C++:
//WHY U CRYING?
// NETVARS
Pointer >> cs_gamerules_data = 0x0;
Pointer >> m_ArmorValue = 0x117CC;
Pointer >> m_Collision = 0x320;
Pointer >> m_CollisionGroup = 0x474;
Pointer >> m_Local = 0x2FCC;
Pointer >> m_MoveType = 0x25C;
Pointer >> m_OriginalOwnerXuidHigh = 0x31D4;
Pointer >> m_OriginalOwnerXuidLow = 0x31D0;
Pointer >> m_SurvivalGameRuleDecisionTypes = 0x1328;
Pointer >> m_SurvivalRules = 0xD00;
Pointer >> m_aimPunchAngle = 0x303C;
Pointer >> m_aimPunchAngleVel = 0x3048;
Pointer >> m_angEyeAnglesX = 0x117D0;
Pointer >> m_angEyeAnglesY = 0x117D4;
Pointer >> m_bBombDefused = 0x29C0;
Pointer >> m_bBombPlanted = 0x9A5;
Pointer >> m_bBombTicking = 0x2990;
Pointer >> m_bFreezePeriod = 0x20;
Pointer >> m_bGunGameImmunity = 0x9990;
Pointer >> m_bHasDefuser = 0x117DC;
Pointer >> m_bHasHelmet = 0x117C0;
Pointer >> m_bInReload = 0x32B5;
Pointer >> m_bIsDefusing = 0x997C;
Pointer >> m_bIsQueuedMatchmaking = 0x74;
Pointer >> m_bIsScoped = 0x9974;
Pointer >> m_bIsValveDS = 0x7C;
Pointer >> m_bSpotted = 0x93D;
Pointer >> m_bSpottedByMask = 0x980;
Pointer >> m_bStartedArming = 0x3400;
Pointer >> m_bUseCustomAutoExposureMax = 0x9D9;
Pointer >> m_bUseCustomAutoExposureMin = 0x9D8;
Pointer >> m_bUseCustomBloomScale = 0x9DA;
Pointer >> m_clrRender = 0x70;
Pointer >> m_dwBoneMatrix = 0x26A8;
Pointer >> m_fAccuracyPenalty = 0x3340;
Pointer >> m_fFlags = 0x104;
Pointer >> m_flC4Blow = 0x29A0;
Pointer >> m_flCustomAutoExposureMax = 0x9E0;
Pointer >> m_flCustomAutoExposureMin = 0x9DC;
Pointer >> m_flCustomBloomScale = 0x9E4;
Pointer >> m_flDefuseCountDown = 0x29BC;
Pointer >> m_flDefuseLength = 0x29B8;
Pointer >> m_flFallbackWear = 0x31E0;
Pointer >> m_flFlashDuration = 0x10470;
Pointer >> m_flFlashMaxAlpha = 0x1046C;
Pointer >> m_flLastBoneSetupTime = 0x2928;
Pointer >> m_flLowerBodyYawTarget = 0x9ADC;
Pointer >> m_flNextAttack = 0x2D80;
Pointer >> m_flNextPrimaryAttack = 0x3248;
Pointer >> m_flSimulationTime = 0x268;
Pointer >> m_flTimerLength = 0x29A4;
Pointer >> m_hActiveWeapon = 0x2F08;
Pointer >> m_hBombDefuser = 0x29C4;
Pointer >> m_hMyWeapons = 0x2E08;
Pointer >> m_hObserverTarget = 0x339C;
Pointer >> m_hOwner = 0x29DC;
Pointer >> m_hOwnerEntity = 0x14C;
Pointer >> m_hViewModel = 0x3308;
Pointer >> m_iAccountID = 0x2FD8;
Pointer >> m_iClip1 = 0x3274;
Pointer >> m_iCompetitiveRanking = 0x1A84;
Pointer >> m_iCompetitiveWins = 0x1B88;
Pointer >> m_iCrosshairId = 0x11838;
Pointer >> m_iDefaultFOV = 0x333C;
Pointer >> m_iEntityQuality = 0x2FBC;
Pointer >> m_iFOV = 0x31F4;
Pointer >> m_iFOVStart = 0x31F8;
Pointer >> m_iGlowIndex = 0x10488;
Pointer >> m_iHealth = 0x100;
Pointer >> m_iItemDefinitionIndex = 0x2FBA;
Pointer >> m_iItemIDHigh = 0x2FD0;
Pointer >> m_iMostRecentModelBoneCounter = 0x2690;
Pointer >> m_iObserverMode = 0x3388;
Pointer >> m_iShotsFired = 0x103E0;
Pointer >> m_iState = 0x3268;
Pointer >> m_iTeamNum = 0xF4;
Pointer >> m_lifeState = 0x25F;
Pointer >> m_nBombSite = 0x2994;
Pointer >> m_nFallbackPaintKit = 0x31D8;
Pointer >> m_nFallbackSeed = 0x31DC;
Pointer >> m_nFallbackStatTrak = 0x31E4;
Pointer >> m_nForceBone = 0x268C;
Pointer >> m_nTickBase = 0x3440;
Pointer >> m_nViewModelIndex = 0x29D0;
Pointer >> m_rgflCoordinateFrame = 0x444;
Pointer >> m_szCustomName = 0x304C;
Pointer >> m_szLastPlaceName = 0x35C4;
Pointer >> m_thirdPersonViewAngles = 0x31E8;
Pointer >> m_vecOrigin = 0x138;
Pointer >> m_vecVelocity = 0x114;
Pointer >> m_vecViewOffset = 0x108;
Pointer >> m_viewPunchAngle = 0x3030;
Pointer >> m_zoomLevel = 0x33E0;
|
//U WANT POWER?
