17.08.2018 CSGO Pointer Dump | Panorama Ui

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C#:
public static class netvars
    {
        public const Int32 m_ArmorValue = 0xB24C;
        public const Int32 m_Collision = 0x318;
        public const Int32 m_CollisionGroup = 0x470;
        public const Int32 m_Local = 0x2FAC;
        public const Int32 m_MoveType = 0x258;
        public const Int32 m_OriginalOwnerXuidHigh = 0x31A4;
        public const Int32 m_OriginalOwnerXuidLow = 0x31A0;
        public const Int32 m_aimPunchAngle = 0x301C;
        public const Int32 m_aimPunchAngleVel = 0x3028;
        public const Int32 m_bGunGameImmunity = 0x38A4;
        public const Int32 m_bHasDefuser = 0xB25C;
        public const Int32 m_bHasHelmet = 0xB240;
        public const Int32 m_bInReload = 0x3275;
        public const Int32 m_bIsDefusing = 0x3898;
        public const Int32 m_bIsScoped = 0x388E;
        public const Int32 m_bSpotted = 0x939;
        public const Int32 m_bSpottedByMask = 0x97C;
        public const Int32 m_clrRender = 0x70;
        public const Int32 m_dwBoneMatrix = 0x2698;
        public const Int32 m_fAccuracyPenalty = 0x32E0;
        public const Int32 m_fFlags = 0x100;
        public const Int32 m_flFallbackWear = 0x31B0;
        public const Int32 m_flFlashDuration = 0xA308;
        public const Int32 m_flFlashMaxAlpha = 0xA304;
        public const Int32 m_flNextPrimaryAttack = 0x3208;
        public const Int32 m_hActiveWeapon = 0x2EE8;
        public const Int32 m_hMyWeapons = 0x2DE8;
        public const Int32 m_hObserverTarget = 0x3360;
        public const Int32 m_hOwner = 0x29BC;
        public const Int32 m_hOwnerEntity = 0x148;
        public const Int32 m_iAccountID = 0x2FB8;
        public const Int32 m_iClip1 = 0x3234;
        public const Int32 m_iCompetitiveRanking = 0x1A84;
        public const Int32 m_iCompetitiveWins = 0x1B88;
        public const Int32 m_iCrosshairId = 0xB2B8;
        public const Int32 m_iDefaultFOV = 0x330C;
        public const Int32 m_iEntityQuality = 0x2F9C;
        public const Int32 m_iFOVStart = 0x31D8;
        public const Int32 m_iGlowIndex = 0xA320;
        public const Int32 m_iHealth = 0xFC;
        public const Int32 m_iItemDefinitionIndex = 0x2F9A;
        public const Int32 m_iItemIDHigh = 0x2FB0;
        public const Int32 m_iObserverMode = 0x334C;
        public const Int32 m_iShotsFired = 0xA2C0;
        public const Int32 m_iState = 0x3228;
        public const Int32 m_iTeamNum = 0xF0;
        public const Int32 m_lifeState = 0x25B;
        public const Int32 m_nFallbackPaintKit = 0x31A8;
        public const Int32 m_nFallbackSeed = 0x31AC;
        public const Int32 m_nFallbackStatTrak = 0x31B4;
        public const Int32 m_nForceBone = 0x267C;
        public const Int32 m_nTickBase = 0x3404;
        public const Int32 m_rgflCoordinateFrame = 0x440;
        public const Int32 m_szCustomName = 0x302C;
        public const Int32 m_szLastPlaceName = 0x3588;
        public const Int32 m_thirdPersonViewAngles = 0x31C8;
        public const Int32 m_vecOrigin = 0x134;
        public const Int32 m_vecVelocity = 0x110;
        public const Int32 m_vecViewOffset = 0x104;
        public const Int32 m_viewPunchAngle = 0x3010;
    }
    public static class signatures
    {
        public const Int32 dwClientState = 0x586A74;
        public const Int32 dwClientState_GetLocalPlayer = 0x180;
        public const Int32 dwClientState_IsHLTV = 0x4CC8;
        public const Int32 dwClientState_Map = 0x28C;
        public const Int32 dwClientState_MapDirectory = 0x188;
        public const Int32 dwClientState_MaxPlayer = 0x310;
        public const Int32 dwClientState_PlayerInfo = 0x5240;
        public const Int32 dwClientState_State = 0x108;
        public const Int32 dwClientState_ViewAngles = 0x4D10;
        public const Int32 dwEntityList = 0x4C3915C;
        public const Int32 dwForceAttack = 0x307A81C;
        public const Int32 dwForceAttack2 = 0x307A828;
        public const Int32 dwForceBackward = 0x307A864;
        public const Int32 dwForceForward = 0x307A870;
        public const Int32 dwForceJump = 0x50DBDFC;
        public const Int32 dwForceLeft = 0x307A888;
        public const Int32 dwForceRight = 0x307A87C;
        public const Int32 dwGameDir = 0x624BF0;
        public const Int32 dwGameRulesProxy = 0x514E124;
        public const Int32 dwGetAllClasses = 0xC7E334;
        public const Int32 dwGlobalVars = 0x586778;
        public const Int32 dwGlowObjectManager = 0x5178E58;
        public const Int32 dwInput = 0x5083DD8;
        public const Int32 dwInterfaceLinkList = 0x856C64;
        public const Int32 dwLocalPlayer = 0xC5C85C;
        public const Int32 dwMouseEnable = 0xC62228;
        public const Int32 dwMouseEnablePtr = 0xC621F8;
        public const Int32 dwPlayerResource = 0x3078BDC;
        public const Int32 dwRadarBase = 0x506DE44;
        public const Int32 dwSensitivity = 0xC620C4;
        public const Int32 dwSensitivityPtr = 0xC62098;
        public const Int32 dwSetClanTag = 0x88640;
        public const Int32 dwViewMatrix = 0x4C2AB74;
        public const Int32 dwWeaponTable = 0x508487C;
        public const Int32 dwWeaponTableIndex = 0x322C;
        public const Int32 dwYawPtr = 0xC61E88;
        public const Int32 dwZoomSensitivityRatioPtr = 0xC66F48;
        public const Int32 dwbSendPackets = 0xD082A;
        public const Int32 dwppDirect3DDevice9 = 0xA2F20;
        public const Int32 g_demo_player = 0x4BF20D8D;
        public const Int32 m_pStudioHdr = 0x293C;
        public const Int32 m_pitchClassPtr = 0x506E0F0;
        public const Int32 m_yawClassPtr = 0xC61E88;
    }
 
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hocam aim süper calısıyorda wallhack çalışmıyor onu başkalarından ındırcez
 
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