Why does my Ezreal do this? Pudding & Adcmain config.

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Uzman Üye
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Not sure if this is normal but sometimes the script throws these random Q's on Ezreal, Its obviously aiming for soraka but she is too far, the angle and speed is poor aswell.

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so far with Ezreal I find it better to use the abilities myself than with the script, anybody else feel this way? this happened while using Adcmain config and Pudding's.
just wondering if you guys have any tips on how to configure around this?
 

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I think you need to mess around with your own config. maybe you're using the wrong hotkeys or something. I suggest going to training mode and replicate the problem and tweak your setting from there.
 
The sea does not like to be restrained.
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Just as Ezreal casts Q, Soraka changes direction. If Soraka had kept walking straight, Q would have hit. This happens sometimes and there are only two ways to prevent it:
1) You can change the prediction setting. Go to Prediction Core - Active Prediction and change it with the other. (This will not completely solve the problem)
2) Go to Prediction Core menu and uncheck the "WaypointAnalysis" box. This will cause your champion to ignore the direction the opponent is walking when casting skills. Your champion will only throw the skills right on the enemy champion, not in the direction it's running.
 
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There maybe some errors in the text, just like in Driven. I encountered several bugs that need to be fixed.
 
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Just as Ezreal casts Q, Soraka changes direction. If Soraka had kept walking straight, Q would have hit. This happens sometimes and there are only two ways to prevent it:
1) You can change the prediction setting. Go to Prediction Core - Active Prediction and change it with the other. (This will not completely solve the problem)
2) Go to Prediction Core menu and uncheck the "WaypointAnalysis" box. This will cause your champion to ignore the direction the opponent is walking when casting skills. Your champion will only throw the skills right on the enemy champion, not in the direction it's running.
Exactly what I was looking for <3 I'll try running some games with the second option off
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What are your thought on the "Check Path" function? specifically on Ezreal, I'd guess you dont like it since you have it off on every champ (that I've tried atleast), can you explain why so? wouldnt be useful to check if the enemy is stopping?
 
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Exactly what I was looking for <3 I'll try running some games with the second option off
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What are your thought on the "Check Path" function? specifically on Ezreal, I'd guess you dont like it since you have it off on every champ (that I've tried atleast), can you explain why so? wouldnt be useful to check if the enemy is stopping?
Actually, it's not that useful. Most of the time it causes the combo to slow down but I'm currently testing both the "Check Path" setting and the "WaypointAnalysis" setting. Depending on the situation, I plan to do a major update in terms of these settings in 2-3 days.
 
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Yes, everything seems to be fine
 
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I have this sometimes 10 games have to have 1 combo game not working
 
Make MG Great Again
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just configure for urself this and u can play as u want
 
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:soner: Frankly this is strange. It has never happened to me before
 
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I want to play valorant, but I use windsharp in lol, I'm afraid that after installing valorant and vanguard starts running on my pc, it detects windsharp, does anyone know if this happens?
 
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I advise you to use the configuration that comes standard with ws.
 
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Maybe its an error or you should make a new config . I really dont know!
 
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