C# CSGO Videolu Hile Kodlama Dersleri Bölüm 4 | BunnyHop!

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CoreCheat CSGO
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Videoda Bahsettiğim Daha İyi Kodlar:​
C#:
public void bunnyHop()
        {
            while (true)
            {
                int EngineBase = cyl.ReadInt32((IntPtr)engineModule.moduleAdress + Pointer_Offset_List.ClientState);
                int GameState = cyl.ReadInt32((IntPtr)EngineBase + Pointer_Offset_List.GameState);
                if (GameState == 6)
                {
                    if (isBunny == true)
                    {
                        int spacekey = GetAsyncKeyState(32);
                        if (spacekey <= -32768)
                        {
                            int fJump = Client + Pointer_Offset_List.ForceJump;
                            int aLocalPlayer = Client + Pointer_Offset_List.LocalPlayer;
                            int LocalPlayer = cyl.ReadInt32((IntPtr)aLocalPlayer);
                            int aFlags = LocalPlayer + Pointer_Offset_List.oFlag;
                            if (cyl.ReadInt32((IntPtr)aFlags) == 257)
                            {
                                cyl.WriteInt32((IntPtr)fJump, 5);
                                Thread.Sleep(10);
                                cyl.WriteInt32((IntPtr)fJump, 4);
                            }
                        }
                    }
                    Thread.Sleep(1);
                }
            }
        }






Bir de Yeni Pointerlar:​
C#:
13.09.2018 CSGO Panorama Ui Pointer Dump [CYLOPS]
public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB24C;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31A0;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x38A4;
        public const Int32 m_bHasDefuser = 0xB25C;
        public const Int32 m_bHasHelmet = 0xB240;
        public const Int32 m_bInReload = 0x3275;
        public const Int32 m_bIsDefusing = 0x3898;
        public const Int32 m_bIsScoped = 0x388E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32E0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flC4Blow = 0x2980;
        public const Int32 m_flDefuseCountDown = 0x2998;
        public const Int32 m_flDefuseLength = 0x2994;
        public const Int32 m_flFallbackWear = 0x31B0;
        public const Int32 m_flFlashDuration = 0xA308;
        public const Int32 m_flFlashMaxAlpha = 0xA304;
        public const Int32 m_flNextPrimaryAttack = 0x3208;
        public const Int32 m_flTimerLength = 0x2984;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FB8;
        public const Int32 m_iClip1 = 0x3234;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB2B8;
        public const Int32 m_iEntityQuality = 0x2F9C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA320;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F9A;
        public const Int32 m_iItemIDHigh = 0x2FB0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2C0;
        public const Int32 m_iState = 0x3228;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x31A8;
        public const Int32 m_nFallbackSeed = 0x31AC;
        public const Int32 m_nFallbackStatTrak = 0x31B4;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x302C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_thirdPersonViewAngles = 0x31C8;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x588A74;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwEntityList = 0x4C3B384;
        public const Int32 dwForceAttack = 0x307CA78;
        public const Int32 dwForceAttack2 = 0x307CA84;
        public const Int32 dwForceBackward = 0x307CACC;
        public const Int32 dwForceForward = 0x307CAA8;
        public const Int32 dwForceJump = 0x50DE048;
        public const Int32 dwForceLeft = 0x307CAC0;
        public const Int32 dwForceRight = 0x307CA48;
        public const Int32 dwGameDir = 0x626CF0;
        public const Int32 dwGameRulesProxy = 0x5150364;
        public const Int32 dwGetAllClasses = 0xC803A4;
        public const Int32 dwGlobalVars = 0x588778;
        public const Int32 dwGlowObjectManager = 0x517A668;
        public const Int32 dwInput = 0x5086000;
        public const Int32 dwInterfaceLinkList = 0x858164;
        public const Int32 dwLocalPlayer = 0xC5E87C;
        public const Int32 dwMouseEnable = 0xC64248;
        public const Int32 dwMouseEnablePtr = 0xC64218;
        public const Int32 dwPlayerResource = 0x307ADFC;
        public const Int32 dwRadarBase = 0x507006C;
        public const Int32 dwSensitivity = 0xC640E4;
        public const Int32 dwSensitivityPtr = 0xC640B8;
        public const Int32 dwSetClanTag = 0x886E0;
        public const Int32 dwViewMatrix = 0x4C2CDB4;
        public const Int32 dwWeaponTable = 0x5086AA0;
        public const Int32 dwWeaponTableIndex = 0x322C;
        public const Int32 dwYawPtr = 0xC63EA8;
        public const Int32 dwZoomSensitivityRatioPtr = 0xC68F68;
        public const Int32 dwbSendPackets = 0xD096A;
        public const Int32 dwppDirect3DDevice9 = 0xA2F20;
        public const Int32 m_pStudioHdr = 0x293C;
        public const Int32 m_pitchClassPtr = 0x5070318;
        public const Int32 m_yawClassPtr = 0xC63EA8;
    }


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İyi Anlatmışsın Şu En üsteki Kod bunny hop kodumu ?
 
const keytr = require('keytr.js');
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Neler neler görüyorum .D e.s
 
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devamı gelirmi hacım Eyw
 
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