//SIGNATURES
|
Pointer >> anim_overlays = 0x2990;
Pointer >> clientstate_choked_commands = 0x4D30;
Pointer >> clientstate_delta_ticks = 0x174;
Pointer >> clientstate_last_outgoing_command = 0x4D2C;
Pointer >> clientstate_net_channel = 0x9C;
Pointer >> convar_name_hash_table = 0x2F0F8;
Pointer >> dwClientState = 0x58CFC4;
Pointer >> dwClientState_GetLocalPlayer = 0x180;
Pointer >> dwClientState_IsHLTV = 0x4D48;
Pointer >> dwClientState_Map = 0x28C;
Pointer >> dwClientState_MapDirectory = 0x188;
Pointer >> dwClientState_MaxPlayer = 0x388;
Pointer >> dwClientState_PlayerInfo = 0x52C0;
Pointer >> dwClientState_State = 0x108;
Pointer >> dwClientState_ViewAngles = 0x4D90;
Pointer >> dwEntityList = 0x4DD245C;
Pointer >> dwForceAttack = 0x3202970;
Pointer >> dwForceAttack2 = 0x320297C;
Pointer >> dwForceBackward = 0x320291C;
Pointer >> dwForceForward = 0x32029A0;
Pointer >> dwForceJump = 0x527C38C;
Pointer >> dwForceLeft = 0x3202928;
Pointer >> dwForceRight = 0x3202934;
Pointer >> dwGameDir = 0x62B880;
Pointer >> dwGameRulesProxy = 0x52EFBBC;
Pointer >> dwGetAllClasses = 0xDE0764;
Pointer >> dwGlobalVars = 0x58CCC8;
Pointer >> dwGlowObjectManager = 0x531B048;
Pointer >> dwInput = 0x5223A30;
Pointer >> dwInterfaceLinkList = 0x9692B4;
Pointer >> dwLocalPlayer = 0xDB65DC;
Pointer >> dwMouseEnable = 0xDBC2E8;
Pointer >> dwMouseEnablePtr = 0xDBC2B8;
Pointer >> dwPlayerResource = 0x3200CC0;
Pointer >> dwRadarBase = 0x52071D4;
Pointer >> dwSensitivity = 0xDBC184;
Pointer >> dwSensitivityPtr = 0xDBC158;
Pointer >> dwSetClanTag = 0x8A320;
Pointer >> dwViewMatrix = 0x4DC3D74;
Pointer >> dwWeaponTable = 0x52244F8;
Pointer >> dwWeaponTableIndex = 0x326C;
Pointer >> dwYawPtr = 0xDBBF48;
Pointer >> dwZoomSensitivityRatioPtr = 0xDC21B0;
Pointer >> dwbSendPackets = 0xD9572;
Pointer >> dwppDirect3DDevice9 = 0xA5050;
Pointer >> find_hud_element = 0x26E850F0;
Pointer >> force_update_spectator_glow = 0x3BB80A;
Pointer >> interface_engine_cvar = 0x3E9EC;
Pointer >> is_c4_owner = 0x3C8890;
Pointer >> m_bDormant = 0xED;
Pointer >> m_flSpawnTime = 0x103C0;
Pointer >> m_pStudioHdr = 0x2950;
Pointer >> m_pitchClassPtr = 0x5207470;
Pointer >> m_yawClassPtr = 0xDBBF48;
Pointer >> model_ambient_min = 0x59003C;
Pointer >> set_abs_angles = 0x1E5430;
Pointer >> set_abs_origin = 0x1E5270;
IYI FORUMLAR
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