Current lol itemization

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don't bother, since they added a premium version they removed many features that were free, and they really added a lot of ads. I switched to porofessor and it's actually really "free friendly"
I'll try porofessor instead then.
 
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I think it's well-balanced, if you are not a competitive player, that is.
 
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What are your thoughts on the current itemization options in League of Legends?
Meh, I'm not complaining honestly, nor am I happy... they could add new items for the early game jungle that can be converted to late game depending on the stats you have during the game. I mean, if it's possible that you can choose what you want, damage resistance or do more damage.... I feel it is monotonous to have the same items that they added to the jungle.
 
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Meh, I'm not complaining honestly, nor am I happy... they could add new items for the early game jungle that can be converted to late game depending on the stats you have during the game. I mean, if it's possible that you can choose what you want, damage resistance or do more damage.... I feel it is monotonous to have the same items that they added to the jungle.
It seems that you have some ideas for how the jungle itemization in League of Legends could be improved. Introducing items that can be customized and adapted based on a player's in-game performance and preferences could add more depth and strategy to the game.

One way to achieve this would be to create items that can evolve and change over time, based on a player's performance and the game's progression. For example, an early game jungle item could have multiple upgrade paths, each tailored to a specific type of champion or playstyle. Players could choose to focus on damage, resistance, or other stats depending on the needs of their team and the state of the game.

Another approach could be to introduce items that have conditional effects, based on certain criteria being met. For example, an item that grants bonus damage to monsters after a certain number of jungle camps have been cleared, or an item that provides additional movement speed after successfully ganking an enemy champion.

Ultimately, any new items introduced into the jungle should aim to provide players with meaningful choices and strategic options, while also remaining accessible and easy to understand.
 
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