Apex Legends OFFsest

Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Süper Üye
Katılım
8 Şub 2017
Mesajlar
618
Tepki puanı
71
Ödüller
6
Yaş
25
9 HİZMET YILI
I hope that it helps you even a little

uint32_t time_date_stamp = 0x5e97b728;
uint32_t checksum = 0x1f873a4;

uint32_t client_state = 0x114bed0;
uint32_t client_signon_state = 0x0098;
uint32_t client_level_name = 0x01b8;

uint32_t view_render = 0xcb0da70;
uint32_t view_matrix = 0x1b3bd0;
uint32_t global_vars = 0x114bbd0;

uint32_t input_system = 0x011bb900;
uint32_t input_button_state = 0xb0;

uint32_t in_attack = 0x0cb2f260;
uint32_t in_jump = 0x0cb2f2f0;

uint32_t local_entity = 0x1074c14;
uint32_t entity_list = 0x1897f38;

uint32_t entity_model_name = 0x0030;
uint32_t entity_flags = 0x0098;
uint32_t entity_origin = 0x014c;
uint32_t entity_team_num = 0x03f0;
uint32_t entity_velocity = 0x041c;
uint32_t entity_bones = 0x0ee0;

uint32_t highlight_enable = 0x388;
uint32_t highlight_index = 0x310;
uint32_t highlight_color = 0x1d0;
uint32_t highlight_fade = 0x2d0;

uint32_t player_shields = 0x0170;
uint32_t player_health = 0x03e0;
uint32_t player_max_health = 0x0510;
uint32_t player_life_state = 0x0730;
uint32_t player_latest_primary_weapons = 0x1944;
uint32_t player_zoom_state = 0x1ac0;
uint32_t player_camera_data = 0x1da8;
uint32_t player_bleedout_state = 0x2590;
uint32_t player_observer_mode = 0x320c;
uint32_t player_helmet_armor_type = 0x41a4;

uint32_t weaponx_weapon_owner = 0x1540;
uint32_t weaponx_player_data_zoom_fov = 0x165c;
uint32_t weaponx_weapon_name_index = 0x16ec;
uint32_t weaponx_projectile_speed = 0x1d2c;

uint32_t prop_survival = 0x1544;

uint32_t player_resources = 0xcb2e8c0;
uint32_t player_resource_names = 0x0a00;

uint32_t world_death_field = 0x0a40;
 
but most importantly he hacc
Süper Üye
Katılım
8 Ağu 2018
Mesajlar
1,064
Çözümler
10
Tepki puanı
72
Ödüller
8
7 HİZMET YILI
I hope that it helps you even a little

uint32_t time_date_stamp = 0x5e97b728;
uint32_t checksum = 0x1f873a4;

uint32_t client_state = 0x114bed0;
uint32_t client_signon_state = 0x0098;
uint32_t client_level_name = 0x01b8;

uint32_t view_render = 0xcb0da70;
uint32_t view_matrix = 0x1b3bd0;
uint32_t global_vars = 0x114bbd0;

uint32_t input_system = 0x011bb900;
uint32_t input_button_state = 0xb0;

uint32_t in_attack = 0x0cb2f260;
uint32_t in_jump = 0x0cb2f2f0;

uint32_t local_entity = 0x1074c14;
uint32_t entity_list = 0x1897f38;

uint32_t entity_model_name = 0x0030;
uint32_t entity_flags = 0x0098;
uint32_t entity_origin = 0x014c;
uint32_t entity_team_num = 0x03f0;
uint32_t entity_velocity = 0x041c;
uint32_t entity_bones = 0x0ee0;

uint32_t highlight_enable = 0x388;
uint32_t highlight_index = 0x310;
uint32_t highlight_color = 0x1d0;
uint32_t highlight_fade = 0x2d0;

uint32_t player_shields = 0x0170;
uint32_t player_health = 0x03e0;
uint32_t player_max_health = 0x0510;
uint32_t player_life_state = 0x0730;
uint32_t player_latest_primary_weapons = 0x1944;
uint32_t player_zoom_state = 0x1ac0;
uint32_t player_camera_data = 0x1da8;
uint32_t player_bleedout_state = 0x2590;
uint32_t player_observer_mode = 0x320c;
uint32_t player_helmet_armor_type = 0x41a4;

uint32_t weaponx_weapon_owner = 0x1540;
uint32_t weaponx_player_data_zoom_fov = 0x165c;
uint32_t weaponx_weapon_name_index = 0x16ec;
uint32_t weaponx_projectile_speed = 0x1d2c;

uint32_t prop_survival = 0x1544;

uint32_t player_resources = 0xcb2e8c0;
uint32_t player_resource_names = 0x0a00;


uint32_t world_death_field = 0x0a40;
how do i use this, a guide please
 
Ben Robot Değilim
Seçkin Üye
Katılım
2 Ara 2017
Mesajlar
312
Çözümler
2
Tepki puanı
22
Yaş
36
8 HİZMET YILI
Thanx bro nice forum :D
 
Süper Üye
Katılım
8 Şub 2017
Mesajlar
618
Tepki puanı
71
Ödüller
6
Yaş
25
9 HİZMET YILI
You must be fluent in c ++ Or C#
 
Beerus sama
Ultra Üye
Katılım
7 Şub 2020
Mesajlar
1,552
Çözümler
1
Tepki puanı
207
Ödüller
4
6 HİZMET YILI
ho do i implement it
 
Onaylı Üye
Katılım
18 May 2020
Mesajlar
55
Tepki puanı
3
Yaş
41
6 HİZMET YILI
Thanks, bro.

Is there a guide for laypeople on how to enter this command line? Any quick videos on YouTube or something?
 
Durum
Üzgünüz bu konu cevaplar için kapatılmıştır...
Üst