Kod:
struct local_t
{
-> buralar sizde
void ReadLocal()
{
}
}local;
struct entitylist_t
{
->Buralar sizde
void ReadPlayer(int plr)
{
EntityBase -> plr * 0x10
}
}EntityList;
void TriggerBot()
{
bool ff = isPossible();
if (ff)
{
if (EntityList.team != local.team)
{
forceAttack();
}
}
}
bool(isPossible)
{
local.ReadLocal();
if(local.crosshairID != 0)
{
EntityList.ReadPlayer(local.crosshairID - 1);
if(EntityList.hp > 0 && EntityList.hp < 101)
if(EntityList.team != local.team)
{
return true;
}
else
{
return false;
}
}
}
Moderatörün son düzenlenenleri: