Roblox Phantom Forces UNLOCK ALL GUNS not mine (WORKİNG) 19.06.2022

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NOT BY ME!!! PHANTOM FORCES UNLOCK ALL GUNS SCRIPT
It's tested working, It's not PATCHED!


Watch:


Script:

Kod:
-- made by siper#9938 -- modules local network, char, loadgun, loadknife; do    for _, object in next, getgc(true) do        if (typeof(object) == "table") then            if (rawget(object, "send")) then                network = object;            elseif (rawget(object, "setbasewalkspeed")) then                char = object;            end        elseif (typeof(object) == "function") then            local name = debug.getinfo(object).name;            if (name == "loadgun") then                loadgun = object;            elseif (name == "loadknife") then                loadknife = object;            end        end    end end -- services local replicatedStorage = game:GetService("ReplicatedStorage"); -- cache local content = replicatedStorage:WaitForChild("Content"); local productionContent = content:WaitForChild("ProductionContent"); local attachmentModules = productionContent:WaitForChild("AttachmentModules"); local gunModules = productionContent:WaitForChild("GunModules"); -- stored data local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}; local weaponData = {}; local attachmentData = {}; local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }; local generalClassData = {    ["ASSAULT"] = "AK12",    ["BATTLE"] = "AK12",    ["CARBINE"] = "M4A1",    ["SHOTGUN"] = "KSG 12",    ["PDW"] = "MP5K",    ["DMR"] = "INTERVENTION",    ["LMG"] = "COLT LMG",    ["SNIPER"] = "INTERVENTION",    ["PISTOL"] = "M9",    ["MACHINE PISTOL"] = "M9",    ["REVOLVER"] = "M9",    ["OTHER"] = "M9",    ["FRAGMENTATION"] = "M67 FRAG",    ["HIGH EXPLOSIVE"] = "M67 FRAG",    ["IMPACT"] = "M67 FRAG",    ["ONE HAND BLADE"] = "KNIFE",    ["TWO HAND BLADE"] = "KNIFE",    ["ONE HAND BLUNT"] = "MAGLITE CLUB",    ["TWO HAND BLUNT"] = "HOCKEY STICK", }; local weapons = {}; -- hooks do    local oldNetworkSend = network.send; network.send = function(self, name, ...)        local args = {...};        if (name == "changewep") then            weaponData[args[1]] = args[2];            args[2] = generalClassData[weapons[args[2]].type];        end        if (name == "changeatt") then            attachmentData[args[2]] = args[3];            return        end        return oldNetworkSend(self, name, unpack(args));    end    local oldLoadgrenade = char.loadgrenade; char.loadgrenade = function(self, name, ...)        name = weaponData["Grenade"] or name;        return oldLoadgrenade(self, name, ...);    end;    local oldLoadknife; oldLoadknife = hookfunction(loadknife, function(name, ...)        name = weaponData["Knife"] or name;        return oldLoadknife(name, ...);    end);    local oldLoadgun; oldLoadgun = hookfunction(loadgun, function(name, magsize, sparerounds, attachments, ...)        local gunData = weapons[name];        local newName = table.find(primaryClasses, gunData.type) and weaponData["Primary"] or weaponData["Secondary"];        name = (newName and newName or name);        local attachs = attachmentData[name];        if (attachs) then            attachments = attachs;        end        return oldLoadgun(name, magsize, sparerounds, attachments, ...);    end); end -- init do    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            weapons[module.Name] = data;        end    end    for _, module in next, attachmentModules:GetChildren() do        local data = require(module);        data.unlockkills = 0;    end    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            data.unlockrank = 0;            data.adminonly = false;            data.supertest = false;            data.exclusiveunlock = false;            data.hideunlessowned = false;            data.adminonly = false;        end    end end
 
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robolx still a thing huh
 
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NOT BY ME!!! PHANTOM FORCES UNLOCK ALL GUNS SCRIPT
It's tested working, It's not PATCHED!


Watch:


Script:

Kod:
-- made by siper#9938 -- modules local network, char, loadgun, loadknife; do    for _, object in next, getgc(true) do        if (typeof(object) == "table") then            if (rawget(object, "send")) then                network = object;            elseif (rawget(object, "setbasewalkspeed")) then                char = object;            end        elseif (typeof(object) == "function") then            local name = debug.getinfo(object).name;            if (name == "loadgun") then                loadgun = object;            elseif (name == "loadknife") then                loadknife = object;            end        end    end end -- services local replicatedStorage = game:GetService("ReplicatedStorage"); -- cache local content = replicatedStorage:WaitForChild("Content"); local productionContent = content:WaitForChild("ProductionContent"); local attachmentModules = productionContent:WaitForChild("AttachmentModules"); local gunModules = productionContent:WaitForChild("GunModules"); -- stored data local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}; local weaponData = {}; local attachmentData = {}; local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }; local generalClassData = {    ["ASSAULT"] = "AK12",    ["BATTLE"] = "AK12",    ["CARBINE"] = "M4A1",    ["SHOTGUN"] = "KSG 12",    ["PDW"] = "MP5K",    ["DMR"] = "INTERVENTION",    ["LMG"] = "COLT LMG",    ["SNIPER"] = "INTERVENTION",    ["PISTOL"] = "M9",    ["MACHINE PISTOL"] = "M9",    ["REVOLVER"] = "M9",    ["OTHER"] = "M9",    ["FRAGMENTATION"] = "M67 FRAG",    ["HIGH EXPLOSIVE"] = "M67 FRAG",    ["IMPACT"] = "M67 FRAG",    ["ONE HAND BLADE"] = "KNIFE",    ["TWO HAND BLADE"] = "KNIFE",    ["ONE HAND BLUNT"] = "MAGLITE CLUB",    ["TWO HAND BLUNT"] = "HOCKEY STICK", }; local weapons = {}; -- hooks do    local oldNetworkSend = network.send; network.send = function(self, name, ...)        local args = {...};        if (name == "changewep") then            weaponData[args[1]] = args[2];            args[2] = generalClassData[weapons[args[2]].type];        end        if (name == "changeatt") then            attachmentData[args[2]] = args[3];            return        end        return oldNetworkSend(self, name, unpack(args));    end    local oldLoadgrenade = char.loadgrenade; char.loadgrenade = function(self, name, ...)        name = weaponData["Grenade"] or name;        return oldLoadgrenade(self, name, ...);    end;    local oldLoadknife; oldLoadknife = hookfunction(loadknife, function(name, ...)        name = weaponData["Knife"] or name;        return oldLoadknife(name, ...);    end);    local oldLoadgun; oldLoadgun = hookfunction(loadgun, function(name, magsize, sparerounds, attachments, ...)        local gunData = weapons[name];        local newName = table.find(primaryClasses, gunData.type) and weaponData["Primary"] or weaponData["Secondary"];        name = (newName and newName or name);        local attachs = attachmentData[name];        if (attachs) then            attachments = attachs;        end        return oldLoadgun(name, magsize, sparerounds, attachments, ...);    end); end -- init do    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            weapons[module.Name] = data;        end    end    for _, module in next, attachmentModules:GetChildren() do        local data = require(module);        data.unlockkills = 0;    end    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            data.unlockrank = 0;            data.adminonly = false;            data.supertest = false;            data.exclusiveunlock = false;            data.hideunlessowned = false;            data.adminon
[/QUOTE]
bence cok gerekli bi video olmuş
 
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Katılım
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Yaş
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3 HİZMET YILI
NOT BY ME!!! PHANTOM FORCES UNLOCK ALL GUNS SCRIPT
It's tested working, It's not PATCHED!


Watch:


Script:

