GetEntityByIndex: 0x091ACD0
GetAngles: 0x0856B10
SetAngles: 0x069E820
GetEyePosition: 0x062CAA0
LocalIndex: 0x18
Index: 0x30
ShieldHealth: 0x150
MaxShieldHealth: 0x154
TeamIndex: 0x3E8
Health: 0x3D4
MaxHealth: 0x4FC
Name: 0x509
CameraPosition: 0x1ACC
CameraAngles: 0x1AD8
Correct TeamIndex: entity + 0x3E4
Bone (Head) Position: entity + 0x1E1C
Visible Check:
v2 = *(QWORD *)(entity + 0x48);
if ( *(DWORD *)(v2 + 0x10) == 0x5000002 )
v3 = *(DWORD *)(v2 + 0x18);
else
v3 = (signed int)*(DWORD *)(v2 + 0x18);
bool status = (*(DWORD *)(object_class + 4i64 * (signed int)v3 + 0x258) >> 30) & 1;
Info_ID = 0x8,
gPresent = 0x164B28,
gEntityList = 0x1F9AE68,//ÊÀ½ç
gGameLocal = 0x234DEE8,//±¾ÈË
gGameSpeed = 0x18DEB10,
gGameSpeedRSP = 0x2ecebf,
gVoidMemory = 0x12a8A00,
//gVisable = 0xc18a940,
//FnVisable1 = 0x2661e0,
FnVisable = 0x92e730,
gManu = 0x23853D0,//==3||27FC600=101;ÅжÏÊÇ·ñÔڲ˵¥
gView = 0xC1BABF0,//¾ØÕó
pView_Pos = 0xf2140,
pView_Mat = 0xf20c0,//VIEW_MATRIX
pView_Fov = 0xf2100,
pRenderer_Pos = 0x9f0, // GameRenderer
pRenderer_Matrix = 0xb40, // GameRenderer
pRenderer_Cmp = 0x3228,
pAimBot_Address = 0x20b8,//±¾ÈËÊÓ½Ç
pAimpunch_Address = 0x20a8,
pRecoil = 0x2014,
Info_ID = 0x8,
Info_ItemsID = 4808,
Info_Team = 0x3e4,//×Ô¼ºÕóÓª/ÍŶӱàºÅ
Info_TypeName = 0x500,//m_iSignifierName
Info_ModName = 0x810,
Info_Name = 0x898,
Info_Health = 0x3D4,//Íæ¼ÒѪÁ¿
Info_HealthMax = 0x4FC,
Info_Dead = 0x2368,
Info_Shield = 0x150,//Íæ¼Ò»¤¼×
Info_ShieldMax = 0x154,
Info_Bone_Address = 0xed8,//mboneMatrtix
Info_Bone_Next = 0x30,
Info_Pos_Pro = 0x408,//Ô¤ÅÐ×ø±ê/Íæ¼ÒËÙ¶È
Info_Pos_Min = 0x12c,//µÐÈË×ø±ê
Info_Pos_Top = 0x3ccc,
Info_Weapon = 0x163C,
Info_Weapon_Speed = 0x1BB4