bir çok kişide autohotkey kodunu girince hata veriyor

Im XENOMORPH
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bugda kalmış sanki kanka
 
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kendimi bu konuda iyi yerlerde oldugumu dusunuyorum herkese yardımcı olurum macro konusunda
 
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Aimbot harms our pc or not?
Post automatically merged:

You have to install it properly, you need to understand the trick well, you can't run the trick without understanding, you will get an error.
i have to reinstall the autohotkey ??
 
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hata işletim sistemi ile alakalı olabilir mi w11 im diğerleri de bu da aynı hatayı veriyor yine
 
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nereye yapıştırıyoruz bunu
 
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aimbot is a bug this game???
Nasıl 600 mesaj atacam
Post automatically merged:

Autohotkey kodu yanlıs oldugu için burda doğrusunu vereyim yararlı olur

Kod:
Aimbot

#Persistent

    #KeyHistory, 0

    #NoEnv

    #HotKeyInterval 1

    #MaxHotkeysPerInterval 127

    #InstallKeybdHook

    #UseHook

    #SingleInstance, Force

    #Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)

    #include Lib\AutoHotInterception.ahk

    global AHI := new AutoHotInterception()

  

    SetKeyDelay,-1, 2

    SetControlDelay, -1

    SetMouseDelay, -1

    SetWinDelay,-1

    SendMode, InputThenPlay

    SetBatchLines,-1

    ListLines, Off

    CoordMode, Pixel, Screen, RGB

    CoordMode, Mouse, Screen

    PID := DllCall("GetCurrentProcessId")

    Process, Priority, %PID%, High

  

    ZeroX := (A_ScreenWidth // 2)

    ZeroY := (A_ScreenHeight // 2)

 

    if (FileExist("config.ini"))

    {

    }

    Else

    {

 

    IniWrite, 38, config.ini, main, ColVn

    IniWrite, 45, config.ini, main, CFovX

    IniWrite, 45, config.ini, main, CFovY

    IniWrite, 3, config.ini, main, CSmoothX

    IniWrite, 3, config.ini, main, CSmoothY

    IniWrite, 3.5, config.ini, main, Ingamesensitivity

    IniWrite, 0.15, config.ini, main, BustSpeed

    }

  

    IniRead, ColVn, config.ini, main, ColVn

    IniRead, CFovX, config.ini, main, CFovX

    IniRead, CFovY, config.ini, main, CFovY

    IniRead, CSmoothX, config.ini, main, CSmoothX

    IniRead, CSmoothY, config.ini, main, CSmoothY

    IniRead, Ingamesensitivity, config.ini, main, Ingamesensitivity

    IniRead, BustSpeed, config.ini, main, BustSpeed

 

    EMCol := "0xab0001, 0xb7394f, 0xb93742, 0xbb3340, 0xca4c5a, 0xbf3f4c, 0xd0262e, 0xd1262e, 0xd22830, 0xb0535f, 0xd1272e, 0xc13542, 0xca3d49, 0xc33541, 0xbb2e3a, 0xcc414d, 0xcc414d, 0xcb404c, 0xc23642, 0xbe303d, 0xcc404d, 0xcd4150, 0xd50f0e, 0xd50f0e, 0xd50f0e, 0xd50f0d, 0xd40f0e, 0xd50f0d, 0xd5100d, 0xd5100e, 0xd50f0d, 0xd00b0a, 0xcf4551, 0xcd414f, 0xc83c48, 0xc23642, 0xc93e4c, 0xd74c5b, 0xda505d, 0xcc404f, 0xc15353, 0xd521cd,0xd722cf,0xd623ce,0xd722ce,0xd621cd,0xce19ca,0xd11ccb,0xd21dca,0xc818cf,0xd722cd,0xcd19c9,0xc617d3,0xcb17c5,0xda25d3,0xce24cc,0xd328cc,0xdb32ef,0xbd15c4,0xdc5bea,0xda59eb,0xd959e9,0xf444fb,0xcf1ac9,0xd422d4,0xd923cd,0xe53af2,0xd321d3,0xe539f3,0xe035ed,0xd822cc,0xe83df5,0xd11fd1,0xd622d0,0xd21dcc,0xd429e2,0xe537ef,0xe136ee,0xe63bf3,0xe036ee,0xd72ce6,0xd428e1,0xdf34ed,0xe434e6,0xd43ddf,0xde30e4,0xbe0dbe,0xd823d3,0xc814c4,0xc20ab7,0xde1ec1,0xca16c6,0xc30ebe,0xbb0fbf,0xc510bf,0xc10cbc,0xd21cb6,0xca14c5,0xb80cd1,0xae0ea8,0xbf0ec3,0xd415c1,0xbc22b7,0xd317c4,0xb1179d,0xbc0fb4,0xcc47c7,0xb834b5,0xdc2cd9,0xd727d5,0xde30da,0xc834c6,0xeb40f3,0xd227d2,0xe82ed3,0xcf1ecf,0xe831c8,0xe130d4,0xcb1fce,0xc11dd1,0xc246ff,0xd716bc,0xc209b9,0xbb09bb,0xcf10b7,0xe727c7,0xee33bc,0xd71ec7,0xa725ce"

