Kod:
function SetWeaponDrops()
local handle, ped = FindFirstPed()
local finished = false
repeat
if not IsEntityDead(ped) then
SetPedDropsWeaponsWhenDead(ped, false)
end
finished, ped = FindNextPed(handle)
until not finished
EndFindPed(handle)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
SetWeaponDrops()
end
end)