this to make it more or less powerful

game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.Torso.CanCollide = false
game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
end)

wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
print("Spin Fling (R6) Enabled")
end)
local b = w:Button("Spin Fling (R15)", function()
   power = 500 -- change this to make it more or less powerful

game:GetService('RunService').Stepped:connect(function()
game.Players.LocalPlayer.Character.Head.CanCollide = false
game.Players.LocalPlayer.Character.UpperTorso.CanCollide = false
game.Players.LocalPlayer.Character.LowerTorso.CanCollide = false
game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
end)
wait(.1)
local bambam = Instance.new("BodyThrust")
bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
bambam.Force = Vector3.new(power,0,power)
bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
print("Spin Fling (R15) Enabled")
end)
local b = w:Button("Invisible Fling", function()
 


spawn(function()
   local message = Instance.new("Message",workspace)
   message.Text = "Loaded Press 'z' To Execute Invisibility , Press 'x' To Respawn)"
   wait(0.5)
   message:Destroy()
   end)
 
 
 
 
 
 
 
 
   local mouse = game.Players.LocalPlayer:GetMouse()
 
   local groot = nil
 
   mouse.KeyDown:connect(function(k)
   
      if k == "z" then
     
     
     
   spawn(function()
   local message = Instance.new("Message",workspace)
   message.Text = "Fe Invisible Fling By Loaded (Wait 11 Seconds To Load)"
   wait(11)
   message:Destroy()
   end)
 
 
   local ch = game.Players.LocalPlayer.Character
   local prt=Instance.new("Model", workspace)
   local z1 =  Instance.new("Part", prt)
   z1.Name="Torso"
   z1.CanCollide = false
   z1.Anchored = true
   local z2  =Instance.new("Part", prt)
   z2.Name="Head"
   z2.Anchored = true
   z2.CanCollide = false
   local z3 =Instance.new("Humanoid", prt)
   z3.Name="Humanoid"
   z1.Position = Vector3.new(0,9999,0)
   z2.Position = Vector3.new(0,9991,0)
    game.Players.LocalPlayer.Character=prt
   wait(5)
   game.Players.LocalPlayer.Character=ch
   wait(6)
 
 
   local plr = game.Players.LocalPlayer
   mouse = plr:GetMouse()
 
   local Hum = Instance.new("Humanoid")
   Hum.Parent = game.Players.LocalPlayer.Character
 
 
   local root =  game.Players.LocalPlayer.Character.HumanoidRootPart
 
 
   for i,v in pairs(plr.Character:GetChildren()) do
   
      if v ~= root and  v.Name ~= "Humanoid" then
     
         v:Destroy()
     
      end
   
   
   end
           
   workspace.CurrentCamera.CameraSubject = root
 
   local se = Instance.new("SelectionBox",root)
   se.Adornee = root
 
 
   game:GetService('RunService').Stepped:connect(function()
   game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
   end)
   game:GetService('RunService').RenderStepped:connect(function()
   game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
   end)
 
 
   power = 999999 -- change this to make it more or less powerful
 
   power = power*10
 
   ---
   wait(.1)
   local bambam = Instance.new("BodyThrust")
   bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
   bambam.Force = Vector3.new(power,0,power)
   bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
 
 
 
 
 
   local plr = game.Players.LocalPlayer
   local torso = root
   local flying = true
   local deb = true
   local ctrl = {f = 0, b = 0, l = 0, r = 0}
   local lastctrl = {f = 0, b = 0, l = 0, r = 0}
   local maxspeed = 120
   local speed = 15
 
 
   ---local bambam = Instance.new("BodyThrust")
   ---bambam.Parent = torso
   --bambam.Force = Vector3.new(9999999,0,9999999)
   --bambam.Location = torso.Position
 
 
   ---
   groot = root
 
   function Fly()
   local bg = Instance.new("BodyGyro", torso)
   bg.P = 9e4
   bg.maxTorque = Vector3.new(0, 0, 0)
   bg.cframe = torso.CFrame
   local bv = Instance.new("BodyVelocity", torso)
   bv.velocity = Vector3.new(0,0,0)
   bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
   repeat wait()
 
   if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
   speed = speed+.2
   if speed > maxspeed then
   speed = maxspeed
   end
   elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
   speed = speed-1
   if speed < 0 then
   speed = 0
   end
   end
   if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
   bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
   lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
   elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
   bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
   else
   bv.velocity = Vector3.new(0,0.1,0)
   end
 
   until not flying
   ctrl = {f = 0, b = 0, l = 0, r = 0}
   lastctrl = {f = 0, b = 0, l = 0, r = 0}
   speed = 0
   bg:Destroy()
   bv:Destroy()
 
   end
   mouse.KeyDown:connect(function(key)
   if key:lower() == "e" then
   if flying then flying = false
   else
   flying = true
   Fly()
   end
   elseif key:lower() == "w" then
   ctrl.f = 1
   elseif key:lower() == "s" then
   ctrl.b = -1
   elseif key:lower() == "a" then
   ctrl.l = -1
   elseif key:lower() == "d" then
   ctrl.r = 1
   end
   end)
   mouse.KeyUp:connect(function(key)
   if key:lower() == "w" then
   ctrl.f = 0
   elseif key:lower() == "s" then
   ctrl.b = 0
   elseif key:lower() == "a" then
   ctrl.l = 0
   elseif key:lower() == "d" then
   ctrl.r = 0
   elseif key:lower() == "r" then
 
   end
   end)
   Fly()
 
     
     
      elseif k == "x" then
     
     
         spawn(function()
   local message = Instance.new("Message",workspace)
   message.Text = "Respawning Don't Spam"
   wait(1)
   message:Destroy()
   end)
     
         local saved = groot.Position
     
   local ch = game.Players.LocalPlayer.Character
   local prt=Instance.new("Model", workspace)
   local z1 =  Instance.new("Part", prt)
   z1.Name="Torso"
   z1.CanCollide = false
   z1.Anchored = true
   local z2  =Instance.new("Part", prt)
   z2.Name="Head"
   z2.Anchored = true
   z2.CanCollide = false
   local z3 =Instance.new("Humanoid", prt)
   z3.Name="Humanoid"
   z1.Position = Vector3.new(0,9999,0)
   z2.Position = Vector3.new(0,9991,0)
    game.Players.LocalPlayer.Character=prt
   wait(5)
    game.Players.LocalPlayer.Character=ch
   local poop = nil
         repeat wait() poop = game.Players.LocalPlayer.Character:FindFirstChild("Head") until poop ~= nil
         wait(1)
         game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(saved)
         print("Invisible Fling Enabled")
     
      end
   
   
   end)
end)
w:Section('Fly')
w:Button("Fly (f)", function()
   repeat wait()
   until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
 local mouse = game.Players.LocalPlayer:GetMouse()
 repeat wait() until mouse
 local plr = game.Players.LocalPlayer
 local UpperTorso = plr.Character.UpperTorso
 local flying = true
 local deb = true
 local ctrl = {f = 0, b = 0, l = 0, r = 0}
 local lastctrl = {f = 0, b = 0, l = 0, r = 0}
 local maxspeed = 100
 local speed = 1
 
 function Fly()
 plr.Character.Humanoid.WalkSpeed = 16.5
 plr.Character.Humanoid.JumpPower = 50.5
 local bg = Instance.new("BodyGyro", UpperTorso)
 bg.P = 9e4
 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
 bg.cframe = UpperTorso.CFrame
 local bv = Instance.new("BodyVelocity", UpperTorso)
 bv.velocity = Vector3.new(0,0.1,0)
 bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
 repeat wait()
 plr.Character.Humanoid.PlatformStand = true
 if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
 speed = speed+.5+(speed/maxspeed)
 if speed > maxspeed then
 speed = maxspeed
 end
 elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
 speed = speed-1
 if speed < 0 then
 speed = 0
 end
 end
 if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
 bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
 lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
 elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
 bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
 else
 bv.velocity = Vector3.new(0,0.1,0)
 end
 bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
 until not flying
 ctrl = {f = 0, b = 0, l = 0, r = 0}
 lastctrl = {f = 0, b = 0, l = 0, r = 0}
 speed = 0
 bg:Destroy()
 bv:Destroy()
 plr.Character.Humanoid.PlatformStand = false
 end
 mouse.KeyDown:connect(function(key)
 if key:lower() == "f" then
 if flying then flying = false
 else
 flying = true
 Fly()
 end
 elseif key:lower() == "w" then
 ctrl.f = 1
 elseif key:lower() == "s" then
 ctrl.b = -1
 elseif key:lower() == "a" then
 ctrl.l = -1
 elseif key:lower() == "d" then
 ctrl.r = 1
 end
 end)
 mouse.KeyUp:connect(function(key)
 if key:lower() == "w" then
 ctrl.f = 0
 elseif key:lower() == "s" then
 ctrl.b = 0
 elseif key:lower() == "a" then
 ctrl.l = 0
 elseif key:lower() == "d" then
 ctrl.r = 0
 end
 end)
 Fly()
 print("Fly Enabled")
end)
 local b = w:Button("Destroy Gui", function()
    game:GetService("CoreGui").ScreenGui:Destroy()
    print("Gui Destroyed")
 end)
 game:GetService("Workspace").ExploitCheckRemote:Destroy()
 print("AntiCheat Deactivated")
 print("Gui Loaded")
eline koluna sağlık hocam bu hileyide deneyeceğim :D
 
Onaylı Üye
Katılım
28 Mar 2022
Mesajlar
61
Tepki puanı
8
Ödüller
2
4 HİZMET YILI
One of the best games on roblox lets go
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Üst