Csgo pointer|offset

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C++:
         //WHY U CRYING?
         // NETVARS
        Pointer >>  cs_gamerules_data = 0x0;
        Pointer >>  m_ArmorValue = 0x117CC;
        Pointer >>  m_Collision = 0x320;
        Pointer >>  m_CollisionGroup = 0x474;
        Pointer >>  m_Local = 0x2FCC;
        Pointer >>  m_MoveType = 0x25C;
        Pointer >>  m_OriginalOwnerXuidHigh = 0x31D4;
        Pointer >>  m_OriginalOwnerXuidLow = 0x31D0;
        Pointer >>  m_SurvivalGameRuleDecisionTypes = 0x1328;
        Pointer >>  m_SurvivalRules = 0xD00;
        Pointer >>  m_aimPunchAngle = 0x303C;
        Pointer >>  m_aimPunchAngleVel = 0x3048;
        Pointer >>  m_angEyeAnglesX = 0x117D0;
        Pointer >>  m_angEyeAnglesY = 0x117D4;
        Pointer >>  m_bBombDefused = 0x29C0;
        Pointer >>  m_bBombPlanted = 0x9A5;
        Pointer >>  m_bBombTicking = 0x2990;
        Pointer >>  m_bFreezePeriod = 0x20;
        Pointer >>  m_bGunGameImmunity = 0x9990;
        Pointer >>  m_bHasDefuser = 0x117DC;
        Pointer >>  m_bHasHelmet = 0x117C0;
        Pointer >>  m_bInReload = 0x32B5;
        Pointer >>  m_bIsDefusing = 0x997C;
        Pointer >>  m_bIsQueuedMatchmaking = 0x74;
        Pointer >>  m_bIsScoped = 0x9974;
        Pointer >>  m_bIsValveDS = 0x7C;
        Pointer >>  m_bSpotted = 0x93D;
        Pointer >>  m_bSpottedByMask = 0x980;
        Pointer >>  m_bStartedArming = 0x3400;
        Pointer >>  m_bUseCustomAutoExposureMax = 0x9D9;
        Pointer >>  m_bUseCustomAutoExposureMin = 0x9D8;
        Pointer >>  m_bUseCustomBloomScale = 0x9DA;
        Pointer >>  m_clrRender = 0x70;
        Pointer >>  m_dwBoneMatrix = 0x26A8;
        Pointer >>  m_fAccuracyPenalty = 0x3340;
        Pointer >>  m_fFlags = 0x104;
        Pointer >>  m_flC4Blow = 0x29A0;
        Pointer >>  m_flCustomAutoExposureMax = 0x9E0;
        Pointer >>  m_flCustomAutoExposureMin = 0x9DC;
        Pointer >>  m_flCustomBloomScale = 0x9E4;
        Pointer >>  m_flDefuseCountDown = 0x29BC;
        Pointer >>  m_flDefuseLength = 0x29B8;
        Pointer >>  m_flFallbackWear = 0x31E0;
        Pointer >>  m_flFlashDuration = 0x10470;
        Pointer >>  m_flFlashMaxAlpha = 0x1046C;
        Pointer >>  m_flLastBoneSetupTime = 0x2928;
        Pointer >>  m_flLowerBodyYawTarget = 0x9ADC;
        Pointer >>  m_flNextAttack = 0x2D80;
        Pointer >>  m_flNextPrimaryAttack = 0x3248;
        Pointer >>  m_flSimulationTime = 0x268;
        Pointer >>  m_flTimerLength = 0x29A4;
        Pointer >>  m_hActiveWeapon = 0x2F08;
        Pointer >>  m_hBombDefuser = 0x29C4;
        Pointer >>  m_hMyWeapons = 0x2E08;
        Pointer >>  m_hObserverTarget = 0x339C;
        Pointer >>  m_hOwner = 0x29DC;
        Pointer >>  m_hOwnerEntity = 0x14C;
        Pointer >>  m_hViewModel = 0x3308;
        Pointer >>  m_iAccountID = 0x2FD8;
        Pointer >>  m_iClip1 = 0x3274;
        Pointer >>  m_iCompetitiveRanking = 0x1A84;
        Pointer >>  m_iCompetitiveWins = 0x1B88;
        Pointer >>  m_iCrosshairId = 0x11838;
        Pointer >>  m_iDefaultFOV = 0x333C;
        Pointer >>  m_iEntityQuality = 0x2FBC;
        Pointer >>  m_iFOV = 0x31F4;
        Pointer >>  m_iFOVStart = 0x31F8;
        Pointer >>  m_iGlowIndex = 0x10488;
        Pointer >>  m_iHealth = 0x100;
        Pointer >>  m_iItemDefinitionIndex = 0x2FBA;
        Pointer >>  m_iItemIDHigh = 0x2FD0;
        Pointer >>  m_iMostRecentModelBoneCounter = 0x2690;
        Pointer >>  m_iObserverMode = 0x3388;
        Pointer >>  m_iShotsFired = 0x103E0;
        Pointer >>  m_iState = 0x3268;
        Pointer >>  m_iTeamNum = 0xF4;
        Pointer >>  m_lifeState = 0x25F;
        Pointer >>  m_nBombSite = 0x2994;
        Pointer >>  m_nFallbackPaintKit = 0x31D8;
        Pointer >>  m_nFallbackSeed = 0x31DC;
        Pointer >>  m_nFallbackStatTrak = 0x31E4;
        Pointer >>  m_nForceBone = 0x268C;
        Pointer >>  m_nTickBase = 0x3440;
        Pointer >>  m_nViewModelIndex = 0x29D0;
        Pointer >>  m_rgflCoordinateFrame = 0x444;
        Pointer >>  m_szCustomName = 0x304C;
        Pointer >>  m_szLastPlaceName = 0x35C4;
        Pointer >>  m_thirdPersonViewAngles = 0x31E8;
        Pointer >>  m_vecOrigin = 0x138;
        Pointer >>  m_vecVelocity = 0x114;
        Pointer >>  m_vecViewOffset = 0x108;
        Pointer >>  m_viewPunchAngle = 0x3030;
        Pointer >>  m_zoomLevel = 0x33E0;

