Honest
Seçkin Üye
Class control:
If anyone knows more than me, please update the cheat for this game, thanks
C++:class Control { public: char pad_0000[12]; //0x0000 float cl_fps; //0x000C char pad_0010[12]; //0x0010 float default_speed; //0x001C float speed; //0x0020 float camheight; //0x0024 float boxheight; //0x0028 float zombieslowdown; //0x002C bool inSlow; //0x0030 bool invertmouse; //0x0031 char pad_0032[2]; //0x0032 float sens; //0x0034 float zoomsens; //0x0038 float rx; //0x003C float ry; //0x0040 float movex; //0x0044 float movez; //0x0048 float radius; //0x004C uint32_t cl_time; //0x0050 uint32_t sv_time; //0x0054 uint32_t ping; //0x0058 float fcl_time; //0x005C int32_t prevweaponinput; //0x0060 int32_t currweaponinput; //0x0064 char pad_0068[48]; //0x0068 Vector3 Velocity; //0x0098 Vector3 Vel; //0x00A4 bool inDuckKey; //0x00B0 bool inJumpKey; //0x00B1 bool inJumpPressed; //0x00B2 bool inDuck; //0x00B3 bool inAir; //0x00B4 bool inAttack; //0x00B5 bool inZoom; //0x00B6 bool inReload; //0x00B7 bool inStuck; //0x00B8 bool lockMove; //0x00B9 bool lockLook; //0x00BA bool lockAttack; //0x00BB bool manualAttack; //0x00BC char pad_00BD[3]; //0x00BD int32_t burstAttack; //0x00C0 float tBurstAttack; //0x00C4 int32_t specid; //0x00C8 Vector3 prevPos; //0x00CC Vector3 nextPos; //0x00D8 int32_t inAirFrame; //0x00E4 bool freefly; //0x00E8 char pad_00E9[3]; //0x00E9 int32_t buildmode; //0x00EC int32_t toolmode; //0x00F0 float currCamheight; //0x00F4 Vector3 currPos; //0x00F8 Vector3 Pos; //0x0104 float fcurrFrame; //0x0110 float fnextFrame; //0x0114 float fdeltatime; //0x0118 float specialtime_start; //0x011C float specialtime_end; //0x0120 float specialtime_duration; //0x0124 bool inFreeze; //0x0128 char pad_0129[3]; //0x0129 float tFreeze; //0x012C int32_t iFreeze; //0x0130 int32_t demoidx; //0x0134 class PlayerData *pl; //0x0138 char pad_013C[84]; //0x013C float reload_start; //0x0190 float reload_end; //0x0194 float reload_end_msg; //0x0198 int32_t reload_count; //0x019C float reload_active; //0x01A0 float reload_result; //0x01A4 float reload_forcept; //0x01A8 Vector3 blockCursor; //0x01AC Vector3 nullvec; //0x01B8 }; //Size: 0x01C4
C++:
class PlayerData
{
public:
char pad_0000[16]; //0x0000
int32_t idx; //0x0010
int32_t team; //0x0014
char *name; //0x0018
char *formatname; //0x001C
int32_t clanid; //0x0020
char pad_0024[4]; //0x0024
int32_t health; //0x0028
int32_t skinstate; //0x002C
char pad_0030[4]; //0x0030
Vector3 prevPos; //0x0034
char pad_0040[4]; //0x0040
Vector3 curPos; //0x0044
char pad_0050[28]; //0x0050
float nextFrame; //0x006C
char pad_0070[16]; //0x0070
float tM; //0x0080
class WeaponData *currweapon; //0x0084
char pad_0088[8]; //0x0088
int32_t currset; //0x0090
char pad_0094[176]; //0x0094
int32_t wstate; //0x0144
int32_t bstate; //0x0148
int32_t lf; //0x014C
int32_t la; //0x0150
float leg_limit; //0x0154
char pad_0158[4]; //0x0158
int32_t frameWaterSplash; //0x015C
float tWaterSplash; //0x0160
float yWaterSplash; //0x0164
float speed; //0x0168
float drawtime; //0x016C
char pad_0170[12]; //0x0170
int32_t exp; //0x017C
char pad_0180[12]; //0x0180
int32_t pexp; //0x018C
char pad_0190[4]; //0x0190
float spawntime; //0x0194
bool spawnprotect; //0x0198
char pad_0199[3]; //0x0199
char (*cp)[10][4]; //0x019C
Vector3 restoreHead; //0x01A0
Vector3 restoreLArm; //0x01AC
Vector3 restoreRArm; //0x01B8
int32_t ipx; //0x01C4
int32_t ipy; //0x01C8
int32_t ipz; //0x01CC
int32_t irx; //0x01D0
int32_t iry; //0x01D4
int32_t prevbstate; //0x01D8
bool updatepos; //0x01DC
bool updaterotx; //0x01DD
bool updateroty; //0x01DE
bool visible; //0x01DF
char (*fragcount)[5][4]; //0x01E0
char pad_01E4[28]; //0x01E4
float tHeartBeat; //0x0200
char pad_0204[4]; //0x0204
}; //Size: 0x0208
If anyone knows more than me, please update the cheat for this game, thanks