Kod:
-- made by siper#9938 -- modules local network, char, loadgun, loadknife; do    for _, object in next, getgc(true) do        if (typeof(object) == "table") then            if (rawget(object, "send")) then                network = object;            elseif (rawget(object, "setbasewalkspeed")) then                char = object;            end        elseif (typeof(object) == "function") then            local name = debug.getinfo(object).name;            if (name == "loadgun") then                loadgun = object;            elseif (name == "loadknife") then                loadknife = object;            end        end    end end -- services local replicatedStorage = game:GetService("ReplicatedStorage"); -- cache local content = replicatedStorage:WaitForChild("Content"); local productionContent = content:WaitForChild("ProductionContent"); local attachmentModules = productionContent:WaitForChild("AttachmentModules"); local gunModules = productionContent:WaitForChild("GunModules"); -- stored data local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}; local weaponData = {}; local attachmentData = {}; local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }; local generalClassData = {    ["ASSAULT"] = "AK12",    ["BATTLE"] = "AK12",    ["CARBINE"] = "M4A1",    ["SHOTGUN"] = "KSG 12",    ["PDW"] = "MP5K",    ["DMR"] = "INTERVENTION",    ["LMG"] = "COLT LMG",    ["SNIPER"] = "INTERVENTION",    ["PISTOL"] = "M9",    ["MACHINE PISTOL"] = "M9",    ["REVOLVER"] = "M9",    ["OTHER"] = "M9",    ["FRAGMENTATION"] = "M67 FRAG",    ["HIGH EXPLOSIVE"] = "M67 FRAG",    ["IMPACT"] = "M67 FRAG",    ["ONE HAND BLADE"] = "KNIFE",    ["TWO HAND BLADE"] = "KNIFE",    ["ONE HAND BLUNT"] = "MAGLITE CLUB",    ["TWO HAND BLUNT"] = "HOCKEY STICK", }; local weapons = {}; -- hooks do    local oldNetworkSend = network.send; network.send = function(self, name, ...)        local args = {...};        if (name == "changewep") then            weaponData[args[1]] = args[2];            args[2] = generalClassData[weapons[args[2]].type];        end        if (name == "changeatt") then            attachmentData[args[2]] = args[3];            return        end        return oldNetworkSend(self, name, unpack(args));    end    local oldLoadgrenade = char.loadgrenade; char.loadgrenade = function(self, name, ...)        name = weaponData["Grenade"] or name;        return oldLoadgrenade(self, name, ...);    end;    local oldLoadknife; oldLoadknife = hookfunction(loadknife, function(name, ...)        name = weaponData["Knife"] or name;        return oldLoadknife(name, ...);    end);    local oldLoadgun; oldLoadgun = hookfunction(loadgun, function(name, magsize, sparerounds, attachments, ...)        local gunData = weapons[name];        local newName = table.find(primaryClasses, gunData.type) and weaponData["Primary"] or weaponData["Secondary"];        name = (newName and newName or name);        local attachs = attachmentData[name];        if (attachs) then            attachments = attachs;        end        return oldLoadgun(name, magsize, sparerounds, attachments, ...);    end); end -- init do    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            weapons[module.Name] = data;        end    end    for _, module in next, attachmentModules:GetChildren() do        local data = require(module);        data.unlockkills = 0;    end    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            data.unlockrank = 0;            data.adminonly = false;            data.supertest = false;            data.exclusiveunlock = false;            data.hideunlessowned = false;            data.adminonly = false;        end    end end
kuzenim roblox oynuyordu hile yaptım artık aglamıyor eywvallah
 
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Katılım
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NOT BY ME!!! PHANTOM FORCES UNLOCK ALL GUNS SCRIPT
It's tested working, It's not PATCHED!


Watch:


Script:

Kod:
-- made by siper#9938 -- modules local network, char, loadgun, loadknife; do    for _, object in next, getgc(true) do        if (typeof(object) == "table") then            if (rawget(object, "send")) then                network = object;            elseif (rawget(object, "setbasewalkspeed")) then                char = object;            end        elseif (typeof(object) == "function") then            local name = debug.getinfo(object).name;            if (name == "loadgun") then                loadgun = object;            elseif (name == "loadknife") then                loadknife = object;            end        end    end end -- services local replicatedStorage = game:GetService("ReplicatedStorage"); -- cache local content = replicatedStorage:WaitForChild("Content"); local productionContent = content:WaitForChild("ProductionContent"); local attachmentModules = productionContent:WaitForChild("AttachmentModules"); local gunModules = productionContent:WaitForChild("GunModules"); -- stored data local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}; local weaponData = {}; local attachmentData = {}; local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }; local generalClassData = {    ["ASSAULT"] = "AK12",    ["BATTLE"] = "AK12",    ["CARBINE"] = "M4A1",    ["SHOTGUN"] = "KSG 12",    ["PDW"] = "MP5K",    ["DMR"] = "INTERVENTION",    ["LMG"] = "COLT LMG",    ["SNIPER"] = "INTERVENTION",    ["PISTOL"] = "M9",    ["MACHINE PISTOL"] = "M9",    ["REVOLVER"] = "M9",    ["OTHER"] = "M9",    ["FRAGMENTATION"] = "M67 FRAG",    ["HIGH EXPLOSIVE"] = "M67 FRAG",    ["IMPACT"] = "M67 FRAG",    ["ONE HAND BLADE"] = "KNIFE",    ["TWO HAND BLADE"] = "KNIFE",    ["ONE HAND BLUNT"] = "MAGLITE CLUB",    ["TWO HAND BLUNT"] = "HOCKEY STICK", }; local weapons = {}; -- hooks do    local oldNetworkSend = network.send; network.send = function(self, name, ...)        local args = {...};        if (name == "changewep") then            weaponData[args[1]] = args[2];            args[2] = generalClassData[weapons[args[2]].type];        end        if (name == "changeatt") then            attachmentData[args[2]] = args[3];            return        end        return oldNetworkSend(self, name, unpack(args));    end    local oldLoadgrenade = char.loadgrenade; char.loadgrenade = function(self, name, ...)        name = weaponData["Grenade"] or name;        return oldLoadgrenade(self, name, ...);    end;    local oldLoadknife; oldLoadknife = hookfunction(loadknife, function(name, ...)        name = weaponData["Knife"] or name;        return oldLoadknife(name, ...);    end);    local oldLoadgun; oldLoadgun = hookfunction(loadgun, function(name, magsize, sparerounds, attachments, ...)        local gunData = weapons[name];        local newName = table.find(primaryClasses, gunData.type) and weaponData["Primary"] or weaponData["Secondary"];        name = (newName and newName or name);        local attachs = attachmentData[name];        if (attachs) then            attachments = attachs;        end        return oldLoadgun(name, magsize, sparerounds, attachments, ...);    end); end -- init do    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            weapons[module.Name] = data;        end    end    for _, module in next, attachmentModules:GetChildren() do        local data = require(module);        data.unlockkills = 0;    end    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            data.unlockrank = 0;            data.adminonly = false;            data.supertest = false;            data.exclusiveunlock = false;            data.hideunlessowned = false;            data.adminonly = false;        end    end end
hile çok güzel çalışıyor paylaşım için teşekkürler
 
