C++ and hacking

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Onaylı Üye
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Hi guys,
so I started learning C++ recently, been doing some kind of stuff like calculators or browsers just to be used to the language. However I'd like to begin in hack soon or later.


Actually I don't think I have what it takes to be able to create such things yet, as I'm still a newbie and learning everyday. However I still have questions about how you guys process to make that kind of stuff.
First of all being the easiest one, how do you guys "scan" a game memory and find the right variables ? Is there any special kind of tool for it ?
Then once you've found what you were looking for, how do you guys are able to "connect" to that memory to modify what's needed to be ?
And lastly, once you've done your cheat, how do you guys are able to make it invisible and bypass anti-cheat system like Faceit, Xigncode or EAC ?

I'm quite a newbie and not an english native so I might have the wrong terms, hope you'll still understand.
Thanks in advance fellas!
 
Słyszę, słyszę letni powiew.
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1-First of all being the easiest one, how do you guys "scan" a game memory and find the right variables ? Is there any special kind of tool for it ?
2-Then once you've found what you were looking for, how do you guys are able to "connect" to that memory to modify what's needed to be ?
3-And lastly, once you've done your cheat, how do you guys are able to make it invisible and bypass anti-cheat system like Faceit, Xigncode or EAC ?
1- Generally, we are using Cheat Engine. Because it has simple interface and it comes with a lot of good features. Old school cheaters generally find right pointers for their features with their own algoritm. For example for find a no recoil, generally they are scanning increased float value while they are firing. Or they found memory of ammo count and when they check near of it, they generally find recoil pointers anyway. But, everything changes in these days. Now, generally all new games are using Unreal Engine 3 + so, you do not have to fuck your brain with these informations. Just learn how to dump UE SDK and you're the king.
2-Well if I understand your question right, if we find true memory pointer of our features, we usually use debugger for find which assembly is controlling that memory. So we are not modifiying memory pointer directly. We are hooking its assembly.
3-It is so long and complicated process actually. In your newbie level, you will not be able to pass EAC or Faceit anyway. So, we can talk about it later.
 
Onaylı Üye
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Hi guys,
so I started learning C++ recently, been doing some kind of stuff like calculators or browsers just to be used to the language. However I'd like to begin in hack soon or later.


Actually I don't think I have what it takes to be able to create such things yet, as I'm still a newbie and learning everyday. However I still have questions about how you guys process to make that kind of stuff.
First of all being the easiest one, how do you guys "scan" a game memory and find the right variables ? Is there any special kind of tool for it ?
Then once you've found what you were looking for, how do you guys are able to "connect" to that memory to modify what's needed to be ?
And lastly, once you've done your cheat, how do you guys are able to make it invisible and bypass anti-cheat system like Faceit, Xigncode or EAC ?

I'm quite a newbie and not an english native so I might have the wrong terms, hope you'll still understand.
Thanks in advance fellas!

you should begin with calculators :)
After that, you can study windows apis and play with RPM and WPM.
 
Onaylı Üye
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Cheat and hack for R6 ?? I don't think it's allowed here
Post automatically merged:

Just watch video bro
 
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Onaylı Üye
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Friend, I recommend that you start with hacks in offline games and then when you have more knowledge try to hack some little targeted game online, do not try to skip steps as you will get frustrated, look for videos on youtube on the subject.
 
Onaylı Üye
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what do you want to do depend the programs bro :mum:
 
Onaylı Üye
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are you have cracck file ADOBE XD ? pls
 
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