 

    ScanL := ZeroX - CFovX

    ScanR := ZeroX + CFovX

    ScanT := ZeroY - CFovY

    ScanB := ZeroY + CFovY

  

    Loop, {

    ~LButton::

    Start := A_TickCount

    while GetKeyState("LButton") && A_TickCount - Start < 600000

    {

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

    GoSub GetAimOffset

    GoSub GetAimMoves

    GoSub MouseMoves

    }

  

    GetAimOffset:

     AimX := AimPixelX - ZeroX

     AimY := AimPixelY - ZeroY

     AimY := AimPixelY+3 - ZeroY

  

      If ( AimX > 0 ) {

       DirX := 1

      }

      If ( AimX < 0 ) {

       DirX := -1

      }

      If ( AimY > 0 ) {

       DirY := 2

      }

      If ( AimY < 0 ) {

       DirY := -2

      }

     AimOffsetX := AimX * DirX

     AimOffsetY := AimY * DirY

    Return

  

    GetAimMoves:

     RootX := Ceil(( AimOffsetX ** 1))

     RootY := Ceil(( AimOffsetY ** 1))

     MoveX := (RootX * DirX) / CSmoothX

     MoveY := (RootY * DirY) / CSmoothY

    Return

  

    MouseMoves:

    MoveMultipler := ((0.0066 * Ingamesensitivity * 1) / BustSpeed)

    AHI.SendMouseMove(11, MoveX * MoveMultipler, MoveY * MoveMultipler)

    return

    }

    return

 #Persistent

    #KeyHistory, 0

    #NoEnv

    #HotKeyInterval 1

    #MaxHotkeysPerInterval 127

    #InstallKeybdHook

    #UseHook

    #SingleInstance, Force

    #include Lib\AutoHotInterception.ahk

    global AHI := new AutoHotInterception()

 

 

 

    SetKeyDelay,-1, 2

    SetControlDelay, -1

    SetMouseDelay, -1

    SetWinDelay,-1

    SendMode, InputThenPlay

    SetBatchLines,-1

    ListLines, ON

    CoordMode, Pixel, Screen, RGB

    CoordMode, Mouse, Screen

    PID := DllCall("GetCurrentProcessId")

    Process, Priority, %PID%, High

 

    EMCol := " 0xab0001, 0xb7394f, 0xb93742, 0xbb3340, 0xca4c5a, 0xbf3f4c, 0xd0262e, 0xd1262e, 0xd22830, 0xb0535f, 0xd1272e, 0xc13542, 0xca3d49, 0xc33541, 0xbb2e3a, 0xcc414d, 0xcc414d, 0xcb404c, 0xc23642, 0xbe303d, 0xcc404d, 0xcd4150, 0xd50f0e, 0xd50f0e, 0xd50f0e, 0xd50f0d, 0xd40f0e, 0xd50f0d, 0xd5100d, 0xd5100e, 0xd50f0d, 0xd00b0a, 0xcf4551, 0xcd414f, 0xc83c48, 0xc23642, 0xc93e4c, 0xd74c5b, 0xda505d, 0xcc404f, 0xc15353 "                                                                                                             

 

    ColVn := 44

    ZeroX := (A_ScreenWidth // 2)

    ZeroY := (A_ScreenHeight // 2)

    CFovX := 1

    CFovY := 2

 

    ScanL := ZeroX - 1

    ScanR := ZeroX + 1

    ScanT := ZeroY - 2

    ScanB := ZeroY + 2

 

 

    Loop, {

 

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

 

    if GetKeyState("XButton2"){

        if (ErrorLevel=0) {

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

    Loop , 1{

    AHI.SendMouseButtonEvent(11, 0, 1)

    sleep, 1

    AHI.SendMouseButtonEvent(11, 0, 0)

         }

       }

     }

   }















Trigger

#Persistent

    #KeyHistory, 0

    #NoEnv

    #HotKeyInterval 1

    #MaxHotkeysPerInterval 127

    #InstallKeybdHook

    #UseHook

    #SingleInstance, Force

    #Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)

    #include Lib\AutoHotInterception.ahk

    global AHI := new AutoHotInterception()