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NOT BY ME!!! PHANTOM FORCES UNLOCK ALL GUNS SCRIPT
It's tested working, It's not PATCHED!


Watch:


Script:

Kod:
-- made by siper#9938 -- modules local network, char, loadgun, loadknife; do    for _, object in next, getgc(true) do        if (typeof(object) == "table") then            if (rawget(object, "send")) then                network = object;            elseif (rawget(object, "setbasewalkspeed")) then                char = object;            end        elseif (typeof(object) == "function") then            local name = debug.getinfo(object).name;            if (name == "loadgun") then                loadgun = object;            elseif (name == "loadknife") then                loadknife = object;            end        end    end end -- services local replicatedStorage = game:GetService("ReplicatedStorage"); -- cache local content = replicatedStorage:WaitForChild("Content"); local productionContent = content:WaitForChild("ProductionContent"); local attachmentModules = productionContent:WaitForChild("AttachmentModules"); local gunModules = productionContent:WaitForChild("GunModules"); -- stored data local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}; local weaponData = {}; local attachmentData = {}; local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }; local generalClassData = {    ["ASSAULT"] = "AK12",    ["BATTLE"] = "AK12",    ["CARBINE"] = "M4A1",    ["SHOTGUN"] = "KSG 12",    ["PDW"] = "MP5K",    ["DMR"] = "INTERVENTION",    ["LMG"] = "COLT LMG",    ["SNIPER"] = "INTERVENTION",    ["PISTOL"] = "M9",    ["MACHINE PISTOL"] = "M9",    ["REVOLVER"] = "M9",    ["OTHER"] = "M9",    ["FRAGMENTATION"] = "M67 FRAG",    ["HIGH EXPLOSIVE"] = "M67 FRAG",    ["IMPACT"] = "M67 FRAG",    ["ONE HAND BLADE"] = "KNIFE",    ["TWO HAND BLADE"] = "KNIFE",    ["ONE HAND BLUNT"] = "MAGLITE CLUB",    ["TWO HAND BLUNT"] = "HOCKEY STICK", }; local weapons = {}; -- hooks do    local oldNetworkSend = network.send; network.send = function(self, name, ...)        local args = {...};        if (name == "changewep") then            weaponData[args[1]] = args[2];            args[2] = generalClassData[weapons[args[2]].type];        end        if (name == "changeatt") then            attachmentData[args[2]] = args[3];            return        end        return oldNetworkSend(self, name, unpack(args));    end    local oldLoadgrenade = char.loadgrenade; char.loadgrenade = function(self, name, ...)        name = weaponData["Grenade"] or name;        return oldLoadgrenade(self, name, ...);    end;    local oldLoadknife; oldLoadknife = hookfunction(loadknife, function(name, ...)        name = weaponData["Knife"] or name;        return oldLoadknife(name, ...);    end);    local oldLoadgun; oldLoadgun = hookfunction(loadgun, function(name, magsize, sparerounds, attachments, ...)        local gunData = weapons[name];        local newName = table.find(primaryClasses, gunData.type) and weaponData["Primary"] or weaponData["Secondary"];        name = (newName and newName or name);        local attachs = attachmentData[name];        if (attachs) then            attachments = attachs;        end        return oldLoadgun(name, magsize, sparerounds, attachments, ...);    end); end -- init do    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            weapons[module.Name] = data;        end    end    for _, module in next, attachmentModules:GetChildren() do        local data = require(module);        data.unlockkills = 0;    end    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            data.unlockrank = 0;            data.adminonly = false;            data.supertest = false;            data.exclusiveunlock = false;            data.hideunlessowned = false;            data.adminonly = false;        end    end end
thanks for share bro i will try to test it
 
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thx bro its working very well
 
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NOT BY ME!!! PHANTOM FORCES UNLOCK ALL GUNS SCRIPT
It's tested working, It's not PATCHED!


