class Control
{
public:
char pad_0000[12]; //0x0000
float cl_fps; //0x000C
char pad_0010[12]; //0x0010
float default_speed; //0x001C
float speed; //0x0020
float camheight; //0x0024
float boxheight; //0x0028
float zombieslowdown; //0x002C
bool inSlow; //0x0030
bool invertmouse; //0x0031
char pad_0032[2]; //0x0032
float sens; //0x0034
float zoomsens; //0x0038
float rx; //0x003C
float ry; //0x0040
float movex; //0x0044
float movez; //0x0048
float radius; //0x004C
uint32_t cl_time; //0x0050
uint32_t sv_time; //0x0054
uint32_t ping; //0x0058
float fcl_time; //0x005C
int32_t prevweaponinput; //0x0060
int32_t currweaponinput; //0x0064
char pad_0068[48]; //0x0068
Vector3 Velocity; //0x0098
Vector3 Vel; //0x00A4
bool inDuckKey; //0x00B0
bool inJumpKey; //0x00B1
bool inJumpPressed; //0x00B2
bool inDuck; //0x00B3
bool inAir; //0x00B4
bool inAttack; //0x00B5
bool inZoom; //0x00B6
bool inReload; //0x00B7
bool inStuck; //0x00B8
bool lockMove; //0x00B9
bool lockLook; //0x00BA
bool lockAttack; //0x00BB
bool manualAttack; //0x00BC
char pad_00BD[3]; //0x00BD
int32_t burstAttack; //0x00C0
float tBurstAttack; //0x00C4
int32_t specid; //0x00C8
Vector3 prevPos; //0x00CC
Vector3 nextPos; //0x00D8
int32_t inAirFrame; //0x00E4
bool freefly; //0x00E8
char pad_00E9[3]; //0x00E9
int32_t buildmode; //0x00EC
int32_t toolmode; //0x00F0
float currCamheight; //0x00F4
Vector3 currPos; //0x00F8
Vector3 Pos; //0x0104
float fcurrFrame; //0x0110
float fnextFrame; //0x0114
float fdeltatime; //0x0118
float specialtime_start; //0x011C
float specialtime_end; //0x0120
float specialtime_duration; //0x0124
bool inFreeze; //0x0128
char pad_0129[3]; //0x0129
float tFreeze; //0x012C
int32_t iFreeze; //0x0130
int32_t demoidx; //0x0134
class PlayerData *pl; //0x0138
char pad_013C[84]; //0x013C
float reload_start; //0x0190
float reload_end; //0x0194
float reload_end_msg; //0x0198
int32_t reload_count; //0x019C
float reload_active; //0x01A0
float reload_result; //0x01A4
float reload_forcept; //0x01A8
Vector3 blockCursor; //0x01AC
Vector3 nullvec; //0x01B8
}; //Size: 0x01C4