Cs.1.6 Wallhack Soruce

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Evet Arkadaslar bugun sizlere Cs.1.6 Da WallHack Kodlamayı Gösteceiğim
lWEYBE.jpg

7NAm8a.jpg


Kod:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>
#include <time.h>
#include <Tlhelp32.h>
#include <Mmsystem.h>
 
#pragma comment(lib, "Winmm.lib")
 
HANDLE Handle;
HMODULE OPENGL32 = NULL;
HMODULE KERNEL32 = NULL;
 
PROCESSENTRY32 PE32 = { sizeof(PROCESSENTRY32) };
MODULEENTRY32 ME32 = { sizeof(MODULEENTRY32) };
 
BYTE GLBEGIN[] =
{
    0x55,0x8b,0xec,0x83,0xec,0x8, 0xc7,0x45,0xfc,0xc0,0xf7,
    0xfd,0x7f,0x83,0x7d,0x8, 0x5, 0x74,0x6, 0x83,0x7d,0x8,
    0x6, 0x75,0x2e,0x8b,0x45,0xfc,0x83,0x38,0x0, 0x75,0x26,
    0xc7,0x45,0xf8,0x0, 0x0, 0x0, 0x3f,0xd9,0x45,0xf8,0x83,
    0xec,0x8, 0xdd,0x1c,0x24,0x83,0xec,0x8, 0xd9,0xee,0xdd,
    0x1c,0x24,0xe8,0xff,0xff,0xff,0xff,0x8b,0x4d,0xfc,0xc7,
    0x1, 0x1, 0x0, 0x0, 0x0, 0x83,0x7d,0x8, 0x9, 0x74,0x12,
    0x83,0x7d,0x8, 0x4, 0x74,0xc, 0x83,0x7d,0x8, 0x7, 0x74,
    0x6, 0x83,0x7d,0x8, 0x8, 0x75,0x26,0x8b,0x55,0xfc,0x83,
    0x3a,0x1, 0x75,0x1e,0x83,0xec,0x8, 0xd9,0xe8,0xdd,0x1c,
    0x24,0x83,0xec,0x8, 0xd9,0xee,0xdd,0x1c,0x24,0xe8,0x94,
    0x2, 0x0, 0x0, 0x8b,0x45,0xfc,0xc7,0x0, 0x0, 0x0, 0x0,
    0x0, 0xff,0x75,0x8, 0xb8,0xbc,0xf7,0xfd,0x7f,0xff,0x10,
    0x8b,0xe5,0x5d,0xc2,0x4, 0x0,
};
 
BYTE THREAD[] =
{
    0x55,0x8b,0xec,0x51,0xc7,0x45,0xfc,0xcd,0xab,0x34,0x12,
    0x33,0xc0,0x33,0xc9,0x8b,0x90,0xcc,0xf7,0xfd,0x7f,0x89,
    0x91,0xbc,0xf7,0xfd,0x7f,0xb8,0x1, 0x0, 0x0, 0x0, 0x85,
    0xc0,0x74,0x13,0x33,0xc9,0xc7,0x81,0xcc,0xf7,0xfd,0x7f,
    0x0, 0x10,0x4b,0x72,0x6a,0x64,0xff,0x55,0xfc,0xeb,0xe4,
    0x8b,0xe5,0x5d,0xc3,
};
 
BOOL WINAPI Modules( DWORD ProcID )
{
    HANDLE hSnapshot =
        CreateToolhelp32Snapshot( TH32CS_SNAPMODULE, ProcID );
    Module32First( hSnapshot, &ME32 );
 
    do
    {
        if( _tcsicmp( _T( "opengl32.dll" ), ME32.szModule ) == 0 ) {          
            CloseHandle( hSnapshot );                  
            return TRUE;
        }
 
    }while( Module32Next( hSnapshot, &ME32 ) );
 
    CloseHandle( hSnapshot );
    Sleep( 100 );
    return FALSE;
}
 
BOOL WINAPI Search( void )
{
    HANDLE hSnapshot =
        CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 );
    Process32First( hSnapshot, &PE32 );
 
    do {
            if( _tcsicmp( _T( "hl.exe"), PE32.szExeFile ) == 0 ) {
                CloseHandle( hSnapshot );
                Handle = OpenProcess( 0x000004BA, 0, PE32.th32ProcessID );      
                return TRUE;
 
            }
    } while( Process32Next( hSnapshot, &PE32 ) );
 
    CloseHandle( hSnapshot );
    Sleep( 100 );
    return FALSE;
}
 
void main( void )
{
    while( OPENGL32 == NULL )
        OPENGL32 = LoadLibraryA( "opengl32.dll" );
 
    while( KERNEL32 == NULL )
        KERNEL32 = LoadLibraryA( "kernel32.dll" );
 
    DWORD dwGlmfPlayGlsRecord = (DWORD)
        GetProcAddress( OPENGL32, "GlmfPlayGlsRecord" );
 
    DWORD dwSleep = (DWORD)
        GetProcAddress( KERNEL32, "Sleep" );
 
    ///////////////////////////////////////
 
    DWORD Destination = (DWORD)
        GetProcAddress( OPENGL32, "glDepthRange" );
 
    DWORD Origin = dwGlmfPlayGlsRecord + 58;
 
    *(PDWORD)(GLBEGIN + 58) =
        ( ( Destination - Origin ) - 4 );
 
    ///////////////////////////////////////
 
    Origin = dwGlmfPlayGlsRecord + 120;
 
    *(PDWORD)(GLBEGIN + 120) =
        ( ( Destination - Origin ) - 4 );
 
    ///////////////////////////////////////
 
    *(PDWORD)(THREAD + 44) =
        dwGlmfPlayGlsRecord;
 
    ///////////////////////////////////////
 
    *(PDWORD)(THREAD + 7) =
        dwSleep;
 
    ///////////////////////////////////////
 
    BOOL bSearch = FALSE;
        while( bSearch == FALSE )
            bSearch = Search( );
 
    BOOL bSearchMods = FALSE;
        while( bSearchMods == FALSE )
            bSearchMods = Modules( PE32.th32ProcessID );
 
    WriteProcessMemory( Handle, (LPVOID)dwGlmfPlayGlsRecord,
        GLBEGIN, sizeof(GLBEGIN), NULL );
 
    WriteProcessMemory( Handle, (LPVOID)
        (dwGlmfPlayGlsRecord + sizeof(GLBEGIN)),
            THREAD, sizeof(THREAD), NULL );
 
    CreateRemoteThread( Handle, 0, 0, (LPTHREAD_START_ROUTINE)
        (dwGlmfPlayGlsRecord + sizeof(GLBEGIN)), 0, 0, 0 );
 
    CloseHandle( Handle );
    system( "PAUSE" );
}
 
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