Watch:


Script:

Kod:
-- made by siper#9938 -- modules local network, char, loadgun, loadknife; do    for _, object in next, getgc(true) do        if (typeof(object) == "table") then            if (rawget(object, "send")) then                network = object;            elseif (rawget(object, "setbasewalkspeed")) then                char = object;            end        elseif (typeof(object) == "function") then            local name = debug.getinfo(object).name;            if (name == "loadgun") then                loadgun = object;            elseif (name == "loadknife") then                loadknife = object;            end        end    end end -- services local replicatedStorage = game:GetService("ReplicatedStorage"); -- cache local content = replicatedStorage:WaitForChild("Content"); local productionContent = content:WaitForChild("ProductionContent"); local attachmentModules = productionContent:WaitForChild("AttachmentModules"); local gunModules = productionContent:WaitForChild("GunModules"); -- stored data local gunIgnore = {"JUGGUN", "HK417Old", "PAINTBALL GUN", "RAILGUN OLD", "PPK12", "SVK12E", "MG42"}; local weaponData = {}; local attachmentData = {}; local primaryClasses = { "ASSAULT", "BATTLE", "CARBINE", "SHOTGUN", "PDW", "DMR", "LMG", "SNIPER" }; local generalClassData = {    ["ASSAULT"] = "AK12",    ["BATTLE"] = "AK12",    ["CARBINE"] = "M4A1",    ["SHOTGUN"] = "KSG 12",    ["PDW"] = "MP5K",    ["DMR"] = "INTERVENTION",    ["LMG"] = "COLT LMG",    ["SNIPER"] = "INTERVENTION",    ["PISTOL"] = "M9",    ["MACHINE PISTOL"] = "M9",    ["REVOLVER"] = "M9",    ["OTHER"] = "M9",    ["FRAGMENTATION"] = "M67 FRAG",    ["HIGH EXPLOSIVE"] = "M67 FRAG",    ["IMPACT"] = "M67 FRAG",    ["ONE HAND BLADE"] = "KNIFE",    ["TWO HAND BLADE"] = "KNIFE",    ["ONE HAND BLUNT"] = "MAGLITE CLUB",    ["TWO HAND BLUNT"] = "HOCKEY STICK", }; local weapons = {}; -- hooks do    local oldNetworkSend = network.send; network.send = function(self, name, ...)        local args = {...};        if (name == "changewep") then            weaponData[args[1]] = args[2];            args[2] = generalClassData[weapons[args[2]].type];        end        if (name == "changeatt") then            attachmentData[args[2]] = args[3];            return        end        return oldNetworkSend(self, name, unpack(args));    end    local oldLoadgrenade = char.loadgrenade; char.loadgrenade = function(self, name, ...)        name = weaponData["Grenade"] or name;        return oldLoadgrenade(self, name, ...);    end;    local oldLoadknife; oldLoadknife = hookfunction(loadknife, function(name, ...)        name = weaponData["Knife"] or name;        return oldLoadknife(name, ...);    end);    local oldLoadgun; oldLoadgun = hookfunction(loadgun, function(name, magsize, sparerounds, attachments, ...)        local gunData = weapons[name];        local newName = table.find(primaryClasses, gunData.type) and weaponData["Primary"] or weaponData["Secondary"];        name = (newName and newName or name);        local attachs = attachmentData[name];        if (attachs) then            attachments = attachs;        end        return oldLoadgun(name, magsize, sparerounds, attachments, ...);    end); end -- init do    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            weapons[module.Name] = data;        end    end    for _, module in next, attachmentModules:GetChildren() do        local data = require(module);        data.unlockkills = 0;    end    for _, module in next, gunModules:GetChildren() do        if (not table.find(gunIgnore, module.Name)) then            local data = require(module);            data.unlockrank = 0;            data.adminonly = false;            data.supertest = false;            data.exclusiveunlock = false;            data.hideunlessowned = false;            data.adminonly = false;        end    end end
wooooooooooooo
 
Brasileiro americanizado and glad to help you
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How do u apply it?
 
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Is this really working
 
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It Patched yet? , i wanna try it with KRNL and hope it working
 
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Can you tell us how to do this?! Because I try a lot but it doesn't work
 
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