Bad Game Ideas!

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cartoon shooting games ^^
 
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Onaylı Üye
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i am a game developer on unreal engine 4 and 5, and i am in the market for game ideas.
so lets hear it!
your most creative idea for a game.
who knows maybe your dream game might come true.
I actually have a potential game idea that might be interesting to develop (I am a game developer too btw):

A cooperative survival game set in a post-apocalyptic world where players must work together to rebuild society and fend off hostile forces. The game would feature a procedurally generated world with a variety of environments, including cities, forests, and deserts.

Players would start the game by choosing their character's background and skills, which would determine their starting abilities and equipment. As they progress through the game, they would be able to acquire new skills and resources by completing quests, trading with other players, and scavenging for supplies.

The game would have a dynamic day-night cycle, as well as a weather system that would affect gameplay. For example, players might need to find shelter during a storm or deal with reduced visibility at night.

Players would need to manage their resources carefully, including food, water, and ammunition, and make strategic decisions about how to allocate their resources. They would also need to defend their base from raiders and other hostile forces, and work together to complete objectives and rebuild society.

Overall, this game idea combines elements of survival, crafting, and cooperative gameplay, and could be a unique and challenging experience for players.
 
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I actually have a potential game idea that might be interesting to develop (I am a game developer too btw):

A cooperative survival game set in a post-apocalyptic world where players must work together to rebuild society and fend off hostile forces. The game would feature a procedurally generated world with a variety of environments, including cities, forests, and deserts.

Players would start the game by choosing their character's background and skills, which would determine their starting abilities and equipment. As they progress through the game, they would be able to acquire new skills and resources by completing quests, trading with other players, and scavenging for supplies.

The game would have a dynamic day-night cycle, as well as a weather system that would affect gameplay. For example, players might need to find shelter during a storm or deal with reduced visibility at night.

Players would need to manage their resources carefully, including food, water, and ammunition, and make strategic decisions about how to allocate their resources. They would also need to defend their base from raiders and other hostile forces, and work together to complete objectives and rebuild society.

Overall, this game idea combines elements of survival, crafting, and cooperative gameplay, and could be a unique and challenging experience for players.
oh what engine do you use ?
 
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i really likes Banjo-Kazooie, soo something likes that, open world, explore, bosses, etc
 
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Prince of Persia is on remaking u should work with Ubisoft
 
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my best game is pubg and your favorite game ?
 
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Please make a bot for Otpokémon, i love this game. Is a Tibia with pokémons
 
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Force lift and throw objects, including enemies,
that is always fun
(activate a ray cast script that gets the “Target” name and then applies forces)
like follow a 3d cursor or just plain push away and pull to,
Another neat one would be a gun that knocks the gun from a adversaries hands,
Post automatically merged:

i am a game developer on unreal engine 4 and 5, and i am in the market for game ideas.
so lets hear it!
your most creative idea for a game.
who knows maybe your dream game might come true.
Well, if your looking on the darker side of things–
You could place the player in situations that makes him question his own behavior. For example, when confronted with any problem, most FPS-ers will shoot their way out, because that is generally their only option. But if you add other options, and mask them just enough that the player would have to actively try to find them to use them (which they won’t at first), and them punish them with consequences (maybe emotionally) for their violence to the point where they try to find another solution, and then they DO find them, then they realize all the violence they committed was unnecessary…
Well, it’s an idea, pretty ambitious and pretty vague, maybe unreasonable. But if you pulled it off it’d sure be interesting:evilgrin:
 
Onaylı Üye
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Force lift and throw objects, including enemies,
that is always fun
(activate a ray cast script that gets the “Target” name and then applies forces)
like follow a 3d cursor or just plain push away and pull to,
Another neat one would be a gun that knocks the gun from a adversaries hands,
Post automatically merged:


Well, if your looking on the darker side of things–
You could place the player in situations that makes him question his own behavior. For example, when confronted with any problem, most FPS-ers will shoot their way out, because that is generally their only option. But if you add other options, and mask them just enough that the player would have to actively try to find them to use them (which they won’t at first), and them punish them with consequences (maybe emotionally) for their violence to the point where they try to find another solution, and then they DO find them, then they realize all the violence they committed was unnecessary…
Well, it’s an idea, pretty ambitious and pretty vague, maybe unreasonable. But if you pulled it off it’d sure be interesting:evilgrin:
oh that's good idea, kinda like Spec Ops The Line ?
 
Monke
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I am planning to make a game myself which will be based on real life and its more likely to be real fun will see tho
 
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