    EMCol := "0xab0001, 0xb7394f, 0xb93742, 0xbb3340, 0xca4c5a, 0xbf3f4c, 0xd0262e, 0xd1262e, 0xd22830, 0xb0535f, 0xd1272e, 0xc13542, 0xca3d49, 0xc33541, 0xbb2e3a, 0xcc414d, 0xcc414d, 0xcb404c, 0xc23642, 0xbe303d, 0xcc404d, 0xcd4150, 0xd50f0e, 0xd50f0e, 0xd50f0e, 0xd50f0d, 0xd40f0e, 0xd50f0d, 0xd5100d, 0xd5100e, 0xd50f0d, 0xd00b0a, 0xcf4551, 0xcd414f, 0xc83c48, 0xc23642, 0xc93e4c, 0xd74c5b, 0xda505d, 0xcc404f, 0xc15353, 0xd521cd,0xd722cf,0xd623ce,0xd722ce,0xd621cd,0xce19ca,0xd11ccb,0xd21dca,0xc818cf,0xd722cd,0xcd19c9,0xc617d3,0xcb17c5,0xda25d3,0xce24cc,0xd328cc,0xdb32ef,0xbd15c4,0xdc5bea,0xda59eb,0xd959e9,0xf444fb,0xcf1ac9,0xd422d4,0xd923cd,0xe53af2,0xd321d3,0xe539f3,0xe035ed,0xd822cc,0xe83df5,0xd11fd1,0xd622d0,0xd21dcc,0xd429e2,0xe537ef,0xe136ee,0xe63bf3,0xe036ee,0xd72ce6,0xd428e1,0xdf34ed,0xe434e6,0xd43ddf,0xde30e4,0xbe0dbe,0xd823d3,0xc814c4,0xc20ab7,0xde1ec1,0xca16c6,0xc30ebe,0xbb0fbf,0xc510bf,0xc10cbc,0xd21cb6,0xca14c5,0xb80cd1,0xae0ea8,0xbf0ec3,0xd415c1,0xbc22b7,0xd317c4,0xb1179d,0xbc0fb4,0xcc47c7,0xb834b5,0xdc2cd9,0xd727d5,0xde30da,0xc834c6,0xeb40f3,0xd227d2,0xe82ed3,0xcf1ecf,0xe831c8,0xe130d4,0xcb1fce,0xc11dd1,0xc246ff,0xd716bc,0xc209b9,0xbb09bb,0xcf10b7,0xe727c7,0xee33bc,0xd71ec7,0xa725ce"

 

 

    SetKeyDelay,-1, 8

    SetControlDelay, -1

    SetMouseDelay, -1

    SetWinDelay,-1

    SendMode, InputThenPlay

    SetBatchLines,-1

    ListLines, Off

    CoordMode, Pixel, Screen, RGB

    CoordMode, Mouse, Screen

    PID := DllCall("GetCurrentProcessId")

    Process, Priority, %PID%, High

    autoadjustedwidth := (A_ScreenWidth // 2)

    autoadjustedheight := (A_ScreenHeight // 2)

    TriggerBotON = "false"

    Loop, 10

    {

        ConfigFile2 = Config%A_Index%.ini

        if (FileExist(ConfigFile2))

        {

        }

        Else

        {

        IniWrite, 38, %ConfigFile2%, main, ColVn

        IniWrite, %autoadjustedwidth%, %ConfigFile2%, main, ZeroX

        IniWrite, %autoadjustedheight%, %ConfigFile2%, main, ZeroY

        IniWrite, 0, %ConfigFile2%, main, CFovX

        IniWrite, 0, %ConfigFile2%, main, CFovY

        IniWrite, 0, %ConfigFile2%, main, CSmoothX

        IniWrite, 0, %ConfigFile2%, main, CSmoothY

        IniWrite, 0, %ConfigFile2%, main, Ingamesensitivity

        IniWrite, 0, %configfile2%, main, DPI

        IniWrite, 0, %ConfigFile2%, main, BustSpeed

        }

    }

  

    Gui, Add, Text, x72 y19 w40 h20 , ColVn=

    Gui, Add, Text, x72 y39 w40 h20 , ZeroX=

    Gui, Add, Text, x72 y59 w40 h20 , ZeroY=

    Gui, Add, Text, x72 y79 w40 h20 , CFovX=

    Gui, Add, Text, x72 y99 w40 h20 , CFovY=

    Gui, Add, Text, x52 y119 w60 h20 , CSmoothX=

    Gui, Add, Text, x52 y139 w60 h20 , CSmoothY=

    Gui, Add, Text, x22 y159 w90 h20 , Ingamesensitivity=

    Gui, Add, Text, x84 y179 w60 h20 , DPI=

    Gui, Add, Text, x52 y199 w60 h20 , BustSpeed=

    Gui, Add, Edit, x112 y19 w70 h20 +VColVn, 38

    Gui, Add, Edit, x112 y39 w70 h20 +VZeroX, %autoadjustedwidth%

    Gui, Add, Edit, x112 y59 w70 h20 +VZeroY, %autoadjustedheight%

    Gui, Add, Edit, x112 y79 w70 h20 +VCFovX, 0

    Gui, Add, Edit, x112 y99 w70 h20 +VCFovY, 0

    Gui, Add, Edit, x112 y119 w70 h20 +VCSmoothX, 0

    Gui, Add, Edit, x112 y139 w70 h20 +VCSmoothY, 0

    Gui, Add, Edit, x112 y159 w70 h20 +VIngamesensitivity, 0

    Gui, Add, Edit, x112 y179 w70 h20 +VDPI, 0

    Gui, Add, Edit, x112 y199 w70 h20 +VBustSpeed, 0

    Gui, Add, Button, x192 y55 w90 h32 gsub1, Save

    Gui, Add, Button, x192 y88 w90 h32 gsub2, Load

        Gui, Add, Button, x192 y121 w90 h32 gsub3, TriggerBot ON

        Gui, Add, Button, x192 y154 w90 h32 gsub4, TriggerBot OFF

    Gui, Add, Button, x192 y188 w90 h32 gsub5, Auto-Adjust Resolution

    Gui, Add, DropDownList, x193 y19 w88 h21 +Vchoice, Config1|Config2|Config3|Config4|Config5|Config6|Config7|Config8|Config9|Config10