                     |
        //U WANT POWER?
        //SIGNATURES
                     |
                   
        Pointer >>  anim_overlays = 0x2990;
        Pointer >>  clientstate_choked_commands = 0x4D30;
        Pointer >>  clientstate_delta_ticks = 0x174;
        Pointer >>  clientstate_last_outgoing_command = 0x4D2C;
        Pointer >>  clientstate_net_channel = 0x9C;
        Pointer >>  convar_name_hash_table = 0x2F0F8;
        Pointer >>  dwClientState = 0x58CFC4;
        Pointer >>  dwClientState_GetLocalPlayer = 0x180;
        Pointer >>  dwClientState_IsHLTV = 0x4D48;
        Pointer >>  dwClientState_Map = 0x28C;
        Pointer >>  dwClientState_MapDirectory = 0x188;
        Pointer >>  dwClientState_MaxPlayer = 0x388;
        Pointer >>  dwClientState_PlayerInfo = 0x52C0;
        Pointer >>  dwClientState_State = 0x108;
        Pointer >>  dwClientState_ViewAngles = 0x4D90;
        Pointer >>  dwEntityList = 0x4DD245C;
        Pointer >>  dwForceAttack = 0x3202970;
        Pointer >>  dwForceAttack2 = 0x320297C;
        Pointer >>  dwForceBackward = 0x320291C;
        Pointer >>  dwForceForward = 0x32029A0;
        Pointer >>  dwForceJump = 0x527C38C;
        Pointer >>  dwForceLeft = 0x3202928;
        Pointer >>  dwForceRight = 0x3202934;
        Pointer >>  dwGameDir = 0x62B880;
        Pointer >>  dwGameRulesProxy = 0x52EFBBC;
        Pointer >>  dwGetAllClasses = 0xDE0764;
        Pointer >>  dwGlobalVars = 0x58CCC8;
        Pointer >>  dwGlowObjectManager = 0x531B048;
        Pointer >>  dwInput = 0x5223A30;
        Pointer >>  dwInterfaceLinkList = 0x9692B4;
        Pointer >>  dwLocalPlayer = 0xDB65DC;
        Pointer >>  dwMouseEnable = 0xDBC2E8;
        Pointer >>  dwMouseEnablePtr = 0xDBC2B8;
        Pointer >>  dwPlayerResource = 0x3200CC0;
        Pointer >>  dwRadarBase = 0x52071D4;
        Pointer >>  dwSensitivity = 0xDBC184;
        Pointer >>  dwSensitivityPtr = 0xDBC158;
        Pointer >>  dwSetClanTag = 0x8A320;
        Pointer >>  dwViewMatrix = 0x4DC3D74;
        Pointer >>  dwWeaponTable = 0x52244F8;
        Pointer >>  dwWeaponTableIndex = 0x326C;
        Pointer >>  dwYawPtr = 0xDBBF48;
        Pointer >>  dwZoomSensitivityRatioPtr = 0xDC21B0;
        Pointer >>  dwbSendPackets = 0xD9572;
        Pointer >>  dwppDirect3DDevice9 = 0xA5050;
        Pointer >>  find_hud_element = 0x26E850F0;
        Pointer >>  force_update_spectator_glow = 0x3BB80A;
        Pointer >>  interface_engine_cvar = 0x3E9EC;
        Pointer >>  is_c4_owner = 0x3C8890;
        Pointer >>  m_bDormant = 0xED;
        Pointer >>  m_flSpawnTime = 0x103C0;
        Pointer >>  m_pStudioHdr = 0x2950;
        Pointer >>  m_pitchClassPtr = 0x5207470;
        Pointer >>  m_yawClassPtr = 0xDBBF48;
        Pointer >>  model_ambient_min = 0x59003C;
        Pointer >>  set_abs_angles = 0x1E5430;
        Pointer >>  set_abs_origin = 0x1E5270;

