Apex Legends Structs / Offsets

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4 Şub 2018
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8 HİZMET YILI
C++ Bilen ve Apex Legends Için Hile yazmak Isteyenlerin işine yarar. Ortak Projede Çalışabilirim.

Kod:
GetEntityByIndex: 0x091ACD0
GetAngles: 0x0856B10
SetAngles: 0x069E820
GetEyePosition: 0x062CAA0
LocalIndex: 0x18
Index: 0x30
ShieldHealth: 0x150
MaxShieldHealth: 0x154
TeamIndex: 0x3E8
Health: 0x3D4
MaxHealth: 0x4FC
Name: 0x509
CameraPosition: 0x1ACC
CameraAngles: 0x1AD8

Correct TeamIndex: entity + 0x3E4
Bone (Head) Position: entity + 0x1E1C

Visible Check:
v2 = *(QWORD *)(entity + 0x48);
if ( *(DWORD *)(v2 + 0x10) == 0x5000002 )
   v3 = *(DWORD *)(v2 + 0x18);
else
   v3 = (signed int)*(DWORD *)(v2 + 0x18);
bool status = (*(DWORD *)(object_class + 4i64 * (signed int)v3 + 0x258) >> 30) & 1;

    Info_ID = 0x8,
    gPresent = 0x164B28,
    gEntityList = 0x1F9AE68,//ÊÀ½ç
    gGameLocal = 0x234DEE8,//±¾ÈË
    gGameSpeed = 0x18DEB10,
    gGameSpeedRSP = 0x2ecebf,
    gVoidMemory = 0x12a8A00,
    //gVisable = 0xc18a940,
    //FnVisable1 = 0x2661e0,
    FnVisable = 0x92e730,
    gManu = 0x23853D0,//==3||27FC600=101;ÅжÏÊÇ·ñÔڲ˵¥
    gView = 0xC1BABF0,//¾ØÕó
    pView_Pos = 0xf2140,
    pView_Mat = 0xf20c0,//VIEW_MATRIX
    pView_Fov = 0xf2100,
    pRenderer_Pos = 0x9f0, // GameRenderer
    pRenderer_Matrix = 0xb40, // GameRenderer
    pRenderer_Cmp = 0x3228,
    pAimBot_Address = 0x20b8,//±¾ÈËÊÓ½Ç
    pAimpunch_Address = 0x20a8,
    pRecoil = 0x2014,
    Info_ID = 0x8,
    Info_ItemsID = 4808,
    Info_Team = 0x3e4,//×Ô¼ºÕóÓª/ÍŶӱàºÅ
    Info_TypeName = 0x500,//m_iSignifierName
    Info_ModName = 0x810,
    Info_Name = 0x898,
    Info_Health = 0x3D4,//Íæ¼ÒѪÁ¿
    Info_HealthMax = 0x4FC,
    Info_Dead = 0x2368,
    Info_Shield = 0x150,//Íæ¼Ò»¤¼×
    Info_ShieldMax = 0x154,
    Info_Bone_Address = 0xed8,//mboneMatrtix
    Info_Bone_Next = 0x30,
    Info_Pos_Pro = 0x408,//Ô¤ÅÐ×ø±ê/Íæ¼ÒËÙ¶È
    Info_Pos_Min = 0x12c,//µÐÈË×ø±ê
    Info_Pos_Top = 0x3ccc,
    Info_Weapon = 0x163C,
    Info_Weapon_Speed = 0x1BB4
After Update:

Kod:
[+] entity_list: 0x1F96D88
[+] entity_count: 0xC006788
[+] local_player_id: 0x1747EFC
[+] sigon_state: 0x1822FA8
[+] client_class_head: 0xB361088
[+] player_resource: 0xC1B6CBF
[+] view_render: 0xC1B5E70
[+] view_matrix: 0x1A8890
[+] found m_lifeState: 0x718
[+] found m_iHealth: 0x3D4
[+] found m_iSignifierName: 0x500
[+] found m_iTeamNum: 0x3E4
[+] found m_customScriptInt: 0x12C8
[+] found m_bleedoutState: 0x2368
[+] found m_armorType: 0x3D00
[+] found m_helmetType: 0x3CFC
[+] found m_xp: 0x30B4
[+] found m_generation: 0x30BC
[+] found m_rank: 0x30C0
[+] found m_hasBadReputation: 0x21C0
[+] found m_bZooming: 0x1781
[+] found m_shieldHealth: 0x150
[+] found m_shieldHealthMax: 0x154
[+] found m_latestPrimaryWeapons: 0x163C
[+] found m_curZoomFOV: 0x13D0
[+] found m_ammoInClip: 0x12F4
[+] found m_ammoInStockpile: 0x12F8
[+] found m_lifetimeShots: 0x12FC
[+] found m_bInReload: 0x130A
[+] found m_lastPrimaryAttack: 0x12C4
[+] found m_nextPrimaryAttackTime: 0x12CC
[+] found m_needsReloadCheck: 0x15E8
[+] found m_needsEmptyCycleCheck: 0x15E9
[+] found m_shotCount: 0x161C
[+] found m_vecAbsVelocity: 0x120
[+] found m_rootComponent: 0x12C
[+] found m_headComponent: 0x3AF0
[+] found m_boneMatrtix: 0xED8
[+] found m_aimPunch: 0x2014
[+] found m_breath: 0x20A8
[+] found m_viewAngles: 0x20B8
[+] found m_localViewAngles: 0x1E1C
[+] found m_cameraPosition: 0x1ACC
[+] found m_bulletSpeed: 0x1BB4
Yeni Kodlar:
Kod:
view_matrix = 0xC1BABF0
pview_matrix = 0x35112 * 0x8
entity_list = 0x1F9AE68
origin_pos = 0x12C
head_pos = 0x3AF0
entity_team = 0x3E4
entity_health = 0x3D4
entity_shields = 0x150
local_rotation = 0x20B8
punch_diff = 0x2014
entity_velocity = 0x408
last_used_weapon = 0x163C & 0xFFFF
bullet_velocity = 0x1BBC
local_entity = 0x234DEE8
entity_handle = 0x500
entity_id = 0x8
loot_handle = 0x500
loot_id = 0x12C8
chams_one = 0x380
chams_two = 0x2F0
chams_three = 0x1B0
chams_four = 0x1B4
chams_five = 0x1B8
chams_six = 0x2B0
chams_seven = 0x2C8
chams_eight = 0x4
chams_nine = 0x2DC
sv_timescale = 0x18DEB10 (speedhack)

[LIST=1]
[*]VServerDllSharedAppSystems001 = 0x23F5B18
[*]ServerGameClients004 = 0x23F3108
[*]ServerGameEnts002 = 0x23F4AF8
[*]ServerGameDLL005 = 0x23FFB60
[*]RunGameEngine005 = 0x19EFE68
[*]GameUI011 = 0x23853C0
[*]VClientPrediction001 = 0x2384D30
[*]VClientEntityList003 = 0x221AEB8
[*]VClient018 = 0x1F77F20
[*]ClientRenderTargets001 = 0x1759E88
[*]EventSystem001 = 0x1F76010
[*]VGUI_System010 = 0x1F71E80
[*]ShaderSystem002 = 0x19ED7B8
[*]VMaterialSystemConfig004 = 0x2251C5F0
[*]VENGINE_GAMEUIFUNCS_VERSION005 = 0x174EF38
[*]VENGINE_LAUNCHER_API_VERSION004 = 0x18E1A00
[*]ISoundC002 = 0x174E938
[*]VEngineRenderView013 = 0x174DC88
[*]VEngineRandom001 = 0x174E578
[*]VEngineModel016 = 0x175D730
[*]EngineTraceClientDecals004 = 0x174B408
[*]EngineTraceClient004 = 0x174B428
[*]VCvarQuery001 = 0x174EA10
[*]VPhysicsDebugOverlay001 = 0x174D5B8
[*]VDebugOverlay004 = 0x174D5B0
[*]// ....
[*]local_player_index = 0x174BEFC
[*]get_studio_hdr = 0x63B1E0
[*]player_name_fn = 0x6F7430
[/LIST]
 
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