Üye
C++:
#include "MemMan.h"
#include <iostream>
MemMan MemClass;
struct gameOffsets
{
DWORD dwLocalPlayer = 0xCB3694;
DWORD m_fFlags = 0x104;
DWORD dwClientState = 0x58ACFC;
DWORD dwClientState_State = 0x108;
DWORD dwGlowObjectManager = 0x5203288;
DWORD m_bDormant = 0xED;
DWORD dwForceJump = 0x5166670;
DWORD m_flFlashDuration = 0xA3E0;
}ptr;
struct Variables
{
DWORD Process;
DWORD Client;
DWORD Engine;
DWORD Player;
BYTE m_fFlags;
}val;
int main()
{
val.Process = MemClass.getProcess("csgo.exe");
val.Client = MemClass.getModule(val.Process, "client_panorama.dll");
val.Engine = MemClass.getModule(val.Process, "engine.dll");
val.Player = MemClass.readMem<DWORD>(val.Client + ptr.dwLocalPlayer);
if (val.Player == NULL)
{
while (val.Player == NULL)
{
val.Player = MemClass.readMem<DWORD>(val.Client + ptr.dwLocalPlayer);
}
}
while (true)
{
// Auto Bunny
val.m_fFlags = MemClass.readMem<BYTE>(val.Player + ptr.m_fFlags);
if (GetAsyncKeyState(VK_SPACE) && val.m_fFlags & (1 << 0))
{
MemClass.writeMem<DWORD>(val.Client + ptr.dwForceJump, 6);
}
// NoFlash
int flashDur = 0;
flashDur = MemClass.readMem<int>(val.Player + ptr.m_flFlashDuration);
if (flashDur > 0)
{
MemClass.writeMem<int>(val.Player + ptr.m_flFlashDuration, 0);
}
Sleep(1);
}
}
Kodlar bu Çalışmıyor nasıl çalıştırırım
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