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adres (Mouse) ->"cshell.dll"+655328
class Mouse
{
public:
char pad_0x0000[0x110]; //0x0000
float iMouseX; //0x0110
float iMouseY; //0x0114
char pad_0x0118[0x2728]; //0x0118
}; //Size=0x2840
adres(cPlayerMgr) -> "cshell.dll"+6D8500
class cPlayerMgr
{
public:
char pad_0x0000[0x110]; //0x0000
__int32 iHealth; //0x0110
__int32 iMaxHealth; //0x0114
char pad_0x0118[0x14D0]; //0x0118
__int8 LWeaponDrop; //0x15E8
char pad_0x15E9[0x43]; //0x15E9
__int32 LReturnToBase; //0x162C
char pad_0x1630[0x14]; //0x1630
float fPitch; //0x1644
float fYaw; //0x1648
float fRoll; //0x164C
char pad_0x1650[0xD4]; //0x1650
cW_View* W_View; //0x1724
char pad_0x1728[0x348]; //0x1728
__int32 LCrossHairID; //0x1A70
char pad_0x1A74[0x5B8]; //0x1A74
__int32 LWeaponID; //0x202C
__int32 LWolfID; //0x2030
char pad_0x2034[0xC]; //0x2034
}; //Size=0x2040
class cW_View
{
public:
char pad_0x0000[0x54]; //0x0000
__int32 LRDPerson; //0x0054
}; //Size=0x0058
class cPlayerMgr
{
public:
__int32 m_Health; //0x0000
__int32 m_MaxHealth; //0x0004
char pad_0x0008[0x14D0]; //0x0008
__int32 LWeaponDrop; //0x14D8
char pad_0x14DC[0x40]; //0x14DC
__int32 LReturnToBase; //0x151C
char pad_0x1520[0x4]; //0x1520
D3DXVECTOR3 PitchYaw; //0x1524
D3DXVECTOR3 PitchYaw2; //0x1530
char pad_0x153C[0x424]; //0x153C
__int32 LCrossHairID; //0x1960
char pad_0x1964[0x7C]; //0x1964
__int32 L_OneShot; //0x19E0
char pad_0x19E4[0x4DC]; //0x19E4
__int32 L_ShotSpeed; //0x1EC0
char pad_0x1EC4[0x98]; //0x1EC4
__int32 LWeaponID; //0x1F5C
__int32 LWolfID; //0x1F60
char pad_0x1F64[0xDC]; //0x1F64
}; //Siz
bunları nasıl kodlayacağızevet köylü kardeşim bunu nerden buldun bilmiyorum fakat hem fix hem de bunlarla kıçını da yırtsan esp box çizdiremezsin xd .
Ayrıca öğrenmek isteyen arkadaşlar için wolftü Turkey sv. si için birkaç class .
Kod:class cPlayerMgr { public: __int32 m_Health; //0x0000 __int32 m_MaxHealth; //0x0004 char pad_0x0008[0x14D0]; //0x0008 __int32 LWeaponDrop; //0x14D8 char pad_0x14DC[0x40]; //0x14DC __int32 LReturnToBase; //0x151C char pad_0x1520[0x4]; //0x1520 D3DXVECTOR3 PitchYaw; //0x1524 D3DXVECTOR3 PitchYaw2; //0x1530 char pad_0x153C[0x424]; //0x153C __int32 LCrossHairID; //0x1960 char pad_0x1964[0x7C]; //0x1964 __int32 L_OneShot; //0x19E0 char pad_0x19E4[0x4DC]; //0x19E4 __int32 L_ShotSpeed; //0x1EC0 char pad_0x1EC4[0x98]; //0x1EC4 __int32 LWeaponID; //0x1F5C __int32 LWolfID; //0x1F60 char pad_0x1F64[0xDC]; //0x1F64 }; //Siz
kardeş niye böyle yorum atiyosun cidden c++ tan az vuçuk da olsa anliyorum bi şuruya yazsan ölürmüsün:sleeper:
şuanda fix yedi , geçenlerde gelen yama ile . classların base adr si vardır onu eklememiştimkardeş niye böyle yorum atiyosun cidden c++ tan az vuçuk da olsa anliyorum bi şuruya yazsan ölürmüsün
class cPlayer
{
public:
__int32 i_Health; //0x0000
__int32 i_MaxHealth; //0x0004
char pad_0x0008[0xC2C]; //0x0008
N00001B11 N000015A6; //0x0C34
char pad_0x0D78[0x88C]; //0x0D78
__int32 m_WeaponDrop; //0x1604
char pad_0x1608[0x54]; //0x1608
__int32 m_BaseReturn; //0x165C
char pad_0x1660[0xC]; //0x1660
float f_Pitch; //0x166C
float f_Yaw; //0x1670
float f_Roll; //0x1674
char pad_0x1678[0x34C]; //0x1678
__int16 unk; //0x19C4
__int16 m_WeaponSpeed; //0x19C6
char pad_0x19C8[0xDC]; //0x19C8
__int32 w_CrosshairID; //0x1AA4
char pad_0x1AA8[0x7C]; //0x1AA8
__int32 w_OneShot; //0x1B24
char pad_0x1B28[0x6A0]; //0x1B28
}; //Size=0x21C8
şuanda fix yedi , geçenlerde gelen yama ile . classların base adr si vardır onu eklememiştim
.Neyse çok ısrar ettiniz kırmıyim :kappa:
Class base adr : 6E0798
Kullanım : pPlayer->m_BaseReturn= 2;
peki neden pPlayer ? classı ona okutturdum .
Hadi bb xd
Ayrıca tr değil Aeria SV :kappa:
Kod:class cPlayer { public: __int32 i_Health; //0x0000 __int32 i_MaxHealth; //0x0004 char pad_0x0008[0xC2C]; //0x0008 N00001B11 N000015A6; //0x0C34 char pad_0x0D78[0x88C]; //0x0D78 __int32 m_WeaponDrop; //0x1604 char pad_0x1608[0x54]; //0x1608 __int32 m_BaseReturn; //0x165C char pad_0x1660[0xC]; //0x1660 float f_Pitch; //0x166C float f_Yaw; //0x1670 float f_Roll; //0x1674 char pad_0x1678[0x34C]; //0x1678 __int16 unk; //0x19C4 __int16 m_WeaponSpeed; //0x19C6 char pad_0x19C8[0xDC]; //0x19C8 __int32 w_CrosshairID; //0x1AA4 char pad_0x1AA8[0x7C]; //0x1AA8 __int32 w_OneShot; //0x1B24 char pad_0x1B28[0x6A0]; //0x1B28 }; //Size=0x21C8
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