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The game "PlayerUnknown's Battlegrounds" (PUBG) was developed by PUBG Corporation, which is a subsidiary of the South Korean video game company Bluehole. The primary programming language used for developing PUBG is C++.
C++ is a popular programming language known for its performance and versatility, making it well-suited for developing complex and resource-intensive applications like video games. Many game engines, including Unreal Engine (which PUBG uses), are written in C++ as well.
In addition to C++, various other technologies and languages might be used for different aspects of game development, such as scripting languages (like Unreal Engine's Blueprint visual scripting system), shader languages for graphics programming (like HLSL or GLSL), and web technologies for online components. But at its core, C++ is a common language for the development of the core game engine and mechanics.
C++ is a popular programming language known for its performance and versatility, making it well-suited for developing complex and resource-intensive applications like video games. Many game engines, including Unreal Engine (which PUBG uses), are written in C++ as well.
In addition to C++, various other technologies and languages might be used for different aspects of game development, such as scripting languages (like Unreal Engine's Blueprint visual scripting system), shader languages for graphics programming (like HLSL or GLSL), and web technologies for online components. But at its core, C++ is a common language for the development of the core game engine and mechanics.