IYI FORUMLAR
 
Moderatörün son düzenlenenleri:
ERROR PROBLEM FIXER
Support
Katılım
25 Eyl 2018
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Sosyal
7 HİZMET YILI
C++:
         //WHY U CRYING?
         // NETVARS
        Pointer >>  cs_gamerules_data = 0x0;
        Pointer >>  m_ArmorValue = 0x117CC;
        Pointer >>  m_Collision = 0x320;
        Pointer >>  m_CollisionGroup = 0x474;
        Pointer >>  m_Local = 0x2FCC;
        Pointer >>  m_MoveType = 0x25C;
        Pointer >>  m_OriginalOwnerXuidHigh = 0x31D4;
        Pointer >>  m_OriginalOwnerXuidLow = 0x31D0;
        Pointer >>  m_SurvivalGameRuleDecisionTypes = 0x1328;
        Pointer >>  m_SurvivalRules = 0xD00;
        Pointer >>  m_aimPunchAngle = 0x303C;
        Pointer >>  m_aimPunchAngleVel = 0x3048;
        Pointer >>  m_angEyeAnglesX = 0x117D0;
        Pointer >>  m_angEyeAnglesY = 0x117D4;
        Pointer >>  m_bBombDefused = 0x29C0;
        Pointer >>  m_bBombPlanted = 0x9A5;
        Pointer >>  m_bBombTicking = 0x2990;
        Pointer >>  m_bFreezePeriod = 0x20;
        Pointer >>  m_bGunGameImmunity = 0x9990;
        Pointer >>  m_bHasDefuser = 0x117DC;
        Pointer >>  m_bHasHelmet = 0x117C0;
        Pointer >>  m_bInReload = 0x32B5;
        Pointer >>  m_bIsDefusing = 0x997C;
        Pointer >>  m_bIsQueuedMatchmaking = 0x74;
        Pointer >>  m_bIsScoped = 0x9974;
        Pointer >>  m_bIsValveDS = 0x7C;
        Pointer >>  m_bSpotted = 0x93D;
        Pointer >>  m_bSpottedByMask = 0x980;
        Pointer >>  m_bStartedArming = 0x3400;
        Pointer >>  m_bUseCustomAutoExposureMax = 0x9D9;
        Pointer >>  m_bUseCustomAutoExposureMin = 0x9D8;
        Pointer >>  m_bUseCustomBloomScale = 0x9DA;
        Pointer >>  m_clrRender = 0x70;
        Pointer >>  m_dwBoneMatrix = 0x26A8;
        Pointer >>  m_fAccuracyPenalty = 0x3340;
        Pointer >>  m_fFlags = 0x104;
        Pointer >>  m_flC4Blow = 0x29A0;
        Pointer >>  m_flCustomAutoExposureMax = 0x9E0;
        Pointer >>  m_flCustomAutoExposureMin = 0x9DC;
        Pointer >>  m_flCustomBloomScale = 0x9E4;
        Pointer >>  m_flDefuseCountDown = 0x29BC;
        Pointer >>  m_flDefuseLength = 0x29B8;
        Pointer >>  m_flFallbackWear = 0x31E0;
        Pointer >>  m_flFlashDuration = 0x10470;
        Pointer >>  m_flFlashMaxAlpha = 0x1046C;
        Pointer >>  m_flLastBoneSetupTime = 0x2928;
        Pointer >>  m_flLowerBodyYawTarget = 0x9ADC;
        Pointer >>  m_flNextAttack = 0x2D80;
        Pointer >>  m_flNextPrimaryAttack = 0x3248;
        Pointer >>  m_flSimulationTime = 0x268;
        Pointer >>  m_flTimerLength = 0x29A4;
        Pointer >>  m_hActiveWeapon = 0x2F08;
        Pointer >>  m_hBombDefuser = 0x29C4;
        Pointer >>  m_hMyWeapons = 0x2E08;
        Pointer >>  m_hObserverTarget = 0x339C;
        Pointer >>  m_hOwner = 0x29DC;
        Pointer >>  m_hOwnerEntity = 0x14C;
        Pointer >>  m_hViewModel = 0x3308;
        Pointer >>  m_iAccountID = 0x2FD8;
        Pointer >>  m_iClip1 = 0x3274;
        Pointer >>  m_iCompetitiveRanking = 0x1A84;
        Pointer >>  m_iCompetitiveWins = 0x1B88;
        Pointer >>  m_iCrosshairId = 0x11838;
        Pointer >>  m_iDefaultFOV = 0x333C;
        Pointer >>  m_iEntityQuality = 0x2FBC;
        Pointer >>  m_iFOV = 0x31F4;
        Pointer >>  m_iFOVStart = 0x31F8;
        Pointer >>  m_iGlowIndex = 0x10488;
        Pointer >>  m_iHealth = 0x100;
        Pointer >>  m_iItemDefinitionIndex = 0x2FBA;
        Pointer >>  m_iItemIDHigh = 0x2FD0;
        Pointer >>  m_iMostRecentModelBoneCounter = 0x2690;
        Pointer >>  m_iObserverMode = 0x3388;
        Pointer >>  m_iShotsFired = 0x103E0;
        Pointer >>  m_iState = 0x3268;
        Pointer >>  m_iTeamNum = 0xF4;
        Pointer >>  m_lifeState = 0x25F;
        Pointer >>  m_nBombSite = 0x2994;
        Pointer >>  m_nFallbackPaintKit = 0x31D8;
        Pointer >>  m_nFallbackSeed = 0x31DC;
        Pointer >>  m_nFallbackStatTrak = 0x31E4;
        Pointer >>  m_nForceBone = 0x268C;
        Pointer >>  m_nTickBase = 0x3440;
        Pointer >>  m_nViewModelIndex = 0x29D0;
        Pointer >>  m_rgflCoordinateFrame = 0x444;
        Pointer >>  m_szCustomName = 0x304C;
        Pointer >>  m_szLastPlaceName = 0x35C4;
        Pointer >>  m_thirdPersonViewAngles = 0x31E8;
        Pointer >>  m_vecOrigin = 0x138;
        Pointer >>  m_vecVelocity = 0x114;
        Pointer >>  m_vecViewOffset = 0x108;
        Pointer >>  m_viewPunchAngle = 0x3030;
        Pointer >>  m_zoomLevel = 0x33E0;

