I will not add more, as this topic is not of interest on the MemoryHackers site. So i'll continue foruming on UC cul8r bois
SABOTAJ OFFSETS & CHEAT PROGRAMMING
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
m_dwLocalPlayer = 0x4C2F
m_netPlayerInfo = m_dwLocalPlayer + 0x1CA3F
m_netServer = Main Module + 0x73A
m_netServerInfo = m_netServer + 0x1F6A // NOT WORKING. NEEDS TO BE FIXED
m_netPlayerHealth = m_netPlayerInfo + 0x52C
m_iPlayerWeapon = m_netPlayerInfo + 0x15FC
m_bPlayerIsAlive = m_netPlayerInfo + m_netServer + 0x80C
m_fPlayerCoordsX = m_netPlayerInfo + m_netServer + 0x44C
m_fPlayerCoordsY = m_netPlayerInfo + m_netServer + 0x11F // IM NOT SURE ABOUT THIS
m_fPlayerCoordsZ = m_netPlayerInfo + m_netServer + 0x82E
m_netPlayerMaxHealth = m_netPlayerInfo + m_netServer + 0x13F2A
m_netOnlineClientVersion = m_netServer + 0x51A // NOT WORKING. NEEDS TO BE FIXED
m_bIsPlayerStuffReceivable = m_netServer + m_netPlayerInfo + 0x92A3F + 0x24F
m_netPlayerName = m_netPlayerInfo + m_netServer + 0x15C
m_bIsPlayerHost = m_dwLocalPlayer + m_netServer + 0x7A3
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
A few ppl PMd me to share my EAC bypass, but im not going share it for a while also im not sellin it too.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Hooking / Signatures:
Invoker (YOU CAN USE IN-GAME VOIDS!) (FIXED) =>
Change Player Name (use with static cast) =>
Crossmap (inline std::uint64_t):
SABOTAJ OFFSETS & CHEAT PROGRAMMING
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
m_dwLocalPlayer = 0x4C2F
m_netPlayerInfo = m_dwLocalPlayer + 0x1CA3F
m_netServer = Main Module + 0x73A
m_netServerInfo = m_netServer + 0x1F6A // NOT WORKING. NEEDS TO BE FIXED
m_netPlayerHealth = m_netPlayerInfo + 0x52C
m_iPlayerWeapon = m_netPlayerInfo + 0x15FC
m_bPlayerIsAlive = m_netPlayerInfo + m_netServer + 0x80C
m_fPlayerCoordsX = m_netPlayerInfo + m_netServer + 0x44C
m_fPlayerCoordsY = m_netPlayerInfo + m_netServer + 0x11F // IM NOT SURE ABOUT THIS
m_fPlayerCoordsZ = m_netPlayerInfo + m_netServer + 0x82E
m_netPlayerMaxHealth = m_netPlayerInfo + m_netServer + 0x13F2A
m_netOnlineClientVersion = m_netServer + 0x51A // NOT WORKING. NEEDS TO BE FIXED
m_bIsPlayerStuffReceivable = m_netServer + m_netPlayerInfo + 0x92A3F + 0x24F
m_netPlayerName = m_netPlayerInfo + m_netServer + 0x15C
m_bIsPlayerHost = m_dwLocalPlayer + m_netServer + 0x7A3
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
A few ppl PMd me to share my EAC bypass, but im not going share it for a while also im not sellin it too.
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Hooking / Signatures:
Invoker (YOU CAN USE IN-GAME VOIDS!) (FIXED) =>
75 ? E8 ? ? ? ? 8B 0D ? ? ? ? 65 48 8B 04 25 ? ? ? ? BA ? ? ? ? 48 8B 04 C8 8B Scan, Add 7, Rip, As static casted uint32_t*void Hooks::invoke(std::uint64_t _0, const char* _1, const char* _2, BOOL, _3, BOOL _4, float _5) { // briefly write kernel mem with all of these variables. (_5 is always -1) }Change Player Name (use with static cast) =>
Hooks::invoke<void>(0x8B696F3FCEC6AA26, "MPP_TF_CLIENT_NICKNAME", "Your custom name", 0, 0, -1);/ICODE]Crossmap (inline std::uint64_t):
{
0x4B33C4243DEC432, 0xD8B681091BE4064,
0x17695002FD82AE0, 0x46A12CC60BDFFD8,
0x2C29BFB64FFCBE4, 0xC966BA4EE407B36,
0xA87B2335D153D75, 0xDAC0EDFB64F9728,
0xDB283FDE680E72E, 0x13B115B34C87A0C,
0x7BBB1B54583D410, 0xB8E1F40D68B4FA6
};
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