I hope that it helps you even a little
uint32_t time_date_stamp = 0x5e97b728;
uint32_t checksum = 0x1f873a4;
uint32_t client_state = 0x114bed0;
uint32_t client_signon_state = 0x0098;
uint32_t client_level_name = 0x01b8;
uint32_t view_render = 0xcb0da70;
uint32_t view_matrix = 0x1b3bd0;
uint32_t global_vars = 0x114bbd0;
uint32_t input_system = 0x011bb900;
uint32_t input_button_state = 0xb0;
uint32_t in_attack = 0x0cb2f260;
uint32_t in_jump = 0x0cb2f2f0;
uint32_t local_entity = 0x1074c14;
uint32_t entity_list = 0x1897f38;
uint32_t entity_model_name = 0x0030;
uint32_t entity_flags = 0x0098;
uint32_t entity_origin = 0x014c;
uint32_t entity_team_num = 0x03f0;
uint32_t entity_velocity = 0x041c;
uint32_t entity_bones = 0x0ee0;
uint32_t highlight_enable = 0x388;
uint32_t highlight_index = 0x310;
uint32_t highlight_color = 0x1d0;
uint32_t highlight_fade = 0x2d0;
uint32_t player_shields = 0x0170;
uint32_t player_health = 0x03e0;
uint32_t player_max_health = 0x0510;
uint32_t player_life_state = 0x0730;
uint32_t player_latest_primary_weapons = 0x1944;
uint32_t player_zoom_state = 0x1ac0;
uint32_t player_camera_data = 0x1da8;
uint32_t player_bleedout_state = 0x2590;
uint32_t player_observer_mode = 0x320c;
uint32_t player_helmet_armor_type = 0x41a4;
uint32_t weaponx_weapon_owner = 0x1540;
uint32_t weaponx_player_data_zoom_fov = 0x165c;
uint32_t weaponx_weapon_name_index = 0x16ec;
uint32_t weaponx_projectile_speed = 0x1d2c;
uint32_t prop_survival = 0x1544;
uint32_t player_resources = 0xcb2e8c0;
uint32_t player_resource_names = 0x0a00;
uint32_t world_death_field = 0x0a40;
uint32_t time_date_stamp = 0x5e97b728;
uint32_t checksum = 0x1f873a4;
uint32_t client_state = 0x114bed0;
uint32_t client_signon_state = 0x0098;
uint32_t client_level_name = 0x01b8;
uint32_t view_render = 0xcb0da70;
uint32_t view_matrix = 0x1b3bd0;
uint32_t global_vars = 0x114bbd0;
uint32_t input_system = 0x011bb900;
uint32_t input_button_state = 0xb0;
uint32_t in_attack = 0x0cb2f260;
uint32_t in_jump = 0x0cb2f2f0;
uint32_t local_entity = 0x1074c14;
uint32_t entity_list = 0x1897f38;
uint32_t entity_model_name = 0x0030;
uint32_t entity_flags = 0x0098;
uint32_t entity_origin = 0x014c;
uint32_t entity_team_num = 0x03f0;
uint32_t entity_velocity = 0x041c;
uint32_t entity_bones = 0x0ee0;
uint32_t highlight_enable = 0x388;
uint32_t highlight_index = 0x310;
uint32_t highlight_color = 0x1d0;
uint32_t highlight_fade = 0x2d0;
uint32_t player_shields = 0x0170;
uint32_t player_health = 0x03e0;
uint32_t player_max_health = 0x0510;
uint32_t player_life_state = 0x0730;
uint32_t player_latest_primary_weapons = 0x1944;
uint32_t player_zoom_state = 0x1ac0;
uint32_t player_camera_data = 0x1da8;
uint32_t player_bleedout_state = 0x2590;
uint32_t player_observer_mode = 0x320c;
uint32_t player_helmet_armor_type = 0x41a4;
uint32_t weaponx_weapon_owner = 0x1540;
uint32_t weaponx_player_data_zoom_fov = 0x165c;
uint32_t weaponx_weapon_name_index = 0x16ec;
uint32_t weaponx_projectile_speed = 0x1d2c;
uint32_t prop_survival = 0x1544;
uint32_t player_resources = 0xcb2e8c0;
uint32_t player_resource_names = 0x0a00;
uint32_t world_death_field = 0x0a40;