    Gui, Show, x977 y347 h230 w297, Config

    Winset, Alwaysontop, On, A

    Return

 

    sub1:

    {

    gui,submit,nohide

    configfile = %choice%.ini

    IniWrite, %ColVn%, %configfile%, main, ColVn

    IniWrite, %ZeroX%, %configfile%, main, ZeroX

    IniWrite, %ZeroY%, %configfile%, main, ZeroY

    IniWrite, %CFovX%, %configfile%, main, CFovX

    IniWrite, %CFovY%, %configfile%, main, CFovY

    IniWrite, %CSmoothX%, %configfile%, main, CSmoothX

    IniWrite, %CSmoothY%, %configfile%, main, CSmoothY

    IniWrite, %Ingamesensitivity%, %configfile%, main, Ingamesensitivity

    IniWrite, %DPI%, %configfile%, main, DPI

    IniWrite, %BustSpeed%, %configfile%, main, BustSpeed

    gui,submit,nohide

    return

    }

    sub2:

    {

    gui,submit,nohide

    configfile = %choice%.ini

    IniRead, ColVn, %configfile%, main, ColVn

    IniRead, CFovX, %configfile%, main, CFovX

    IniRead, CFovY, %configfile%, main, CFovY

    IniRead, ZeroX, %configfile%, main, ZeroX

    IniRead, ZeroY, %configfile%, main, ZeroY

    IniRead, CSmoothX, %configfile%, main, CSmoothX

    IniRead, CSmoothY, %configfile%, main, CSmoothY

    IniRead, Ingamesensitivity, %configfile%, main, Ingamesensitivity

    IniRead, DPI, %configfile%, main, DPI

    IniRead, BustSpeed, %configfile%, main, BustSpeed

    GuiControl,, ColVn, %ColVn%

    GuiControl,, CFovX, %CFovX%

    GuiControl,, CFovY, %CFovY%

    GuiControl,, ZeroX, %ZeroX%

    GuiControl,, ZeroY, %ZeroY%

    GuiControl,, CSmoothX, %CSmoothX%

    GuiControl,, CSmoothY, %CSmoothY%

    GuiControl,, Ingamesensitivity, %Ingamesensitivity%

    GuiControl,, DPI, %DPI%

    GuiControl,, BustSpeed, %BustSpeed%

    gui,submit,nohide

    return

    }

        sub3:

    {

        gui,submit,nohide

        TriggerBotON = "true"

        gui,submit,nohide

    return

    }

        sub4:

    {

        gui,submit,nohide

    TriggerBotON = "false"

        gui,submit,nohide

    return

    }

    sub5:

    {

    GuiControl,, ZeroX, %autoadjustedwidth%

    GuiControl,, ZeroY, %autoadjustedheight%

    return

    }

    Loop, {

    ~F::

        Start := A_TickCount

        while GetKeyState("F") && A_TickCount - Start < 600000

    {

    Gui,Submit,NoHide

    ScanL := ZeroX - CFovX

    ScanR := ZeroX + CFovX

    ScanT := ZeroY - CFovY

    ScanB := ZeroY + CFovY

    ColVn2 := 44

    ScanL2 := ZeroX - 3

    ScanR2 := ZeroX + 3

    ScanT2 := ZeroY - 3

    ScanB2 := ZeroY + 3

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

    GoSub GetAimOffset

    GoSub GetAimMoves

    GoSub MouseMoves

    if TriggerBotON = "true"

    {

    if GetKeyState("F")

    PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, EMCol, ColVn2, Fast RGB

    if (ErrorLevel=0) {

    PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, EMCol, ColVn2, Fast RGB

    Loop , 1{

    AHI.SendMouseButtonEvent(11, 0, 1)

    Sleep, 1

    AHI.SendMouseButtonEvent(11, 0, 0)

    }

    }

    }

    }

 

 

 

    GetAimOffset:

     AimX := AimPixelX - ZeroX

     AimY := AimPixelY - ZeroY

     AimY := AimPixelY+3 - ZeroY

 

      If ( AimX > 0 ) {

       DirX := 1

      }

      If ( AimX < 0 ) {

       DirX := -1

      }

      If ( AimY > 0 ) {

       DirY := 1

      }

      If ( AimY < 0 ) {

       DirY := -1

      }

     AimOffsetX := AimX * DirX

     AimOffsetY := AimY * DirY

    Return

 

 

    GetAimMoves:

     RootX := Ceil(( AimOffsetX ** 1))

     RootY := Ceil(( AimOffsetY ** 1))

     MoveX := (RootX * DirX) / CSmoothX

     MoveY := (RootY * DirY) / CSmoothY

    Return

 

 

    MouseMoves:

    MoveMultipler := ((0.0066 * Ingamesensitivity * 1) / BustSpeed)

    AHI.SendMouseMove(11, MoveX * MoveMultipler, MoveY * MoveMultipler)

    return

    }

    return

İyi oyunlar
asdaads
 
Seçkin Üye
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Autohotkey kodu yanlıs oldugu için burda doğrusunu vereyim yararlı olur

Kod:
Aimbot

#Persistent

    #KeyHistory, 0

    #NoEnv

    #HotKeyInterval 1

    #MaxHotkeysPerInterval 127

    #InstallKeybdHook

    #UseHook

    #SingleInstance, Force

    #Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)

    #include Lib\AutoHotInterception.ahk

    global AHI := new AutoHotInterception()

  

    SetKeyDelay,-1, 2

    SetControlDelay, -1

    SetMouseDelay, -1

    SetWinDelay,-1

    SendMode, InputThenPlay

    SetBatchLines,-1

    ListLines, Off

    CoordMode, Pixel, Screen, RGB

    CoordMode, Mouse, Screen

    PID := DllCall("GetCurrentProcessId")

    Process, Priority, %PID%, High

  

    ZeroX := (A_ScreenWidth // 2)

    ZeroY := (A_ScreenHeight // 2)

 

    if (FileExist("config.ini"))

    {

    }

    Else

    {

 

    IniWrite, 38, config.ini, main, ColVn

    IniWrite, 45, config.ini, main, CFovX

    IniWrite, 45, config.ini, main, CFovY

    IniWrite, 3, config.ini, main, CSmoothX

    IniWrite, 3, config.ini, main, CSmoothY

    IniWrite, 3.5, config.ini, main, Ingamesensitivity

    IniWrite, 0.15, config.ini, main, BustSpeed

    }

  

    IniRead, ColVn, config.ini, main, ColVn

    IniRead, CFovX, config.ini, main, CFovX

    IniRead, CFovY, config.ini, main, CFovY

    IniRead, CSmoothX, config.ini, main, CSmoothX

    IniRead, CSmoothY, config.ini, main, CSmoothY

    IniRead, Ingamesensitivity, config.ini, main, Ingamesensitivity

    IniRead, BustSpeed, config.ini, main, BustSpeed

 

    EMCol := "0xab0001, 0xb7394f, 0xb93742, 0xbb3340, 0xca4c5a, 0xbf3f4c, 0xd0262e, 0xd1262e, 0xd22830, 0xb0535f, 0xd1272e, 0xc13542, 0xca3d49, 0xc33541, 0xbb2e3a, 0xcc414d, 0xcc414d, 0xcb404c, 0xc23642, 0xbe303d, 0xcc404d, 0xcd4150, 0xd50f0e, 0xd50f0e, 0xd50f0e, 0xd50f0d, 0xd40f0e, 0xd50f0d, 0xd5100d, 0xd5100e, 0xd50f0d, 0xd00b0a, 0xcf4551, 0xcd414f, 0xc83c48, 0xc23642, 0xc93e4c, 0xd74c5b, 0xda505d, 0xcc404f, 0xc15353, 0xd521cd,0xd722cf,0xd623ce,0xd722ce,0xd621cd,0xce19ca,0xd11ccb,0xd21dca,0xc818cf,0xd722cd,0xcd19c9,0xc617d3,0xcb17c5,0xda25d3,0xce24cc,0xd328cc,0xdb32ef,0xbd15c4,0xdc5bea,0xda59eb,0xd959e9,0xf444fb,0xcf1ac9,0xd422d4,0xd923cd,0xe53af2,0xd321d3,0xe539f3,0xe035ed,0xd822cc,0xe83df5,0xd11fd1,0xd622d0,0xd21dcc,0xd429e2,0xe537ef,0xe136ee,0xe63bf3,0xe036ee,0xd72ce6,0xd428e1,0xdf34ed,0xe434e6,0xd43ddf,0xde30e4,0xbe0dbe,0xd823d3,0xc814c4,0xc20ab7,0xde1ec1,0xca16c6,0xc30ebe,0xbb0fbf,0xc510bf,0xc10cbc,0xd21cb6,0xca14c5,0xb80cd1,0xae0ea8,0xbf0ec3,0xd415c1,0xbc22b7,0xd317c4,0xb1179d,0xbc0fb4,0xcc47c7,0xb834b5,0xdc2cd9,0xd727d5,0xde30da,0xc834c6,0xeb40f3,0xd227d2,0xe82ed3,0xcf1ecf,0xe831c8,0xe130d4,0xcb1fce,0xc11dd1,0xc246ff,0xd716bc,0xc209b9,0xbb09bb,0xcf10b7,0xe727c7,0xee33bc,0xd71ec7,0xa725ce"

 

    ScanL := ZeroX - CFovX

    ScanR := ZeroX + CFovX

    ScanT := ZeroY - CFovY

    ScanB := ZeroY + CFovY

  

    Loop, {

    ~LButton::

    Start := A_TickCount

    while GetKeyState("LButton") && A_TickCount - Start < 600000

    {

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

    GoSub GetAimOffset

    GoSub GetAimMoves

    GoSub MouseMoves

    }

  

