MrComan
Onaylı Üye
Oyunu da öldüğüm zaman sürekli olarak yeniden başlatmak zorunda kalıyorum yardımcı olur musunuz?
C++:
// __ __ _ _ _
// | \/ | | | | | | |
// | \ / | ___ _ __ ___ ___ _ __ _ _| |__| | __ _ ___| | _____ _ __ ___
// | |\/| |/ _ \ '_ ` _ \ / _ \| '__| | | | __ |/ _` |/ __| |/ / _ \ '__/ __|
// | | | | __/ | | | | | (_) | | | |_| | | | | (_| | (__| < __/ | \__ \
// |_| |_|\___|_| |_| |_|\___/|_| \__, |_| |_|\__,_|\___|_|\_\___|_| |___/
// __/ |
// |___/
// Olcay Özdoğan
// JomAngeeel
#include <iostream>
#include <Windows.h>
using namespace std;
int main()
{
cout << " === === === === === === === === === === === === === Memory Hackers === === === === === === === === === === === === ===" << endl;
cout << " " << endl;
cout << " === JomAngeeel === Olcay Ozdogan === " << endl;
cout << " " << endl;
cout << " === === === === === === === === === === === === === Memory Hackers === === === === === === === === === === === === ===" << endl;
int can = 5000;
int mermi = 5000;
int zirh = 5000;
int bomba = 500;
int jar = 5000;
HWND hWnd = FindWindowA(NULL, "AssaultCube");
if (hWnd == NULL)
{
cout << "Connot find window." << endl;
Sleep(3000);
exit(-1);
}
else
{
DWORD procId;
GetWindowThreadProcessId(hWnd, &procId);
HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, procId);
if (procId = NULL)
{
cout << "Connot obtain process." << endl;
Sleep(3000);
exit(-1);
}
else
{
WriteProcessMemory(handle, (LPVOID)0x0290A5D8, &can, sizeof(can), 0);
WriteProcessMemory(handle, (LPVOID)0x00E8A5D0, &mermi, sizeof(mermi), 0);
WriteProcessMemory(handle, (LPVOID)0x00E8A584, &zirh, sizeof(zirh), 0);
WriteProcessMemory(handle, (LPVOID)0x00E8A5E0, &bomba, sizeof(bomba), 0);
WriteProcessMemory(handle, (LPVOID)0x00E8A5A8, &jar, sizeof(jar), 0);
}
}
return 0;
}
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