Base pointers reversing

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I have a problem in reversing pointers in games. I know I should use third_part_software to do pointer scan but they get detected easily. Want to use x64 debbug to find base pointers because it's suitable and there are ways to make the invisible from anti-debbug in games.
Through my experience, some games it's impossible to find offsets.
Can a revere experienced person plz give me a tip on his technic to find offsets.

Here is an Example of a complicated instructions that I get when finding ammo base pointer ;

call ...
pop esi
mov eax, ecx
mov dword ptr ds:[esi+4],eax //poped from a break point

the problem here is I can't get were esi was given value, even when I step into the call instructions above still can't find what writes esi.
 
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creating a base class if you wannt...!
 
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