    GetAimOffset:

     AimX := AimPixelX - ZeroX

     AimY := AimPixelY - ZeroY

     AimY := AimPixelY+3 - ZeroY

  

      If ( AimX > 0 ) {

       DirX := 1

      }

      If ( AimX < 0 ) {

       DirX := -1

      }

      If ( AimY > 0 ) {

       DirY := 2

      }

      If ( AimY < 0 ) {

       DirY := -2

      }

     AimOffsetX := AimX * DirX

     AimOffsetY := AimY * DirY

    Return

  

    GetAimMoves:

     RootX := Ceil(( AimOffsetX ** 1))

     RootY := Ceil(( AimOffsetY ** 1))

     MoveX := (RootX * DirX) / CSmoothX

     MoveY := (RootY * DirY) / CSmoothY

    Return

  

    MouseMoves:

    MoveMultipler := ((0.0066 * Ingamesensitivity * 1) / BustSpeed)

    AHI.SendMouseMove(11, MoveX * MoveMultipler, MoveY * MoveMultipler)

    return

    }

    return

 #Persistent

    #KeyHistory, 0

    #NoEnv

    #HotKeyInterval 1

    #MaxHotkeysPerInterval 127

    #InstallKeybdHook

    #UseHook

    #SingleInstance, Force

    #include Lib\AutoHotInterception.ahk

    global AHI := new AutoHotInterception()

 

 

 

    SetKeyDelay,-1, 2

    SetControlDelay, -1

    SetMouseDelay, -1

    SetWinDelay,-1

    SendMode, InputThenPlay

    SetBatchLines,-1

    ListLines, ON

    CoordMode, Pixel, Screen, RGB

    CoordMode, Mouse, Screen

    PID := DllCall("GetCurrentProcessId")

    Process, Priority, %PID%, High

 

    EMCol := " 0xab0001, 0xb7394f, 0xb93742, 0xbb3340, 0xca4c5a, 0xbf3f4c, 0xd0262e, 0xd1262e, 0xd22830, 0xb0535f, 0xd1272e, 0xc13542, 0xca3d49, 0xc33541, 0xbb2e3a, 0xcc414d, 0xcc414d, 0xcb404c, 0xc23642, 0xbe303d, 0xcc404d, 0xcd4150, 0xd50f0e, 0xd50f0e, 0xd50f0e, 0xd50f0d, 0xd40f0e, 0xd50f0d, 0xd5100d, 0xd5100e, 0xd50f0d, 0xd00b0a, 0xcf4551, 0xcd414f, 0xc83c48, 0xc23642, 0xc93e4c, 0xd74c5b, 0xda505d, 0xcc404f, 0xc15353 "                                                                                                             

 

    ColVn := 44

    ZeroX := (A_ScreenWidth // 2)

    ZeroY := (A_ScreenHeight // 2)

    CFovX := 1

    CFovY := 2

 

    ScanL := ZeroX - 1

    ScanR := ZeroX + 1

    ScanT := ZeroY - 2

    ScanB := ZeroY + 2

 

 

    Loop, {

 

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

 

    if GetKeyState("XButton2"){

        if (ErrorLevel=0) {

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

    Loop , 1{

    AHI.SendMouseButtonEvent(11, 0, 1)

    sleep, 1

    AHI.SendMouseButtonEvent(11, 0, 0)

         }

       }

     }

   }















Trigger

#Persistent

    #KeyHistory, 0

    #NoEnv

    #HotKeyInterval 1

    #MaxHotkeysPerInterval 127

    #InstallKeybdHook

    #UseHook

    #SingleInstance, Force

    #Persistent ; (Interception hotkeys do not stop AHK from exiting, so use this)

    #include Lib\AutoHotInterception.ahk

    global AHI := new AutoHotInterception()

    EMCol := "0xab0001, 0xb7394f, 0xb93742, 0xbb3340, 0xca4c5a, 0xbf3f4c, 0xd0262e, 0xd1262e, 0xd22830, 0xb0535f, 0xd1272e, 0xc13542, 0xca3d49, 0xc33541, 0xbb2e3a, 0xcc414d, 0xcc414d, 0xcb404c, 0xc23642, 0xbe303d, 0xcc404d, 0xcd4150, 0xd50f0e, 0xd50f0e, 0xd50f0e, 0xd50f0d, 0xd40f0e, 0xd50f0d, 0xd5100d, 0xd5100e, 0xd50f0d, 0xd00b0a, 0xcf4551, 0xcd414f, 0xc83c48, 0xc23642, 0xc93e4c, 0xd74c5b, 0xda505d, 0xcc404f, 0xc15353, 0xd521cd,0xd722cf,0xd623ce,0xd722ce,0xd621cd,0xce19ca,0xd11ccb,0xd21dca,0xc818cf,0xd722cd,0xcd19c9,0xc617d3,0xcb17c5,0xda25d3,0xce24cc,0xd328cc,0xdb32ef,0xbd15c4,0xdc5bea,0xda59eb,0xd959e9,0xf444fb,0xcf1ac9,0xd422d4,0xd923cd,0xe53af2,0xd321d3,0xe539f3,0xe035ed,0xd822cc,0xe83df5,0xd11fd1,0xd622d0,0xd21dcc,0xd429e2,0xe537ef,0xe136ee,0xe63bf3,0xe036ee,0xd72ce6,0xd428e1,0xdf34ed,0xe434e6,0xd43ddf,0xde30e4,0xbe0dbe,0xd823d3,0xc814c4,0xc20ab7,0xde1ec1,0xca16c6,0xc30ebe,0xbb0fbf,0xc510bf,0xc10cbc,0xd21cb6,0xca14c5,0xb80cd1,0xae0ea8,0xbf0ec3,0xd415c1,0xbc22b7,0xd317c4,0xb1179d,0xbc0fb4,0xcc47c7,0xb834b5,0xdc2cd9,0xd727d5,0xde30da,0xc834c6,0xeb40f3,0xd227d2,0xe82ed3,0xcf1ecf,0xe831c8,0xe130d4,0xcb1fce,0xc11dd1,0xc246ff,0xd716bc,0xc209b9,0xbb09bb,0xcf10b7,0xe727c7,0xee33bc,0xd71ec7,0xa725ce"