                     |
        //U WANT POWER?
        //SIGNATURES
                     |
                 
        Pointer >>  anim_overlays = 0x2990;
        Pointer >>  clientstate_choked_commands = 0x4D30;
        Pointer >>  clientstate_delta_ticks = 0x174;
        Pointer >>  clientstate_last_outgoing_command = 0x4D2C;
        Pointer >>  clientstate_net_channel = 0x9C;
        Pointer >>  convar_name_hash_table = 0x2F0F8;
        Pointer >>  dwClientState = 0x58CFC4;
        Pointer >>  dwClientState_GetLocalPlayer = 0x180;
        Pointer >>  dwClientState_IsHLTV = 0x4D48;
        Pointer >>  dwClientState_Map = 0x28C;
        Pointer >>  dwClientState_MapDirectory = 0x188;
        Pointer >>  dwClientState_MaxPlayer = 0x388;
        Pointer >>  dwClientState_PlayerInfo = 0x52C0;
        Pointer >>  dwClientState_State = 0x108;
        Pointer >>  dwClientState_ViewAngles = 0x4D90;
        Pointer >>  dwEntityList = 0x4DD245C;
        Pointer >>  dwForceAttack = 0x3202970;
        Pointer >>  dwForceAttack2 = 0x320297C;
        Pointer >>  dwForceBackward = 0x320291C;
        Pointer >>  dwForceForward = 0x32029A0;
        Pointer >>  dwForceJump = 0x527C38C;
        Pointer >>  dwForceLeft = 0x3202928;
        Pointer >>  dwForceRight = 0x3202934;
        Pointer >>  dwGameDir = 0x62B880;
        Pointer >>  dwGameRulesProxy = 0x52EFBBC;
        Pointer >>  dwGetAllClasses = 0xDE0764;
        Pointer >>  dwGlobalVars = 0x58CCC8;
        Pointer >>  dwGlowObjectManager = 0x531B048;
        Pointer >>  dwInput = 0x5223A30;
        Pointer >>  dwInterfaceLinkList = 0x9692B4;
        Pointer >>  dwLocalPlayer = 0xDB65DC;
        Pointer >>  dwMouseEnable = 0xDBC2E8;
        Pointer >>  dwMouseEnablePtr = 0xDBC2B8;
        Pointer >>  dwPlayerResource = 0x3200CC0;
        Pointer >>  dwRadarBase = 0x52071D4;
        Pointer >>  dwSensitivity = 0xDBC184;
        Pointer >>  dwSensitivityPtr = 0xDBC158;
        Pointer >>  dwSetClanTag = 0x8A320;
        Pointer >>  dwViewMatrix = 0x4DC3D74;
        Pointer >>  dwWeaponTable = 0x52244F8;
        Pointer >>  dwWeaponTableIndex = 0x326C;
        Pointer >>  dwYawPtr = 0xDBBF48;
        Pointer >>  dwZoomSensitivityRatioPtr = 0xDC21B0;
        Pointer >>  dwbSendPackets = 0xD9572;
        Pointer >>  dwppDirect3DDevice9 = 0xA5050;
        Pointer >>  find_hud_element = 0x26E850F0;
        Pointer >>  force_update_spectator_glow = 0x3BB80A;
        Pointer >>  interface_engine_cvar = 0x3E9EC;
        Pointer >>  is_c4_owner = 0x3C8890;
        Pointer >>  m_bDormant = 0xED;
        Pointer >>  m_flSpawnTime = 0x103C0;
        Pointer >>  m_pStudioHdr = 0x2950;
        Pointer >>  m_pitchClassPtr = 0x5207470;
        Pointer >>  m_yawClassPtr = 0xDBBF48;
        Pointer >>  model_ambient_min = 0x59003C;
        Pointer >>  set_abs_angles = 0x1E5430;
        Pointer >>  set_abs_origin = 0x1E5270;

IYI FORUMLAR
thank you for sharing offset is that hazi dumper github offset
 
Banlı Üye
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paylaşı için teşekkürler eline sağlık
 
Üye
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tks for share this men :)
Post automatically merged:

does work just to c++ on redistribute ?
 
Onaylı Üye
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20 Şub 2017
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thnx for offset brother
 
force
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deniyelim bakalım eline sağlık
 
Onaylı Üye
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eline sağlık güzel paylaşım
good luck nice sharing
 
Stay at Home Superstar
Donator
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how to compile this?
 
Ultra Üye
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Thanks for the offset man, really appreciate it!
 
Onaylı Üye
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thanks for the offsets mate hope these actually work this time
 
A Person Who Tries To Give Reasonable Answers
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thank you for the offset
 
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