 

 

    SetKeyDelay,-1, 8

    SetControlDelay, -1

    SetMouseDelay, -1

    SetWinDelay,-1

    SendMode, InputThenPlay

    SetBatchLines,-1

    ListLines, Off

    CoordMode, Pixel, Screen, RGB

    CoordMode, Mouse, Screen

    PID := DllCall("GetCurrentProcessId")

    Process, Priority, %PID%, High

    autoadjustedwidth := (A_ScreenWidth // 2)

    autoadjustedheight := (A_ScreenHeight // 2)

    TriggerBotON = "false"

    Loop, 10

    {

        ConfigFile2 = Config%A_Index%.ini

        if (FileExist(ConfigFile2))

        {

        }

        Else

        {

        IniWrite, 38, %ConfigFile2%, main, ColVn

        IniWrite, %autoadjustedwidth%, %ConfigFile2%, main, ZeroX

        IniWrite, %autoadjustedheight%, %ConfigFile2%, main, ZeroY

        IniWrite, 0, %ConfigFile2%, main, CFovX

        IniWrite, 0, %ConfigFile2%, main, CFovY

        IniWrite, 0, %ConfigFile2%, main, CSmoothX

        IniWrite, 0, %ConfigFile2%, main, CSmoothY

        IniWrite, 0, %ConfigFile2%, main, Ingamesensitivity

        IniWrite, 0, %configfile2%, main, DPI

        IniWrite, 0, %ConfigFile2%, main, BustSpeed

        }

    }

  

    Gui, Add, Text, x72 y19 w40 h20 , ColVn=

    Gui, Add, Text, x72 y39 w40 h20 , ZeroX=

    Gui, Add, Text, x72 y59 w40 h20 , ZeroY=

    Gui, Add, Text, x72 y79 w40 h20 , CFovX=

    Gui, Add, Text, x72 y99 w40 h20 , CFovY=

    Gui, Add, Text, x52 y119 w60 h20 , CSmoothX=

    Gui, Add, Text, x52 y139 w60 h20 , CSmoothY=

    Gui, Add, Text, x22 y159 w90 h20 , Ingamesensitivity=

    Gui, Add, Text, x84 y179 w60 h20 , DPI=

    Gui, Add, Text, x52 y199 w60 h20 , BustSpeed=

    Gui, Add, Edit, x112 y19 w70 h20 +VColVn, 38

    Gui, Add, Edit, x112 y39 w70 h20 +VZeroX, %autoadjustedwidth%

    Gui, Add, Edit, x112 y59 w70 h20 +VZeroY, %autoadjustedheight%

    Gui, Add, Edit, x112 y79 w70 h20 +VCFovX, 0

    Gui, Add, Edit, x112 y99 w70 h20 +VCFovY, 0

    Gui, Add, Edit, x112 y119 w70 h20 +VCSmoothX, 0

    Gui, Add, Edit, x112 y139 w70 h20 +VCSmoothY, 0

    Gui, Add, Edit, x112 y159 w70 h20 +VIngamesensitivity, 0

    Gui, Add, Edit, x112 y179 w70 h20 +VDPI, 0

    Gui, Add, Edit, x112 y199 w70 h20 +VBustSpeed, 0

    Gui, Add, Button, x192 y55 w90 h32 gsub1, Save

    Gui, Add, Button, x192 y88 w90 h32 gsub2, Load

        Gui, Add, Button, x192 y121 w90 h32 gsub3, TriggerBot ON

        Gui, Add, Button, x192 y154 w90 h32 gsub4, TriggerBot OFF

    Gui, Add, Button, x192 y188 w90 h32 gsub5, Auto-Adjust Resolution

    Gui, Add, DropDownList, x193 y19 w88 h21 +Vchoice, Config1|Config2|Config3|Config4|Config5|Config6|Config7|Config8|Config9|Config10

    Gui, Show, x977 y347 h230 w297, Config

    Winset, Alwaysontop, On, A

    Return

 

    sub1:

    {

    gui,submit,nohide

    configfile = %choice%.ini

    IniWrite, %ColVn%, %configfile%, main, ColVn

    IniWrite, %ZeroX%, %configfile%, main, ZeroX

    IniWrite, %ZeroY%, %configfile%, main, ZeroY

    IniWrite, %CFovX%, %configfile%, main, CFovX

    IniWrite, %CFovY%, %configfile%, main, CFovY

    IniWrite, %CSmoothX%, %configfile%, main, CSmoothX

    IniWrite, %CSmoothY%, %configfile%, main, CSmoothY

    IniWrite, %Ingamesensitivity%, %configfile%, main, Ingamesensitivity

    IniWrite, %DPI%, %configfile%, main, DPI

    IniWrite, %BustSpeed%, %configfile%, main, BustSpeed

    gui,submit,nohide

    return

    }

    sub2:

    {

    gui,submit,nohide

    configfile = %choice%.ini

    IniRead, ColVn, %configfile%, main, ColVn

    IniRead, CFovX, %configfile%, main, CFovX

    IniRead, CFovY, %configfile%, main, CFovY

    IniRead, ZeroX, %configfile%, main, ZeroX

    IniRead, ZeroY, %configfile%, main, ZeroY

    IniRead, CSmoothX, %configfile%, main, CSmoothX

    IniRead, CSmoothY, %configfile%, main, CSmoothY

    IniRead, Ingamesensitivity, %configfile%, main, Ingamesensitivity

    IniRead, DPI, %configfile%, main, DPI

    IniRead, BustSpeed, %configfile%, main, BustSpeed

    GuiControl,, ColVn, %ColVn%

    GuiControl,, CFovX, %CFovX%

    GuiControl,, CFovY, %CFovY%

    GuiControl,, ZeroX, %ZeroX%

    GuiControl,, ZeroY, %ZeroY%

    GuiControl,, CSmoothX, %CSmoothX%

    GuiControl,, CSmoothY, %CSmoothY%

    GuiControl,, Ingamesensitivity, %Ingamesensitivity%

    GuiControl,, DPI, %DPI%

    GuiControl,, BustSpeed, %BustSpeed%

    gui,submit,nohide

    return

    }

        sub3:

    {

        gui,submit,nohide

        TriggerBotON = "true"

        gui,submit,nohide

    return

    }

        sub4:

    {

        gui,submit,nohide

    TriggerBotON = "false"

        gui,submit,nohide

    return

    }

    sub5:

    {

    GuiControl,, ZeroX, %autoadjustedwidth%

    GuiControl,, ZeroY, %autoadjustedheight%

    return

    }

    Loop, {

    ~F::

        Start := A_TickCount

        while GetKeyState("F") && A_TickCount - Start < 600000

    {

    Gui,Submit,NoHide

    ScanL := ZeroX - CFovX

    ScanR := ZeroX + CFovX

    ScanT := ZeroY - CFovY

    ScanB := ZeroY + CFovY

    ColVn2 := 44

    ScanL2 := ZeroX - 3

    ScanR2 := ZeroX + 3

    ScanT2 := ZeroY - 3

    ScanB2 := ZeroY + 3

    PixelSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, EMCol, ColVn, Fast RGB

    GoSub GetAimOffset

    GoSub GetAimMoves

    GoSub MouseMoves

    if TriggerBotON = "true"

    {

    if GetKeyState("F")

    PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, EMCol, ColVn2, Fast RGB

    if (ErrorLevel=0) {

    PixelSearch, AimPixelX, AimPixelY, ScanL2, ScanT2, ScanR2, ScanB2, EMCol, ColVn2, Fast RGB

    Loop , 1{

    AHI.SendMouseButtonEvent(11, 0, 1)

    Sleep, 1

    AHI.SendMouseButtonEvent(11, 0, 0)

    }

    }

    }

    }

 

 

 

    GetAimOffset:

     AimX := AimPixelX - ZeroX

     AimY := AimPixelY - ZeroY

     AimY := AimPixelY+3 - ZeroY

 

      If ( AimX > 0 ) {

       DirX := 1

      }

      If ( AimX < 0 ) {

       DirX := -1

      }

      If ( AimY > 0 ) {

       DirY := 1

      }

      If ( AimY < 0 ) {

       DirY := -1

      }

     AimOffsetX := AimX * DirX

     AimOffsetY := AimY * DirY

    Return

 

 

    GetAimMoves:

     RootX := Ceil(( AimOffsetX ** 1))

     RootY := Ceil(( AimOffsetY ** 1))

     MoveX := (RootX * DirX) / CSmoothX

     MoveY := (RootY * DirY) / CSmoothY

    Return

 

 

    MouseMoves:

    MoveMultipler := ((0.0066 * Ingamesensitivity * 1) / BustSpeed)

    AHI.SendMouseMove(11, MoveX * MoveMultipler, MoveY * MoveMultipler)

    return

    }

    return

İyi oyunlar
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Bir denemek lazım. Konu için teşekkürler.
 
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Eline koluna sağlık dostum çok iyi bir konuya el atmışsın 👍
 
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